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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Tournament coming up soon and I want to get ready and playtest a solid list so I can learn how it works/feels/plays. Let me know if I stand a chance in a competitive environment.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Destroyer Lord<br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> Sempiternal Weave<br /> <br /> TROOPS<br /> 5 Warriors<br /> Night Scythe<br /> <br /> 5 Warriors<br /> Night Scythe<br /> <br /> FAST ATTACK<br /> 6 Wraiths<br /> 2 Whip Coils<br /> <br /> HEAVY SUPPORT<br /> Annihilation Barge<br /> Annihilation Barge<br /> Annihilation Barge<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Grand Master (rolling on div)<br /> Psycannon<br /> <br /> TROOPS<br /> 5 Terminators (keeping <span class="glossaryitem" onmouseover='gp(305);'>gk</span> powers)<br /> Psycannon<br /> 3 Halberds<br /> 2 Hammers<br /> <br /> FAST ATTACK<br /> Stormraven<br /> Hurricane Bolters<br /> Psybolt Ammo<br /> <br /> HEAVY SUPPORT<br /> Dreadknight<br /> Heavy Incinerator<br /> <br /> I know it is light on troops but I plan on making the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> scoring via <span class="glossaryitem" onmouseover='gp(524);'>GM</span> (hopefully that will give me the boost I need). The model count is really low (only 30) so that is a big worry for me but everything serves a purpose in this list and is all durable enough to survive long enough to acomplish their task. (Except the warriors)]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 05:51:37]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Terminators can even swap powers.<br /> <br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> is pretty useless without teleport, it wont catch anyone. I would drop it and take more wraiths. If you plan on playing terminators I would drop <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and take Coteaz, why? Because he is ~150-200p cheaper, he gives you cheap troop to sit on raven (acolytes) and he is ML2 (Not sure what <span class="glossaryitem" onmouseover='gp(524);'>GM</span> is), + nasty "interceptor" and reroll seize. So something like this:<br /> <br /> Destro Lord<br /> <br /> 2x 5 Warriors in scythes<br /> <br /> 2x 6 wraiths<br /> <br /> 3x Annibarge<br /> <br /> Coteaz<br /> <br /> 5-10 terminators<br /> <br /> 3 acolytes<br /> <br /> raven]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 08:10:19]]> GMT</pubDate>
				<author><![CDATA[ Shan1]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Well, I'd prefer Corteaz and take henchmen in Psybacks.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 08:42:02]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ the key flaw in all your planning is that only a librarian can take any other powers. no one else in the G.K codex can drop power and roll on the tables. If you counting on the Div table than your better off bringing a libby (who has to have hammer hand) i would drop the D.K because like stated its useless with out the teleporter/shunt. use those points to bolster the warriors inside the night scythe so that when they get out to claim objectives there isnt a chance they can get blasted away.<br /> <br /> here is the <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span>: <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3180055a_Grey_Knights_v1.4_APRIL13.pdf" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3180055a_Grey_Knights_v1.4_APRIL13.pdf</a> <br /> <br /> the answer is top of page two right column it talks about how the libby can drop powers, Coteaz, and <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. at mastery 1 ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 12:09:41]]> GMT</pubDate>
				<author><![CDATA[ NecronGeneral]]></author>
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				<description><![CDATA[ Ok thanks for the advice I will probably be taking coteax or an <span class="glossaryitem" onmouseover='gp(272);'>inq</span> in termi armour and swapping the dk for more wraiths and/or scoring units]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 14:04:31]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I think that the problem is the stormraven and the termies.  If you want more flyers, take Scythes.<br /> <br /> If you went to Coteaz, you could take normal <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> for troops, probably squeeze in interceptors (which would make a nice support unit for the wraiths) plus keep the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with a teleport.<br /> <br /> Then you'd have great fire support from the <span class="glossaryitem" onmouseover='gp(447);'>AB</span>, multiple fast attack units (Wraiths, Interceptors and the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>) solid troops (<span class="glossaryitem" onmouseover='gp(305);'>GK</span> plus Warriors in Scythes).  Plus you'd be able to take 2 Divination powers which could be very useful!