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				<title>Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ After reading through this thread,<br /> <b>Chaos space marines checklist/flowchart</b><br /> <a  target="_new" rel="nofollow">www.dakkadakka.com/dakkaforum/posts/list/529291.page</a> <br /> I thought it was an excellent idea.<br /> (I would have killed to have something like that when I was first starting out... hell, I still catch myself making stupid mistakes even now!)<br /> <br /> So what do you say, me 'Cronies, can we figure one of these out?<br /> I'll start it off, but I'm going to need everyone's help filling it in-<br /> <br /> Start of game <br />  1. Roll warlord traits<br />  2. Grand Illusion re-movement<br />  3. Steal initiative? (4+ with Imotekh)<br /> Start of turn <br />  1. Night fight? (roll for Imotekh's storm continuation and Lightning strikes, reroll with Chrono-tek)<br />  2. Regroup <br />  3. Check for reserves/deepstrike <br /> Movement <br />  Start <br />   1. Infantry 6 inches <br />   2. Jump Infantry 12 inches/6 inches if going to Hammer of Wrath in Assault<br />   3. Tomb Blades 12 inches <br />   4. Scarabs<br />   5. Monolith/Triarch Stalker 6 inches<br />   6. Skimmers<br />   7. Fast skimmers<br />   8. Flyers<br />  End <br />   1. Did I move everyone? <br />   2. Did I move all vehicles to get WS1? <br /> Shooting <br />  Start <br />   1. <br />  End <br />   1. <br /> Assault <br />  Start <br />   1. <br />  End <br />   1. Roll for Reanimation Protocols (note Resurrection Orbs for 4+)<br />   2. <br /> End of turn <br />  1. ]]></description>
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				<pubDate><![CDATA[Fri, 31 May 2013 15:27:06]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ Here a few things<br /> <br /> Start of game <br />  1. Roll warlord traits <br />  2. Grand Illusion re-movement <br />  3. Steal initiative? (4+ with Imotekh) <br />  Start of turn <br />  1. Night fight? (roll for Imotekh's storm continuation and Lightning strikes, reroll with Chrono-tek) <br />  2. Regroup <br />  3. Check for reserves/deepstrike <br />  Movement <br />  Start <br />  1. Infantry 6 inches <br />  2. Jump Infantry 12 inches/6 inches if going to Hammer of Wrath in Assault <br />  3. Tomb Blades 12 inches <br />  4. Scarabs <font color='red'>12 inches</font><br />  5. Monolith/Triarch Stalker 6 inches <br />  6. Skimmers <font color='red'>6 inches</font> <br />  7. Fast skimmers <font color='red'>12 inches - Only the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span></font><br />  8. Flyers <font color='red'>18-36 inches No more than 24 if you plan to deploy</font><br />  End <br />  1. Did I move everyone? <br />  2. Did I move all vehicles to get WS1? <font color='red'>Jink</font><br />  Shooting <br />  Start <br />  1. <font color='red'>Check for rapid fire range</font><br />  2. <font color='red'>Arc Tesla weapon fired? Check distance and roll for Arc hits</font><br />  End <br />  1. <br />  Assault <br />  Start <br />  1. <br />  End <br />  1. Roll for Reanimation Protocols (note Resurrection Orbs for 4+) <br />  2. <br />  End of turn <br />  1. <br /> <br /> <br /> I'll add some more later. ]]></description>
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				<pubDate><![CDATA[Sat, 1 Jun 2013 01:00:09]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Re:Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ Excellent idea - Couple more below.  I also added a couple of things which are common to forget during a turn but take them out if they aren't what you are looking for.  I tried to split them into Player/Opponent turn for simplicity, but maybe they are better all in one?<br /> <br /> Start of game <br />  1. Roll warlord traits <br />  2. Grand Illusion re-movement <br />  3. Steal initiative? (4+ with Imotekh) <br />  Start of turn <br />  1. Night fight? (roll for Imotekh's storm continuation and Lightning strikes, reroll with Chrono-tek) <br />  2. Regroup <br />  3. Check for reserves/deepstrike <br /> <font color='darkblue'>4. Zandhrek?  