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		<title><![CDATA[Latest posts for the thread "Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Last Day!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Last Day!"]]></description>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Last Day!</title>
				<description><![CDATA[ Enter to win a free copy:<br /> <br /> <a href="http://boardgamegeek.com/thread/987083/far-off-games-xia-legends-of-a-drift-system-contes" target="_new" rel="nofollow">http://boardgamegeek.com/thread/987083/far-off-games-xia-legends-of-a-drift-system-contes</a><br /> <br /> <br /> <a href="http://www.kickstarter.com/projects/1438045410/xia-legends-of-a-drift-system-0" target="_new" rel="nofollow">http://www.kickstarter.com/projects/1438045410/xia-legends-of-a-drift-system-0</a><br /> <br /> From the Campaign:<br /> <font color='yellow'><br /> <b> What is Xia: Legends of a Drift System?</b><br /> <br /> Xia is a 3-4 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.<br /> <br /> Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.<br /> <br /> The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!</font><br /> <br /> <br /> <b>Goals</b><br /> <br /> 100,000 Fully Funded - <b>Reached!</b><br /> 105,000 Smuggler's Den Tile - <b>Reached!</b><br /> 110,000 New Tier 1 Spaceship - <b>Reached!</b><br /> 120,000 New Tier 2 Spaceship - <b>Reached!</b><br /> 130,000 New Tier 3 Spaceship - <b>Reached!</b><br /> 135,000 5 Player Support - <b>Reached!</b><br /> 145,000 New Sector Tile - Tigris Gate: Malfunctioning Warp Gate located in a debris field  <b>Reached!</b><br /> 165,000 Custom Metal Credits - <b>Reached!</b><br /> 177,000 New Tier 1 Spaceship - <b>Reached!</b><br /> 188,000 New Tier 2 Spaceship<br /> 200,000 New Tier 3 Spaceship<br /> <br /> <br /> On another note, this is just one guy with a dream. He still works, has a family and I think goes to school.<br /> <br /> <br /> <img src="http://faroffgames.com/images/Sellsword_H.png" border="0" /><br /> <img src="https://s3.amazonaws.com/ksr/assets/000/616/592/aa08976194f5c61f1c395b99f8ddbc7e_large.png?1369374463" border="0" /><br /> <img src="https://s3.amazonaws.com/ksr/assets/000/618/575/d4487b169ac9e4ede3a0663b1ad349a5_large.jpg?1369448622" border="0" /><br /> <br /> Geek Dad in depth review:<br /> <br /> <a href="http://geekdad.com/2013/05/amazing-new-kickstarter-for-your-consideration-xia-legends-of-a-drift-system/" target="_new" rel="nofollow">http://geekdad.com/2013/05/amazing-new-kickstarter-for-your-consideration-xia-legends-of-a-drift-system/</a><br /> <br /> Interview with the Creator:<br /> <br /> <a href="http://geektyrant.com/news/2013/6/5/behind-the-kickstart-xia-legends-of-a-drift-system-with-cody.html" target="_new" rel="nofollow">http://geektyrant.com/news/2013/6/5/behind-the-kickstart-xia-legends-of-a-drift-system-with-cody.html</a>]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 15:40:55]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Now Funding Addition Tier 1 Ship</title>
				<description><![CDATA[ This looks pretty neat.  I'm a sucker for space games.  <br /> <br /> Already almost at $110k!  Looks good to unlock some extra ships.  <br /> <br /> Thanks for sharing!]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 23:26:28]]> GMT</pubDate>
				<author><![CDATA[ Millicant]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Now Funding Additional Tier 2 Ship</title>
				<description><![CDATA[ Tier 1 ship unlocked!]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 00:57:10]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Now Funding Additional Tier 3 Ship</title>
				<description><![CDATA[ Tier 2 ship unlocked!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Fluff Update:<br /> <br /> <b> Of Ice & Fire</b><br /> <br /> <b>Neo Damascus</b><br /> <br /> <img src="http://faroffgames.com/images/NeoDamascus.png" border="0" /><br /> <br /> A colony world in the process of terra-formation.<br /> <br /> Terraforming was going to be the future; we thought we could turn desolate worlds into paradise. In reality the only worlds capable of such transformations are ice planets with earth underneath. Greenhouse gasses are released into the atmosphere and much of the water is shipped off world. The process lasts upwards of a millennium.<br /> <br /> The colonies of Neo Damascus are built below the surface of the ice, with only small ports above grounds. Most colonists work at the gas-plants. These under-ground facilities generate the needed greenhouse gasses that will blanked the surface of the world and eventually warm it. However in recent years something below the ice thawed.<br /> <br /> Simply known as the plague, a terrible viral infection was released upon the population. We have no known cure. The plague first manifests by subconjunctival hemorrhages, causing the whites of the eyes to turn blood red. Thousands have fallen victim, many have died. Those who remain living are locked in the "quarantine zone."<br /> <br /> Needless to say, the tourism industry on Neo Damascus is in a bad way...