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 14:47:45]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ Alright Im swapping the gm and dk for another group of 6 wraiths with 2 coils, coteaz, another termi in the termi squad with a hammer, and 3 acolytes.<br /> <br /> I did the math and once I dropped the gm and dk I had 380 points to work with so there is a lot of things I could have taken instead if that helps you guys with the editing of this list. I considered a purgation squad of psycans or a psyfleman dread instead of the wraiths and then being able to toss the acolytes in a psyfleback etc.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 14:50:22]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ I'm not near my codex, but <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> there are almost 500 points tied up in the termies and the stormraven.  What advantages are you looking for that you can't get cheaper from the Necron codex?<br /> <br /> The Stormraven can't come in until T2 earliest, so you can't assault until T3 earliest.  In the meantime, your wraiths are going to eat a packet load of fire (because the only other things on the board for T1 are going to be the <span class="glossaryitem" onmouseover='gp(447);'>AB</span>, which also only have a 24" range).<br /> <br /> Granted, that is a durable troop unit, but for 500 points you can get immortals in a scythe.<br /> <br /> Are you wanting it for the models?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 15:09:31]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ The termis are going to be starting on the table not in the raven. I only have 2 scythes with me currently the rest are at my ex's house (thank god we ended on good terms <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">). So I am taking the raven for a bit more air superiority. My club has taken a recent liking to <span class="glossaryitem" onmouseover='gp(637);'>adl</span>'s with quad which keep shooting down my <span class="glossaryitem" onmouseover='gp(546);'>NS</span> and the SR is one of the few fliers that can reliably survive a quad interceptor. The termis are for durable scoring, and firepower. I would have gone with <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> instead of termis but there are too many battlecannons in my meta for that to be safe.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 15:26:47]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Ok, that's clearer now.<br /> <br /> Given I'd been shooting my mouth off, figured I'd better put together a list based around what I was spouting.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> Destro Lord (<span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(631);'>RO</span>)<br /> 5xGauss Immortals (<span class="glossaryitem" onmouseover='gp(546);'>NS</span>)<br /> 5xGauss Immortals (<span class="glossaryitem" onmouseover='gp(546);'>NS</span>)<br /> 5x Tesla Immortals<br /> 6 x Wraith (3 x Whip coils)<br /> 3 x Annihilation Barge<br /> <br /> Coteaz<br /> 3x Acolyte (Bolt guns)<br /> 3x Acolyte (Bolt guns)<br /> 10xInterceptor (2x Incinerator, Hammer, psybolt)<br /> 1 x <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (<span class="glossaryitem" onmouseover='gp(604);'>HI</span>, PT)<br /> 
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</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>'s are certainly good value against those pesky crons!  In the list I posted, my theory was to throw the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and the Interceptors (maybe combat squadded for extra giggles - both incinerators in one squad of course!) at the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>/something T1 using the shunt, following up with wraiths T2.  The only thing about this list that is killing me is that there is no real place to use Coteaz's powers, and IBEY is awesome when it works.  But I couldn't get a normal <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> squad in without removing something I needed. oh well.  (scrap that...drop the third immortal squad and the <span class="glossaryitem" onmouseover='gp(631);'>RO</span>, buy <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> x5 with Psycannon and Coteaz can go there!).<br /> <br /> Anyway, <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.<br /> <br /> <br /> **edit to fix major  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> up in list<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 15:42:15]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ The list you posted is significantly less effective then the one I posted. It lacks any durable scoring or air power, no long range fire support, and only two major threats, the dk and the wraiths. My list features a  lot of fire support via anni barges, psycans, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, and SR and also has a multitude of threats via termis, wraiths, anni barges, and multiple fliers.