Remove <span class="glossaryitem" onmouseover='gp(136);'>USR</span> from opponent. Give a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> to Cron unit</font><br /> <font color='darkblue'>5. Spyders?  Spawn Scarabs if possible</font><br /> <font color='darkblue'>6. <span class="glossaryitem" onmouseover='gp(574);'>GA</span> repair needed?  Repair warriors</font><br />  Movement <br />  Start <br />  1. Infantry 6 inches <br />  2. Jump Infantry 12 inches/6 inches if going to Hammer of Wrath in Assault <br />  3. Tomb Blades 12 inches <br />  4. Scarabs <font color='red'>12 inches</font><br />  5. Monolith/Triarch Stalker 6 inches <br />  6. Skimmers <font color='red'>6 inches</font> <br />  7. Fast skimmers <font color='red'>12 inches - Only the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span></font><br />  8. Flyers <font color='red'>18-36 inches No more than 24 if you plan to deploy</font><br />  End <br />  1. Did I move everyone? <br />  2. Did I move all vehicles to get WS1? <font color='red'>Jink</font><br />  Shooting <br />  Start <br />  1. <font color='red'>Check for rapid fire range</font><br />  2. <font color='red'>Arc Tesla weapon fired? Check distance and roll for Arc hits</font><br /> 3. <font color='darkblue'>Shoot underslung gun on <span class="glossaryitem" onmouseover='gp(447);'>AB</span></font><br /> 4. <font color='darkblue'>Stalker?  Do I get twin linking on target unit?</font><br /> 5. <font color='darkblue'>Any 6s with cryptek?  Precision shot</font><br /> 6. <font color='darkblue'>any 6s with Tesla?  Extra hits!</font><br />  End <br />  <font color='darkblue'>1. Did I shoot everyone? </font><br /> <font color='darkblue'>2.Did I have any Tachyon arrows left?</font><br />  Assault <br />  Start <br />  1.<font color='darkblue'>Previous entropic strike hits?  What armour save/ armour value is on the assaulted unit?</font> <br /> 2.   <font color='darkblue'>Hammer of Wrath attacks</font><br /> 3.  <font color='darkblue'>Scarabs?  Entropic Strike</font><br />  End <br />  1. Roll for Reanimation Protocols (note Resurrection Orbs for 4+) <br />  2. <br />  End of turn <br />  1. <br /> <font color='darkblue'>Opponent Turn</font><br /> <br /> <font color='darkblue'>Movement</font><br />  <font color='darkblue'>1.  TremorTek?  Remember difficult/dangerous terrain checks</font><br /> <br /> <font color='darkblue'>Shooting</font><br />  <font color='darkblue'>1.  Zandhrek?  Did you take night vision away from a unit?  Or give one of your units stealth?</font><br />  <font color='darkblue'>2.  S&B Lychguard?  Check for shot deflection</font><br /> <font color='darkblue'>3. Take Jink saves</font><br /> <font color='darkblue'>Assault</font><br />  <font color='darkblue'>1.  Zandhrek?  Did I take away Hit and Run/Furious Charge? Did I give counter attack?</font><br /> <font color='darkblue'>2. LightningTek ? Check for lightning</font><br /> <font color='darkblue'>3. Shoot overwatch</font><br /> <br /> **edit cos I remembered a couple more!]]></description>
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				<pubDate><![CDATA[Sat, 1 Jun 2013 04:59:08]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ Ooh, good point with including Zahndrekh, as well as Crypteks getting precision shots.<br /> Man, this is going to be a major mission trying to account for every scenario that might come up during the entire Necron turn... BUT <span class="glossaryitem" onmouseover='gp(484);'>IT</span> MUST BE DONE.]]></description>
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				<pubDate><![CDATA[Sat, 1 Jun 2013 15:39:13]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ Imotekh's lightning is carried out at the beginning of the shooting phase. <br /> <br /> Opponent's turn:<br /> <br /> Movement:<br /> Reserves<br /> - Zahndrekh's Phased Reinforcement<br /> - Ether Crystal Attacks]]></description>
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				<pubDate><![CDATA[Sat, 1 Jun 2013 17:01:08]]> GMT</pubDate>
				<author><![CDATA[ Dethchef]]></author>