<br /> <br /> <b>Loath</b><br /> <br /> <img src="http://faroffgames.com/images/Loath.png" border="0" /><br /> <br /> Centuries ago Loath was a prison planet. <br /> <br /> Criminals were left to mine the mineral rich crust for valuable metals, while guard stations hovered in low orbit, keeping relative peace. These metals were traded for rations, clothing and precious water, not to mention lining the guard’s pockets… <br /> <br /> The acid air kindly shortened the life sentences of the inmates. However, after the Lesser Rebellion, the prisoners overthrew the orbital guard stations and began setting their own terms. Trade flourished for their much relied upon metals. <br /> <br /> Now Loath operates outside of official channels, governed by a union of workers. While Loath is officially an outlaw world, most know it’s only a political label. Loath is welcoming to any and all citizens, though things can get a bit “rough” if you don’t make the right “friends”. <br /> <br />  If you need a fence, you don’t have to look far. The sub levels of Loath’s filtered-air tunnels are a veritable bee-hive of morally ambiguous trade. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 19:08:08]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Now Funding 5 Player Support</title>
				<description><![CDATA[ Tier 3 Ship Unlocked.<br /> <br /> 5-Player Support Unlocked!<br /> <br /> Next up:<br /> <br /> 145,000 New Sector Tile - Tigris Gate: Malfunctioning Warp Gate located in a debris field ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 13:52:25]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Now Custom Metal Credits</title>
				<description><![CDATA[ Malfunctioning Warp Gate Unlocked!<br /> <br /> Next Up:<br /> <br /> 165,000 Custom Metal Coins<br /> <br /> Also win a free copy of the game<br /> <br /> <a href="http://boardgamegeek.com/thread/987083/far-off-games-xia-legends-of-a-drift-system-contes" target="_new" rel="nofollow">http://boardgamegeek.com/thread/987083/far-off-games-xia-legends-of-a-drift-system-contes</a><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> From the Update:<br /> <br /> <blockquote class="uncited"><div><b> Tigris Gate</b><br /> <br /> Before the war, Xia was a system of immense wealth and stature. The Gates were christened thus:  <br /> Excelsior, Deltus and Tigris. <br /> <br /> <img src="http://faroffgames.com/images/TigrisGate_H.png" border="0" /><br /> <br /> The creation of the Gates ushered in an age of prosperity. But great wealth brings power. And as you know, dear friend, power corrupts. <br /> <br /> In the fifty-first year of the war the Tigris was damaged. The battle that raged between the Gates was most heavily centered around her. Ships warping in and out of real-space in the blink of an eye; Entire squadrons launching volleys then vanishing back into the void.<br /> <br /> The starship graveyard surrounding Tigris still lingers today. Far too dangerous for corporations to exploit, only daring adventurers seek this gate. Many attempts have been made to repair the Tigris, but the old ways have been lost. <br /> <br /> With her Tether broken, only those bold, or foolish enough to venture into her swirling embrace know where the Tigris leads... </div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 14:15:53]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Now Funding Custom Metal Credits</title>
				<description><![CDATA[ I will definitely be backing this. Looks great. I'm surprised that it's getting so little attention here, maybe just because its more of a board game than a miniatures game. Too bad, I'm very excited about it!]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 15:46:03]]> GMT</pubDate>
				<author><![CDATA[ Millicant]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Now Funding Custom Metal Credits</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/447525414562d68501f0a6b94dc84d4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531074/5707001.page"><b>Millicant wrote:</b></a><br/>I will definitely be backing this. Looks great. I'm surprised that it's getting so little attention here, maybe just because its more of a board game than a miniatures game. Too bad, I'm very excited about it!</div></blockquote><br /> <br /> I'm doing my best here. If you know any other sites please spread the word.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 16:13:54]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ Update!<br /> <br /> <blockquote class="uncited"><div><b>The Future</b><br /> <br /> Here's a summary of what's in the video:<br /> <br /> <b>3D printing</b><br /> <br /> I'm very excited about the 3D printing revolution, and I want Xia to be a part of it! As I've said on the main page, I am going to release card templates and how-to's to help you create your own starships!<br /> <br /> <b>Sharing your creations</b><br /> <br />  I'm going to be using the Creative Commons license, with the hope that any cool ships you make you'd share with everyone! I'm going to try and make <a  target="_new" rel="nofollow">faroffgames.com</a> a place where you can upload and share your creations, as well as view what other people have made, download, and print them out on a 3D printer!<br /> <br /> <b>Easy and accessible</b><br /> <br /> I want to try and make it easy and accessible for anyone who wants to make a starship. I realize most of us don't have the skills required to make great 3D models, so I'd like to try to host artist information on the website. Contact  information, pricing for tier 1, tier 2, and tier 3 ships. Maybe artists could post a "demo" ship for you to download and print to see their skill level.<br /> <br /> My hope is that you'd be able to contact an artist you liked, and work with them to make your starship dreams come true!<br /> <br /> Basically I want there to be as many starships for Xia as you can think up! And not only making them, but sharing them with everyone else!