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 16:56:43]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531004/5693555.page"><b>A GumyBear wrote:</b></a><br/>The list you posted is significantly less effective then the one I posted. It lacks any durable scoring or air power, no long range fire support, and only two major threats, the dk and the wraiths. My list features a  lot of fire support via anni barges, psycans, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, and SR and also has a multitude of threats via termis, wraiths, anni barges, and multiple fliers.</div></blockquote><br /> <br /> Oops. Sorry, I missed out 3 <span class="glossaryitem" onmouseover='gp(447);'>AB</span> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> .  Was running to get to the train.   <br /> <br /> Yep, I traded the psycannons for incinerators and the shunt in T1 move.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 17:12:28]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ ah that makes the list look much better but i prefer the psycans over incinerators almost any day unless they are for a dk]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 17:30:12]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<description><![CDATA[ I like the Psycannons, but then I always think that if I want S7 shots I should get another flyer.<br /> <br /> I was planning to use the incinerators to clear out around a quad gun for a T2 assault.<br /> <br /> However, instead of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, a purgation squad with 4 psycannons plus Coteaz would be an excellent alternative.  However, only drawback is that it is still only 24" range which Crons can do much cheaper.  ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 18:14:04]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Well like I previously said I only have 2 <span class="glossaryitem" onmouseover='gp(546);'>NS</span>/<span class="glossaryitem" onmouseover='gp(471);'>DS</span> the rest are not with me currently so I have to work with what I got. I have already maxed out the possible s7 with crons and the psycans are rending which gives then more potential vs tanks and elite units as compared to strong anti light infantry and light tanks on tesla destructors so they are the best of both worlds. I'm considering a psyfleman dread for strong psychic defense which is something I need against say <span class="glossaryitem" onmouseover='gp(124);'>sw</span> or other psyker heavy armies, since necrons lack any strong or reliable psychic defense.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 18:29:03]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Yep, I got that and understand.  Great point about the Psychic defence.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 18:39:05]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ Do you think it would be worth taking a psyfleman dread for the defense or do you think I should stick with what I got for now]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 19:34:55]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ The thing I like about the psyfleman is that it has longer range than just about anything in the Necron codex, plus gives some Psychic defence.<br /> <br /> Bad thing is hull points.<br /> <br /> Just to confirm, now you have 2x6 wraiths, no <span class="glossaryitem" onmouseover='gp(514);'>DK</span>?<br /> <br /> Can't remember how far the Reinforced Aegis reach is?  Not near my codex at the moment, but if it is a decent range, I'd take the Psyfleman.  After all, you have three <span class="glossaryitem" onmouseover='gp(447);'>AB</span> and wraiths to divide opponent fire.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 19:42:27]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/531004/5694300.page"><b>MarkCron wrote:</b></a><br/>The thing I like about the psyfleman is that it has longer range than just about anything in the Necron codex, plus gives some Psychic defence.<br /> <br /> Bad thing is hull points.<br /> <br /> Just to confirm, now you have 2x6 wraiths, no <span class="glossaryitem" onmouseover='gp(514);'>DK</span>?<br /> <br /> Can't remember how far the Reinforced Aegis reach is?  Not near my codex at the moment, but if it is a decent range, I'd take the Psyfleman.  After all, you have three <span class="glossaryitem" onmouseover='gp(447);'>AB</span> and wraiths to divide opponent fire.</div></blockquote><br /> <br /> Yes I do have 2x 6 wraiths and no dk<br /> <br /> The reach on it is 12" <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Alright posting recent updates to list to avoid confusion.