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				<title>Any info on Gue'vesa</title>
				<description><![CDATA[ I'm trying to create some fluff for my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> regiment and was exploring the possibility of them being loyal to the tau. Any and all info that anyone can think of would be appreciated, already read through the lexicanum page which was a good start but I want to know more]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 03:43:24]]> GMT</pubDate>
				<author><![CDATA[ RoadToRuin]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[  There will be a updated entry in the  <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:3 2nd ed, (I am waiting for mine to arrive), but its just a troop entry and not an entire force org.<br /> <br /> My suggestion is to just make a <span class="glossaryitem" onmouseover='gp(69);'>Ig</span> army with Tau allies, and model little differences onto the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> units to denote the allegiance, fluff wise any PDF or <span class="glossaryitem" onmouseover='gp(69);'>Ig</span> units that were operating under Tau empire auspices would not be changed much insofar as to equipment and tactics.<br /> <br />  Also fluff wise make sure to relate the regiment to what planet it was formed on, or the circumstances of its defection, and the removal of imperial eagles and insignia , and no commissars would go far to help with the fluff look of the regiment.<br />  Just have some fun with conversions, or the paint schemes and it should look pretty cool.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 03:54:50]]> GMT</pubDate>
				<author><![CDATA[ Soo'Vah'Cha]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ ^this^^<br /> <br /> and the current path of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, they don't exist beyond <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books..( if they call em Gue'vesa at all anymore ).<br /> <br /> Imperial Guard means Imperial, so any illoyal group of armed humans isn't sporting the same gear or having the support of the munitorum.<br /> The old list they had did limit access to just basic equipment and it doesn't make sense to run an army as <span class="glossaryitem" onmouseover='gp(69);'>IG</span> if its not <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. So either a temporary alliance or a army based on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books are your options <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is supplied by munitorum and transported by the Imperial navy. Includes specialists from multiple worlds and organizations.<br /> Thus, different supply chain for you, different transport department for you, some specialists missing for you.   <br /> To turn traitor, has a drawback.  Like most lists dedicated to a theme, the choices are a bit restricted.  ]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 07:42:52]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ Make sure you model them with <span class="glossaryitem" onmouseover='gp(47);'>GS</span> bellies. They should be lazy and have no drive... they've been castrated after all.<br /> <br /> Edit: Changed "guts" to "bellies" as guts can mean many things in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 08:26:08]]> GMT</pubDate>
				<author><![CDATA[ DeffDred]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9fa83fec3cf3810e5680ed45f7124dce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530303/5680123.page"><b>1hadhq wrote:</b></a><br/>^this^^<br /> <br /> and the current path of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, they don't exist beyond <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books..( if they call em Gue'vesa at all anymore ).<br /> <br /> Imperial Guard means Imperial, so any illoyal group of armed humans isn't sporting the same gear or having the support of the munitorum.<br /> The old list they had did limit access to just basic equipment and it doesn't make sense to run an army as <span class="glossaryitem" onmouseover='gp(69);'>IG</span> if its not <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. So either a temporary alliance or a army based on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books are your options <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is supplied by munitorum and transported by the Imperial navy. Includes specialists from multiple worlds and organizations.<br /> Thus, different supply chain for you, different transport department for you, some specialists missing for you.   <br /> To turn traitor, has a drawback.  Like most lists dedicated to a theme, the choices are a bit restricted.  </div></blockquote><br /> <br /> I disagree with this, I think it is perfectly legitimate to use the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex as the basis for a Gue'vesa list. If they represent a PDF or even a normal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> regiment that has surrendered to tau they wouldn't suddenly lose all of their equipment, and if the tau took control of of a forgeworld why not have it carry on supplying the troops that joined the greater good.<br /> <br /> One fluff like conversion you could do is use converted tau models as commissars, as a way to keep the Gue'vesa loyal.]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 08:37:25]]> GMT</pubDate>
				<author><![CDATA[ King Pyrrhus]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[  I don't know of any forgeworlds that have gone over to the Tau, but a lot of planets can still produce the more basic equipment, or have extensive motor pools to draw upon, at any rate it opens a lot of potential for conversions.<br /> <br /> And if you truly feel the need for a "commissar" style unit, just soup up a gun drone..paint it black and call it a motivational drone. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 08:46:20]]> GMT</pubDate>