<br /> <br /> <b>Taking it further</b><br /> <br /> Now that's great for starships, but to really make this game "mod-able" we're going to need more. So I am going to be releasing templates for just about everything in Xia: Sector tiles, Mission cards, Outfits, and Titles will all be available as templates!<br /> <br /> I am looking forward to all the crazy things you're going to create!<br /> <br /> <b>High quality modding</b><br /> <br /> I am, however, not satisfied with you printing your creations out on card-stock. So I'm announcing that if you are pledged at the Sellsword level, you will also receive what I'm calling a "<span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Kit" or development kit. The goal of this kit is to allow you to create great looking modifications to Xia, that work and look like the production game.<br /> <br /> <b>The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Kit will include:</b><br /> <br /> 3 Sector tiles - backside printed with the same artwork as the production tiles - front side printed with an empty star-scape and plain hex grid. These are for you to modify and add your own ideas to the front side. Your creations will have the same weight and feel as the rest of the game. The backside is the same as production, so when they are in the tile deck you can't tell the home-made one from the rest!<br /> <br /> If you're not into making your own things, you can always just use these blanks as empty space in Xia, making your game that much bigger!<br /> <br /> <img src="http://faroffgames.com/images/Sector_Dev.png" border="0" /><br /> <br /> 3 empty flight stands - for your 3D printed starships.<br /> 1 set of blank outfits - modify the outfit template, print out your own versions and paste them onto this set of outfits!<br /> <br /> <img src="http://faroffgames.com/images/Outfits_Dev.png" border="0" /><br /> <br /> <b>Go pro</b><br /> <br /> Now you're free to print your creations off from home, use scissors and glue to paste your creations onto these blanks. But the best way I think is to use a vinyl printer/cutter. (I'm looking for a good place online, I've just used my local car-pinstriper). You'll make your creation on your computer, send it in, they will professionally print and cut the template, then send you a sticker, ready to peel and paste onto your blank tiles or outfits!<br /> <br /> <b>Cards</b><br /> <br /> I also want your custom cards to look great! My hope is that you'd be able to browse <a  target="_new" rel="nofollow">faroffgames.com</a>, find some cool missions, or new ship cards, or something even cooler, and download them. Once you've got them you can upload them to a custom-card website like <a  target="_new" rel="nofollow">printerstudio.com</a> hit "Buy now!" then wait. In a couple weeks you'll get a fresh pack of cards that look and feel great! <br /> <br /> <b>My hope</b><br /> <br /> I want you guys to take Xia as far as you'd like it! It's going to be up to you what you make, and share with each other. I am really excited about the endless possibilities! <br /> <br /> I hope you can catch the vision, stir your creative juices, and create something amazing!<br /> <br /> Cheers, -Cody</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 14:47:45]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ I've backed this, but I'm getting a bit worried that he's overextending himself on the stretch goals. Some of the new ones are listed as "delivery +1month" which leads me to believe he's contemplating a second wave. That hasn't worked out for some other big kickstarters.<br /> <br /> The game looks great and I'm looking forward to it, I only hope he keeps things simple.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 01:05:46]]> GMT</pubDate>
				<author><![CDATA[ Specs]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ <br /> I had been reading/watching reviews on this and plan to pick this up retail since I really don't do KSs.<br /> <br /> Thanks for posting about the game contest.  I hadn't seen that.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 02:00:22]]> GMT</pubDate>
				<author><![CDATA[ privateer4hire]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ Additional Tier 1 Ship funded!<br /> <br /> Next <span class="glossaryitem" onmouseover='gp(215);'>SG</span>:<br /> <br /> Additional Tier 2 Ship]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 14:33:43]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ Additional Tier 2 ship almost funded!]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2013 16:20:27]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ Can someone explain what he means by this:<br /> <br /> <blockquote class="uncited"><div><b><font color='black'>3D Printing</font></b><br /> <br /> I'm very excited about the 3D printing revolution, and I want Xia to be a part of it! As I've said on the main page, I am going to release card templates and how-to's to help you create your own starships!</div></blockquote><br /> Is there a level where he offers the ship files as .STL format or the like for folks to print out using their own home 3D printers, or a service, etc?<br /> <br /> Can someone clarify what he means, as when he starts talking about card templates that doesn't sound like "3D printing" anymore, so I believe he's referring to two separate things... is he releasing the ship files, or not?]