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Destroyer Lord<br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> Sempiternal Weave<br /> <br /> TROOPS<br /> 5 Warriors<br /> Night Scythe<br /> <br /> 5 Warriors<br /> Night Scythe<br /> <br /> FAST ATTACK<br /> 6 Wraiths<br /> 2 Whip Coils<br /> <br /> 6 Wraiths<br /> 1 Whip Coil<br /> <br /> HEAVY SUPPORT<br /> Annihilation Barge<br /> Annihilation Barge<br /> Annihilation Barge<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> <br /> TROOPS<br /> 6 Terminators<br /> Psycannon<br /> 3 Halberds<br /> 3 Hammers<br /> <br /> 5 Acolytes<br /> <br /> FAST ATTACK<br /> Stormraven<br /> Hurricane Bolters<br /> Psybolt Ammo<br /> <br /> Like I said I'm considering dropping some wraiths for a psyfleman dread (and some other things) for psychic defense and long range firepower. Would assault can and autocan be better or would dual autocan be best for a psyfleman dread. I ask because a psybolt assault can is basically another psycannon which can punch av14 and has higher <span class="glossaryitem" onmouseover='gp(393);'>vof</span> then a psybolt autocan which can only glance]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 19:45:15]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Are you looking for AV14 cracking capability primarily?  I just realised there are no stormteks (and I had written a response based around stormteks, but of course, there is no overlord!)<br /> <br /> But in respect of the psyfleman, for me the main issue with the assault cannon is the fact it is 24" range.  Considering you are dumping a wraith squad for this, I'd suggest that you either take a Psyfleman with <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> for 48" range, or use the points for a purgation squad with psycannons.  Coteaz would love that unit and you'll make better use of prescience plus IBEY.  <br /> <br /> Course the other way is to drop a wraith squad, add a vindicare and use the balance of points for more termis.  Oh, and pray you get first turn  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> On balance, given you have to get within 24" to crack AV14 with an assault cannon with psybolts I'd still take the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> option.  Sure, you can only glance, but you can do it from further away.  If you are comfortable with your only AV14 being the warscythe, I'd take the purgation squad for the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> psycannon and IBEY benefits (admittedly, this is only 12 inches, but when it works it is awesome).<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 20:29:29]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ Hmm<br /> <br /> I think I'll take a vindicare for the turbo penetrator grab a psyfleback for the henchmen and toss in another termi in exchange for the wraiths<br /> <br /> Thoughts? Was this a move in the right or left(wrong) direction]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 20:53:30]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<description><![CDATA[ Personally, I like the Vindi but he tends to die really fast.  Razorbacks seem like a good way to give away first blood (but then again the vindi or acolytes are good for that too).<br /> <br /> Don't suppose you feel like putting the Termies in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>?  ie swap for the StormRaven?  Then you can keep the wraith squad<br /> <br /> Or, how about doing the swap for the vindi, but adding another Destroyer lord rather than a termie?<br /> <br /> I'm just thinking that there are too many points being invested in that termie squad and not sure how to get them upfield fast enough to support the wraiths.]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 21:30:36]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ It is a nasty (if a tiny bit <span class="glossaryitem" onmouseover='gp(447);'>AB</span> and wraith spam in its current form but to each his own) list. I personally love vindicares, they have the best gun in <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in terms of versatility <span class="glossaryitem" onmouseover='gp(72);'>imo</span> (that said I don't know <span class="glossaryitem" onmouseover='gp(305);'>GK</span> much). You already have two kick-ass flyers in the <span class="glossaryitem" onmouseover='gp(546);'>NS</span>'s, a stormraven too seems overkill and it is damn expensive <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>, you could get another termi squad for the cost of that and get more troops down (4 min sized units may not be the best bet even if 2 are in flyers).]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 21:43:10]]> GMT</pubDate>
				<author><![CDATA[ Mitranekh the Omniscient]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ The points for a squad of wraiths don't equal a <span class="glossaryitem" onmouseover='gp(585);'>dlord</span> and a vindi unfortunately. Maybe I will just stick with my list as is and take my chances with <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 and rely on psycans my <span class="glossaryitem" onmouseover='gp(585);'>dlord</span> and the off chance I get lucky with my rends on my wraiths]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 21:45:24]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<description><![CDATA[ No they don't but you could do it if you dropped a termie and played with loadout (assuming the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span> only had <span class="glossaryitem" onmouseover='gp(124);'>SW</span>).<br /> <br /> Good luck - keen to hear how it goes!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 21:49:43]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ At the risk of being repetitive I don't think you need 3 flyers, drop the stormraven instead for the vindi, who knows maybe you can buff Coteaz's warband with any spare pts?]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 21:50:03]]> GMT</pubDate>