				<author><![CDATA[ Soo'Vah'Cha]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/530303/5680235.page"><b>King Pyrrhus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9fa83fec3cf3810e5680ed45f7124dce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530303/5680123.page"><b>1hadhq wrote:</b></a><br/>^this^^<br /> <br /> and the current path of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, they don't exist beyond <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books..( if they call em Gue'vesa at all anymore ).<br /> <br /> Imperial Guard means Imperial, so any illoyal group of armed humans isn't sporting the same gear or having the support of the munitorum.<br /> The old list they had did limit access to just basic equipment and it doesn't make sense to run an army as <span class="glossaryitem" onmouseover='gp(69);'>IG</span> if its not <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. So either a temporary alliance or a army based on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books are your options <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is supplied by munitorum and transported by the Imperial navy. Includes specialists from multiple worlds and organizations.<br /> Thus, different supply chain for you, different transport department for you, some specialists missing for you.   <br /> To turn traitor, has a drawback.  Like most lists dedicated to a theme, the choices are a bit restricted.  </div></blockquote><br /> <br /> I disagree with this, I think it is perfectly legitimate to use the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex as the basis for a Gue'vesa list. If they represent a PDF or even a normal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> regiment that has surrendered to tau they wouldn't suddenly lose all of their equipment, and if the tau took control of of a forgeworld why not have it carry on supplying the troops that joined the greater good.<br /> <br /> One fluff like conversion you could do is use converted tau models as commissars, as a way to keep the Gue'vesa loyal.</div></blockquote><br /> <br /> I agree with King Phyrrus. Part of the fluff of gue'vesa was that the Tau manufactures small arms and other simple imperial equipment to allow humans to defend themselves and the worlds tha Tau have taken over. Maybe stay away from more exotic and rare equipment such as flyers and Executioner russes, but most other troop types could conceivably be maintained under Tau rule. You could even use ethereals, or human equivalents, as commisars.]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 08:48:20]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b7b82a7ec6de40781fd6ef338b41892.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530303/5680248.page"><b>Flinty wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/530303/5680235.page"><b>King Pyrrhus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9fa83fec3cf3810e5680ed45f7124dce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530303/5680123.page"><b>1hadhq wrote:</b></a><br/>^this^^<br /> <br /> and the current path of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, they don't exist beyond <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books..( if they call em Gue'vesa at all anymore ).<br /> <br /> Imperial Guard means Imperial, so any illoyal group of armed humans isn't sporting the same gear or having the support of the munitorum.<br /> The old list they had did limit access to just basic equipment and it doesn't make sense to run an army as <span class="glossaryitem" onmouseover='gp(69);'>IG</span> if its not <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. So either a temporary alliance or a army based on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books are your options <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is supplied by munitorum and transported by the Imperial navy. Includes specialists from multiple worlds and organizations.<br /> Thus, different supply chain for you, different transport department for you, some specialists missing for you.   <br /> To turn traitor, has a drawback.  Like most lists dedicated to a theme, the choices are a bit restricted.  </div></blockquote><br /> <br /> I disagree with this, I think it is perfectly legitimate to use the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex as the basis for a Gue'vesa list. If they represent a PDF or even a normal <span class="glossaryitem" onmouseover='gp(69);'>IG</span> regiment that has surrendered to tau they wouldn't suddenly lose all of their equipment, and if the tau took control of of a forgeworld why not have it carry on supplying the troops that joined the greater good.<br /> <br /> One fluff like conversion you could do is use converted tau models as commissars, as a way to keep the Gue'vesa loyal.</div></blockquote><br /> <br /> I agree with King Phyrrus. Part of the fluff of gue'vesa was that the Tau manufactures small arms and other simple imperial equipment to allow humans to defend themselves and the worlds tha Tau have taken over. Maybe stay away from more exotic and rare equipment such as flyers and Executioner russes, but most other troop types could conceivably be maintained under Tau rule. You could even use ethereals, or human equivalents, as commisars.</div></blockquote><br /> <br /> I disagree with your agreement.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> Usually individuals turn their back on their rightful Lord and master, maybe a platoon or such.  Even Horus didn't manage to have those Legions turn as a whole. <br /> Same with smaller organizational units, like Regiments or chapters.  <br /> So No, its unlikely your "rebel force" consists of a force organized by the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span>. If such traitors still exist, they are armed and organized by the Tau. Thus, its based on the needs of the Tau. Sure they may get some wargear still functional handed to, plus the few things the Tau seem to be ok with.<br />  I'll point to the single list <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever did itself on this subject, just basic gear and zero vehicles.  <br /> The main issue is, the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> separates a lot of things, be it power or production.<br /> <br /> I know it is easier to take a codex  "as is" and build from it. <br /> But if you choose to go  <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, your options aren't identical.  Both are based  on the Legions they once were, but thats no guarantee to have the same gear.  Imperial Guard and Traitor Guard for example would share a few things, but are also no copy of each other. <br /> So going for a militia type of force....I 'd still suggest to set yourself a few limits.  Instead of excuses like " found a forgeworld " ...]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 11:07:09]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ As far as I was thinking, my story was going to be, the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> were appreciative that the tau weren't okay the dark eldar taking captives in a system that technically belonged to the imperium but the water caste was eyeing as "in need of new management". The system was building up for a Tau invasion but when the dark eldar began a raid of the whole system, the tau were seen as a welcome relief]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 14:48:53]]> GMT</pubDate>
