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		<title><![CDATA[Latest posts for the thread "New Eldar are BEAST!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New Eldar are BEAST!"]]></description>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ Farseers are now even better<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> are better <br /> Flyers are awesome<br /> Illic Nightspear and pathfinders<br /> Warp Spiders better<br /> New wraith stuff is cool<br /> Wraithknight is so awesome<br /> Jetbikes are cheaper <br /> Da slighty more but bladestorm is epic <br /> Only thing is i wouldve liked a new guardia box for the Strom Guardians and Normal.<br /> <br /> Overall i am thoroughly happy with the new codex]]></description>
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				<pubDate><![CDATA[Sat, 1 Jun 2013 22:23:54]]> GMT</pubDate>
				<author><![CDATA[ theninjabadger]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ Also Vehicles got better because of their increased survivability (Energy Field, Holofields, Spirit Stones, etc.)]]></description>
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				<pubDate><![CDATA[Sat, 1 Jun 2013 22:33:53]]> GMT</pubDate>
				<author><![CDATA[ noghri]]></author>
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				<title>Re:New Eldar are BEAST!</title>
				<description><![CDATA[ Wave serpents are almost dirty. The serpent shield is simply amazing, and the scatter lasers beefing your shuriken cannons means you can pump out a huge amount of reliable strength 6 shooting. They're also very survivable if you add in holo-fields. I played a game today and out of 4 turns of shooting with 2 las predators, one of my wave serpents was down by 1 hull point and that was the extent of the damage done. <br /> <br /> Battle focus is also extremely useful, and really helps mitigate the low range of many of our weapons. <br /> <br /> Keep in mind I have only played one game with them, but it ha my buddy whining about them being <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 08:05:29]]> GMT</pubDate>
				<author><![CDATA[ GimbleMuggernaught]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ Well, I wouldn't be too optimistic. <br /> Serpents are better that's for sure. But some unlucky rolls and they can get destroyed by hull stripping.<br /> The combo of scatter laser and shuricannon is surely a winner and can be taken by Falcons, Serpents, Vypers, Warwalkers, and Wraithlords.<br /> Other winners are Guardian Defenders with scatter laser platform and Dire Avengers which benefit from bladestorm.<br /> <br /> Wraith units can get expensive quickly, Warp Spiders are too vulnerable my local meta (Helldrakes), <span class="glossaryitem" onmouseover='gp(654);'>GJB</span>'s are very squishy (one casualty and the unit might be gone due to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8), and Rangers and Pathfinders might be one hit wonders (due to all the cover ignoring weapons out there).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 08:49:52]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ Figured I'd throw in my first 1k game today. Played against Dark Angels (nothing too brutal, Deathwing with Belial) but I took 6 <span class="glossaryitem" onmouseover='gp(654);'>GJB</span> plus a warlock and farseer on bikes. Took the wargear to reduce warp charge by 1 and then proceeded to roll fortune and invisibility with psychic shriek. It was just unfair. Striking Scorpions lived up to expectations with the scorpion claw. Warl Walkers were great with BS4 and invuln saves, and it felt great to hit on 3s with guardians.<br /> <br /> Something I couldn't figure out with the new codex though. Did they just forget the rules for the heavy weapon platform? I see the stat line but it doesn't mention if the platform is relentless, if you draw line of sight from the platform or a guardian in the squad, etc. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 10:30:28]]> GMT</pubDate>
				<author><![CDATA[ Carthuun]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ It's in there just look closely.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 10:43:47]]> GMT</pubDate>
				<author><![CDATA[ warpspider89]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ Think exarchs are far worse than they used to be considering there powers only effect them and not there squads.<br /> <br /> Wraith lord got more expensive and loses strength <br /> path finders got more expensive by 1 point but you  need to spend 140pts before you can even take them <br /> <br /> although I like some of the new rules the hit to exarch's is a unit changer for instance better off not taking them with dire avengers better to have a plain 10 man squad <br /> <br /> bit disapointed with the codex but give it a few games to see ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 10:57:06]]> GMT</pubDate>
				<author><![CDATA[ bit81]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc364c350558153b2d83773e6469f126.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530709/5687926.page"><b>warpspider89 wrote:</b></a><br/>It's in there just look closely.</div></blockquote><br /> <br /> Ah, I see! Suppose I should have perused more first. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 11:09:31]]> GMT</pubDate>
				<author><![CDATA[ Carthuun]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/530709/5687958.page"><b>bit81 wrote:</b></a><br/>Think exarchs are far worse than they used to be considering there powers only effect them and not there squads.<br /> <br /> Wraith lord got more expensive and loses strength <br /> path finders got more expensive by 1 point but you  need to spend 140pts before you can even take them <br /> <br /> although I like some of the new rules the hit to exarch's is a unit changer for instance better off not taking them with dire avengers better to have a plain 10 man squad <br /> <br /> bit disapointed with the codex but give it a few games to see </div></blockquote><br /> <br /> Depends on what Exarch Power you give them - things like Night Vision on a Dark Reaper Exarch will confer because it only requires 1 model in a unit to have it in order to confer.<br /> <br /> Iranna.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 11:10:36]]> GMT</pubDate>
				<author><![CDATA[ Iranna]]></author>
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				<title>New Eldar are BEAST!</title>
				<description><![CDATA[ I think the book is a winner purely due to the artifacts.<br /> <br /> I want my Farseer to get Death Mission, with Faulchon Wings, Mantle and Fire sabre.<br /> <br /> WSBS10. AP3. 4+ Attacks I10.<br /> <br /> Turn one run him into a crater on the enemies board side and pray he lives. He costs a lot but it sounds funny as hell.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 12:57:33]]> GMT</pubDate>
				<author><![CDATA[ Jacob29]]></author>
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