				<author><![CDATA[ Mitranekh the Omniscient]]></author>
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				<description><![CDATA[ @mit - the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> explained earlier why he wants the SR.<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span> - Just had a thought - What about swapping wraiths + one termie (so 270pts free) for the vindi (-145), grab an extra acolyte (for 6 - divided into 2 x3), give all the acolytes melta bombs (acolyte plus melta for 6 = 35), and put three of them into the Psyfleback (85).  <br /> <br /> This will give you more options for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 - the vindi, the psyfleback plus two squads of acolytes with melta.<br />  ]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 22:04:49]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/531004/5694941.page"><b>MarkCron wrote:</b></a><br/>@mit - the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> explained earlier why he wants the SR.<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span> - Just had a thought - What about swapping wraiths + one termie (so 270pts free) for the vindi (-145), grab an extra acolyte (for 6 - divided into 2 x3), give all the acolytes melta bombs (acolyte plus melta for 6 = 35), and put three of them into the Psyfleback (85).  <br /> <br /> This will give you more options for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 - the vindi, the psyfleback plus two squads of acolytes with melta.<br />  </div></blockquote><br /> <br /> Great idea but you can only have 2 squads of troops in an ally detatchment.<br /> <br /> I just did some quick rolling of dice a couple of times and I'm confodent enough in a wraiths ability to damage high <span class="glossaryitem" onmouseover='gp(9);'>av</span> so I think I will stick with the wraiths and not drop them except for maybe some psychic defense lile a psyfleman dread but I'm not sure it would be worth it]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 22:18:28]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531004/5694990.page"><b>A GumyBear wrote:</b></a><br/><br /> Great idea but you can only have 2 squads of troops in an ally detatchment.<br /> <br /> I just did some quick rolling of dice a couple of times and I'm confodent enough in a wraiths ability to damage high <span class="glossaryitem" onmouseover='gp(9);'>av</span> so I think I will stick with the wraiths and not drop them except for maybe some psychic defense lile a psyfleman dread but I'm not sure it would be worth it</div></blockquote><br /> <br /> I ALWAYS forget that.  <br /> <br /> Good luck, keen to hear how it goes.  <br /> <br /> I've been playing around with a couple of lists and now I'm wondering whether to switch it around and make the Necrons the allied detachment (because I have 3 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> models!).  The allied detachment would be<br /> <br /> Olord (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>)<br /> 2 x StormTek<br /> 2 x 5 warriors (Night Scythe)<br /> 6 x Wraiths (3 Whip coils)<br /> 1 x Anni Barge<br /> <br /> That leaves around 1000 points for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> stuff.  <br /> <br /> Did you consider making the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> primary?]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 07:33:41]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ I did consider making the <span class="glossaryitem" onmouseover='gp(305);'>gk</span> primary but I'm not that much of a <span class="glossaryitem" onmouseover='gp(305);'>gk</span> player and I feel that the anni barges are pretty ridiculous for their price. <br /> <br /> Would it be worth swapping a group of wraiths for a psyfleman dread and probably a psyfleback? I really like the wraiths potential in combat and can tackle just about anything. But one <span class="glossaryitem" onmouseover='gp(416);'>jotww</span> and my wraiths are done. So a psyfleman dread would help with psychic defense<br /> <br /> I also considered swapping coteaz for an <span class="glossaryitem" onmouseover='gp(272);'>inq</span> with termi armour <span class="glossaryitem" onmouseover='gp(328);'>ml</span> 1 a servo skull and a psycannon because I feel the termis need a bit more firepower and could deep strike near the servo skull getting them upfield faster but I need coteaz for the cheap henchmen so until I find a way around that my termis will be a bit gimped for firepower]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 12:21:02]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<description><![CDATA[ Looking at it, that swap does make sense.  