				<author><![CDATA[ RoadToRuin]]></author>
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				<title>Any info on Gue'vesa</title>
				<description><![CDATA[ @1hadhq -the whole point behind the Imperial Guard setup is to limit the damage when a whole regiment rebels, indeed its well known to happen. Hence the presence of Traitor Guard in the first place... the Tau modus operandi in taking over planets is first to try and steal it out from the Imperium intact (and have been successful in a number of cases) so I would say it is more likely that they would have whole regiment strength gue'vesa around.]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 16:06:51]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75eb126ec6711b97abf1b62d075bd0e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530303/5681134.page"><b>RoadToRuin wrote:</b></a><br/>As far as I was thinking, my story was going to be, the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> were appreciative that the tau weren't okay the dark eldar taking captives in a system that technically belonged to the imperium but the water caste was eyeing as "in need of new management". The system was building up for a Tau invasion but when the dark eldar began a raid of the whole system, the tau were seen as a welcome relief</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sent to keep xeno out is usually briefed about the evilness of the xeno-scum and wouldn't switch sides.<br /> Maybe try something different.<br /> <br /> A system is far out there and the water caste would like to install a "new management" as you say.<br /> But the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is already there and keeps them off. Still a bunch of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cabals deem it an easy pick to raid the warzone and aim at the softer targets,<br /> civilians and maybe PDF. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> don't like to get caught and casualties aren't taken lightly, but the conflict keeps <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Tau busy and thus a great score of humans is dragged of to commoragh.<br /> After the Tau are repelled by incoming reinforcements of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, the conflict dies down as the Tau won't fight a war of attrition and the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is just happy keeping imperial rule established no matter the cost for the locals.  The Planetary Governor  lost a lot of influence because he couldn't protect his people from <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> When the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> moves on to the next battlezone, the Tau consider another attempt and return. But they aren't alone as the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> got the news of the Planet close to a rebellion and start again a raid. Without the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, casualties are even higher and the Governor and his household are washed away in bloody vengeance.  Contact lost and no chance of relief from the <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> is the chance of the Tau. They ambush the Raiders and drive them off. Their offer of protecting is accepted. Soon a newly formed militia based on the former PDF is created to protect the Planet.<br /> <br /> ( have to admit, it isn't going to allow them to leave their homeworld, but Gue ' vesa never were meant to be offworld...)<br /> <br /> Could run smoothly if your army is figthing close to their home.  Intergalactic wars...however...   you know, Tau still stick with just 2 allies after 3 codices. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b7b82a7ec6de40781fd6ef338b41892.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530303/5681436.page"><b>Flinty wrote:</b></a><br/>@1hadhq -the whole point behind the Imperial Guard setup is to limit the damage when a whole regiment rebels, indeed its well known to happen. Hence the presence of Traitor Guard in the first place... the Tau modus operandi in taking over planets is first to try and steal it out from the Imperium intact (and have been successful in a number of cases) so I would say it is more likely that they would have whole regiment strength gue'vesa around.</div></blockquote><br /> What the Tau want and what they get:<br /> - cultural exchange with Dark Eldar<br /> - victory party with Necrons<br /> - etc<br /> If success is not guaranteed, that puts the Tau just back in line with everyone. <br /> Plus chaos is humanities inner threat, a very different type of rebellion. Chaos had its failures too. ]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 16:10:54]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:Any info on Gue'vesa</title>
				<description><![CDATA[ It's certainly possible fort a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> regiment or several regiments to to switch sides with much of their gear intact. It's also possible for the tau to manufacture gear or gear equivalents. The real question is how much green stuff you have and what kind of look your going for. How do you picture your army on the table.<br /> <br /> As a general idea, you might want to keep in mind that you could also include the different tau allies. I always thought kroot and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could mix well visually.]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 22:08:38]]> GMT</pubDate>
				<author><![CDATA[ nomotog]]></author>
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