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				<title>Re:Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ Breathing a little life back into this. Here is the list I modified to use in my games. Thoughts?<br /> <br /> Start of game <br /> 1.	Roll warlord traits <br /> 2.	Grand Illusion re-movement<br /> 3.	Steal initiative? (4+ with Imotekh) <br /> <br /> Start of your turn<br /> 1.	Night fight? (Roll for Imotekh's storm continuation, reroll with Chronotek past turn 1) <br /> 2.	Regroup <br /> 3.	Check for reserves/deepstrike <br /> a.	Set Hunters from Hyperspace when you deploy/<span class="glossaryitem" onmouseover='gp(471);'>DS</span> any DeathMarks<br /> 4.	Zandhrek - Remove <span class="glossaryitem" onmouseover='gp(136);'>USR</span> from opponent. Give a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> to Necron unit <br /> 5.	Spyder - Spawn Scarabs if possible<br /> 6.	Ghost Ark in range and need to replace units, use repair barge on Warriors<br /> <br /> Movement Phase<br /> Start of unit movement:<br /> 	General Troop Movement<br /> 1.	Infantry 6 inches <br /> 2.	Jump Infantry 12 inches/6 inches if going to Hammer of Wrath in Assault <br /> 3.	Tomb Blades 12 inches <br /> 4.	Scarabs 12 inches <br /> 5.	Monolith/Triarch Stalker 6 inches <br /> 6.	Skimmers 6 inches <br /> 7.	Fast skimmers 12 inches - Only the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span><br /> 8.	Flyers 18-36 inches No more than 24 if you plan to deploy <br /> Unique movement<br /> 1.	 Veil or Ghostwalk – Make <span class="glossaryitem" onmouseover='gp(471);'>DS</span> move<br /> 2.	Monolith – Use Eternity Gate<br /> End of unit movement:<br /> 1. Did I move everyone? <br /> 2. Did I move all vehicles to get WS1/Jink? <br /> <br /> Shooting Phase<br /> Start of unit shooting<br /> 1.	Roll for Imotekh lightning strikes<br /> 2.	Check ranges<br /> a.	Rapidfire/Melta<br /> b.	Any modifiers like night shields/night fight reducing your range<br /> 3.	Stalker fielded? Make sure to mark for Target Relay on hit<br /> 4.	Gauss weapon<br /> a.	Shot vs a vehicle? 6’s on armor pen for glances<br /> 5.	Telsa weapon<br /> a.	6’s rolled on to hit? Add two more hits<br /> b.	Tesla Destructor? Check range and roll for Arc<br /> 6.	Any 6s with characters/snipers? Precision shot <br /> a.	Sniper shots – Also remember pinning test<br /> 7.	Any unique weapons: Voltaic Staff/Harp of Dissonance check special rules<br /> 8.	Any fabricator claws in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with vehicle? Attempt to repair hull points<br /> 9.	Any units with preferred enemy reroll 1’s<br /> End of unit shooting<br /> 1.	Did I shoot all units?<br /> a.	All weapons fired? (Under slung guns, any multi weapon unit)<br /> 2.	Did I have any Tachyon arrows left? <br /> <br /> <br /> <br /> Assault <br /> Start of unit assaults<br /> 1.	Previous entropic strike hits? What armor saves/ armor value is on the assaulted unit? <br /> 2.	Hammer of Wrath attacks <br /> 3.	Scarabs – Roll for Entropic strike on all hits to vehicles and unsaved wounds on models<br /> 4.	Wraiths – If using whipcoils verify models in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> are going at Initiative step 1<br /> a.	Rend – Verify on 6’s auto wound and ap2. Extra D3 on armor pen rolls<br /> 5.	<span class="glossaryitem" onmouseover='gp(626);'>MSS</span> – Either challenge or random model in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> take <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test, if failed roll D3 for number of hits<br /> 6.	C’tan – Check Gaze of Death and Entropic Touch<br /> 7.	War scythe – Against vehicles remember armorbane for penetration rolls. <br /> 8.	Any units with preferred enemy reroll 1’s<br /> End of unit assaults<br /> 1.	Roll for Reanimation Protocols/Ever living (note Resurrection Orbs for 4+) <br /> <br /> End of your turn <br /> <br /> <br /> <br /> <br /> Opponent Turn <br /> General<br /> 1.	Zandhrek – If brought, verify <span class="glossaryitem" onmouseover='gp(136);'>USR</span> removed from enemy for shooting and assault<br /> a.	Also remember Phased Reinforcement in enemy movement phase<br /> <br /> <br /> Movement <br /> <br /> 1.	TremorTek – Remember difficult/dangerous terrain checks<br /> 2.	C’tan – Check terrain if using Writhing Worldscape<br /> 3.	