<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Apocalypse 'Bring it Down!' rule."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Apocalypse 'Bring it Down!' rule."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ Just a quick rule I think should be tacked onto Apocalypse games. It's always bothered me that firing the full force of a cannon designed to destroy entire fleets of tanks against a big target does no more damage than getting a little corner of the template. <br /> So...<br /> When firing a 7" or 10" blast weapon at a Gargantuan Creature or Super Heavy Vehicle, the targetting player may declare a 'Bring it Down!' Shot.OIf so, do not roll to scatter - Instead, roll to hit with a +2 modifier to <span class="glossaryitem" onmouseover='gp(14);'>BS</span> (to represent the massive blast and even larger target.) If a hit is scored, roll a D3 for the 7" template or a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for the 10" template. That many hits are inflicted, as opposed to the normal 1. Roll to wound or penetrate as normal.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5677280.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5677280.page</link>
				<pubDate><![CDATA[Thu, 30 May 2013 16:11:53]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
			</item>
			<item>
				<title>Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ That doesn't make any logical sense.<br /> <br /> "Shoot the giant exploding rocket! But make sure it doesn't explode!"<br /> <br /> Sorry, logic is getting in the way of this.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5677295.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5677295.page</link>
				<pubDate><![CDATA[Thu, 30 May 2013 16:17:16]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
			</item>
			<item>
				<title>Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ The idea is, the target is so large and powerful that the full force of the shot is taken by it. You aren't 'making sure a giant exploding rock doesn't explode,' you're hitting a target with it so large that it doesn't hit anything else. If you're firing at a Warhound, for example, would you try and shoot low to the ground where it won't hit much important stuff or blast it in the face? Against even bigger targets, will you really be shooting at its feet? Maybe there should be the addendum that the target must be greater in at least one dimension than the blast, (height, width, or length,) but even so...<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5677347.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5677347.page</link>
				<pubDate><![CDATA[Thu, 30 May 2013 16:33:39]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
			</item>
			<item>
				<title>Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ And thus nobody used superheavies again.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680617.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680617.page</link>
				<pubDate><![CDATA[Fri, 31 May 2013 11:59:51]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
			</item>
			<item>
				<title>Re:Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ The whole point of large blast weapons is that they decimate lots of little targets and comparatively suck against a single big target.<br /> <br /> And to be honest, do those weapons even need a bonus? If anything they need a nerf.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680699.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680699.page</link>
				<pubDate><![CDATA[Fri, 31 May 2013 12:30:06]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
			</item>
			<item>
				<title>Re:Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6cf127ed9c7ebf1b5e207d59eec302f9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530196/5680699.page"><b>Dakkamite wrote:</b></a><br/>The whole point of large blast weapons is that they decimate lots of little targets and comparatively suck against a single big target.<br /> <br /> And to be honest, do those weapons even need a bonus? If anything they need a nerf.</div></blockquote><br /> And said proposed nerf would do what..? And, consider C:Necrons, they have like, 1 blast weapon, and they're one of the best codices (if not the best codex) in the game &gt;_&gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680713.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680713.page</link>
				<pubDate><![CDATA[Fri, 31 May 2013 12:35:33]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
			</item>
			<item>
				<title>Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ He's talking about <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> blast weapons, some of which have templates so large that even with maximum scatter they will still hit the original target.  And the big ones ignore cover at least, or can instant death anything without <span class="glossaryitem" onmouseover='gp(468);'>EW</span> or is not a gargantuan creature regardless of toughness, autopens vehicles and usually gets at least a 3+ on the damage table.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680721.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5680721.page</link>
				<pubDate><![CDATA[Fri, 31 May 2013 12:39:16]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
			</item>
			<item>
				<title>Apocalypse 'Bring it Down!' rule.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ed3299f5fa99944b8cd96fc3045e72fc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530196/5680617.page"><b>Kain wrote:</b></a><br/>And thus nobody used superheavies again.</div></blockquote><br /> As opposed to right now, where 'He who brings more super heavies wins the game.' It's not a massive nerf, I'm just trying to make Super Heavies slightly easier to take out because currently, Apocalypse games boil down to 'who has the biggest model.']]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5682562.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530196/5682562.page</link>
				<pubDate><![CDATA[Fri, 31 May 2013 21:29:58]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
			</item>
	</channel>
</rss>