It gives you longer range firepower and means that you can hide the acolytes.  It seems to change the wraiths into a counter assault unit rather than an alpha strike. If you want alpha strike then I'd keep both the wraith squads.<br /> <br /> Another thought. If you make your troops 2X3 acolytes, you can use the termi points for paladins to up the firepower.  If you then do the wraith swap, just take the psyfleman and put the rest of the points into more paladins]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 12:30:38]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/531004/5696997.page"><b>MarkCron wrote:</b></a><br/>Looking at it, that swap does make sense.  It gives you longer range firepower and means that you can hide the acolytes.  It seems to change the wraiths into a counter assault unit rather than an alpha strike. If you want alpha strike then I'd keep both the wraith squads.<br /> <br /> Another thought. If you make your troops 2X3 acolytes, you can use the termi points for paladins to up the firepower.  If you then do the wraith swap, just take the psyfleman and put the rest of the points into more paladins</div></blockquote><br /> <br /> Sounds like a good idea, I'll play around with the points a bit and see if I can make it happen]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 12:35:20]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<description><![CDATA[ Then put Coteaz with the paladins for prescience and maybe a 4+ invul <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 12:42:11]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ Alright I played around with the points and came up with this using your suggestion about the paladins<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Destroyer Lord<br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> Sempiternal Weave<br /> <br /> TROOPS<br /> 5 Warriors<br /> Night Scythe<br /> <br /> 5 Warriors<br /> Night Scythe<br /> <br /> FAST ATTACK<br /> 6 Wraiths<br /> 3 Whip Coils<br /> <br /> HEAVY SUPPORT<br /> Annihilation Barge<br /> Annihilation Barge<br /> Annihilation Barge<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> <br /> ELITES<br /> 5 Paladins<br /> 2 Psycannon<br /> 3 Halberds<br /> 2 Hammers<br /> <br /> TROOPS<br /> 5 Acolytes<br /> <br /> 6 Acolytes<br /> Bolter<br /> <br /> FAST ATTACK<br /> Stormraven<br /> Hurricane Bolters<br /> Psybolt Ammo<br /> <br /> HEAVY SUPPORT<br /> Dreadnought<br /> Dual <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons<br /> Psybolt Ammo]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 12:50:02]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<description><![CDATA[ Nice. Can you start  one group of acolytes in the raven?  That'll protect them assuming it doesn't get shot down]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 12:58:16]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ Ya that sounds like a good tactic should I do the deep strike drop of thing with it In the backfield?]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 13:05:55]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ I think in the last <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> they removed deep strike from all flyers.  So, no. <br /> <br /> Keen to hear how the games go!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I think you'll need to be careful with the troops cos you don't have a lot of them for 1850.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 13:14:44]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<description><![CDATA[ I was talking about the way you can ds the unit inside the SR using the shadow skies special rule]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 14:07:52]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ If you put a Warrior squad inside the 'Raven, give three of them meltas. This suicide squad has a good chance of killing a tank, and a three-man melta squad is only 42pts! Definitely worth it if it works.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 16:47:46]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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			<item>
				<title>Necrons and GK 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4a8c3bc541e917b139a28a53d49e1e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531004/5698064.page"><b>Elric Greywolf wrote:</b></a><br/>If you put a Warrior squad inside the 'Raven, give three of them meltas. This suicide squad has a good chance of killing a tank, and a three-man melta squad is only 42pts! Definitely worth it if it works.</div></blockquote><br />  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> "oops....my 42 point unit just took out your 250pt landraider!"  Now that is a disposable unit with some firepower.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 17:44:09]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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