Deathmarks – If using Ethereal Interception<br /> 4.	Deepstriking – Check for Ether Crystals<br /> <br /> <br /> Shooting <br /> 1.	S&B Lychguard - Check for shot deflection <br /> 2.	Take Jink saves <br /> 3.	Roll for Reanimation Protocols/Ever living (note Resurrection Orbs for 4+) end of phase<br /> <br /> Assault <br /> 1.	Overwatch(if being charged)<br /> a.	Verify range for rapid fire<br /> b.	If Tesla, remember 6’s generate two additional hits<br /> 2.	Check Codex SR<br /> a.	Seismic Crucible, Gaze of Flame, Lightning field, Swarm of Spirit Dust<br /> 3.	Roll for Reanimation Protocols/Ever living (note Resurrection Orbs for 4+)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 15:50:52]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ @Roci, in the opponent assault phase, step 2b should be to remember counter-attack if given by Zandy.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 20:47:28]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ Looking nice!<br /> <br /> might need to add,<br /> <br /> <blockquote class="uncited"><div>Start of your turn <br /> 1. Night fight? (Roll for Imotekh's storm continuation, reroll with Chronotek past turn 1) <br /> a. Do I need to pop a Solar Flare?</div></blockquote> <blockquote class="uncited"><div> Movement Phase<br /> 7. Fast skimmers 12 inches - Only the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span><br /> a. Don't forget sweep attack.<br /> <br /> ?. If using Tesla Destructors, be careful about moving too close to enemy units you plan on shooting later, because of Arc<br /> ?. If using D&D squad, try to deploy/deep strike so that flame template(s) cover as many models as possible (quantity over quality)</div></blockquote> <blockquote class="uncited"><div> Shooting Phase<br /> 8. Any fabricator claws in <span class="glossaryitem" onmouseover='gp(242);'>BtB</span> with vehicle? Attempt to repair hull points or destroyed weapon.<br /> <br /> ?. Any transports that can be popped to shoot at the passengers? Prioritize them first<br /> ?. Arc Tesla weapon fired? Check distance of all nearby units and roll for Arc hits<br /> ?. Shooting at a swarm? Remember templates do double wounds<br /> ?. Did an enemy unit deep strike last turn? Hit them with a template while they're still bunched up!<br /> ?. If using Nightmare Shroud, remember that you can use the ability against a different target than what the rest of the attached squad shot at.<br /> <br /> </div></blockquote> <blockquote class="uncited"><div> Assault<br /> 5.<br /> b. Challenge FIRST, before activating <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, to be sure the enemy character is the only one that can be affected<br /> <br /> ?. Remember Hammer of Wrath attacks are Ini10, so hit before normal assault hits (don't forget <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> can <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>, too) <br /> ?. Do not forget Look Out Sir rolls for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Crypteks</div></blockquote> <blockquote class="uncited"><div> Opponent Turn <br /> General <br /> 1. Zandhrek – If brought, verify <span class="glossaryitem" onmouseover='gp(136);'>USR</span> removed from enemy for shooting and assault. Consider which of your units will benefit from Counter-Attack<br /> a. Also remember Phased Reinforcement in enemy movement phase<br /> <br /> Assault Phase<br /> 2.<br /> b. remember to roll for Counter-Attack, if given by Zahndrekh.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 03:16:52]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Some help compiling a Necron checklist/flow chart</title>
				<description><![CDATA[ In the opponent shooting phase/movement phase we should add our only psychic defenses.  <br /> <br /> Deny the witch?<br /> Spyder with gloom prism?<br /> <br /> I'm not entirely sure where to put this because this could happen in movement(for malediction) or shooting (witch fire)<br /> <br /> You can't DTW a blessing can you?]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 05:00:20]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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