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2013 21:19:19]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6454506fab8c9cd02a431ae6f9f92f4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531074/5722598.page"><b>RiTides wrote:</b></a><br/>Can someone explain what he means by this:<br /> <br /> <blockquote class="uncited"><div><b><font color='black'>3D Printing</font></b><br /> <br /> I'm very excited about the 3D printing revolution, and I want Xia to be a part of it! As I've said on the main page, I am going to release card templates and how-to's to help you create your own starships!</div></blockquote><br /> Is there a level where he offers the ship files as .STL format or the like for folks to print out using their own home 3D printers, or a service, etc?<br /> <br /> Can someone clarify what he means, as when he starts talking about card templates that doesn't sound like "3D printing" anymore, so I believe he's referring to two separate things... is he releasing the ship files, or not?</div></blockquote><br /> <br /> When he mentions the card templates I think he is talking about the ship cards that has the outline of the ships that you can put your 'outfits' on and the handheld special ability cards. He did mention somewhere that he will be releasing files (not sure which kind, don't know much about 3D print files) for three new offiicial ships including their cards.]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2013 21:48:45]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ If you're able to ask about that in the comments, it'd be much appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> a little hard to tell the details of what will be 3D printable from what he's posted so far.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 01:44:37]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ I am this close to backing, but my credit card is still reeling after AQotMF and Deadzone, plus Myth from last month...]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 01:59:59]]> GMT</pubDate>
				<author><![CDATA[ JoshInJapan]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6454506fab8c9cd02a431ae6f9f92f4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531074/5723534.page"><b>RiTides wrote:</b></a><br/>If you're able to ask about that in the comments, it'd be much appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> a little hard to tell the details of what will be 3D printable from what he's posted so far.</div></blockquote><br /> <br /> I sent Cody (the creator) a message with your question. I will post once I receive a response. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/531074/5722717.page"><b>csimian wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6454506fab8c9cd02a431ae6f9f92f4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531074/5722598.page"><b>RiTides wrote:</b></a><br/>Can someone explain what he means by this:<br /> <br /> <blockquote class="uncited"><div><b><font color='black'>3D Printing</font></b><br /> <br /> I'm very excited about the 3D printing revolution, and I want Xia to be a part of it! As I've said on the main page, I am going to release card templates and how-to's to help you create your own starships!</div></blockquote><br /> Is there a level where he offers the ship files as .STL format or the like for folks to print out using their own home 3D printers, or a service, etc?<br /> <br /> Can someone clarify what he means, as when he starts talking about card templates that doesn't sound like "3D printing" anymore, so I believe he's referring to two separate things... is he releasing the ship files, or not?</div></blockquote><br /> <br /> When he mentions the card templates I think he is talking about the ship cards that has the outline of the ships that you can put your 'outfits' on and the handheld special ability cards. He did mention somewhere that he will be releasing files (not sure which kind, don't know much about 3D print files) for three new offiicial ships including their cards.</div></blockquote><br /> <br /> Here's Cody's answer:<br /> <br /> <blockquote class="uncited"><div>I have announced that I will be releasing at least 3 ships to be downloaded and printed as .STL files. (This will be after I have gotten the manufacturing of the game up and running, possibly around when the game is shipping to backers).<br /> The templates for cards are the other necessary item for creating your own starships. Each ship in the game has a miniature, a ship card (the large one with the cargo hold) and a special ability card.<br /> The two cards would be printed using a normal printer, while the miniature would use the 3D file and 3D printer!<br /> I am not currently planning on releasing all of the ships for home printing at this time. But that could very well change!</div></blockquote>]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 02:20:17]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ Tier 3 Ship Unlocked. Crossed the 200K mark!<br /> <br /> Lore Update:<br /> <br /> <blockquote class="uncited"><div><b>Kemplar II</b><br /> <br /> <img src="http://faroffgames.com/images/KemplarII.png" border="0" /><br /> <br /> For millennia, the seat of power in Xia has been Kemplar II. Within the vast aging cityscapes, the noble houses, embassies, and politicians dwell, holding the realm together. Or that is what they would have you think. Those opposed to governance say that Kemplar II is a more a den of thieves than even Loath.<br /> <br /> Diplomacy, backstabbing, military coups d'état, wise and foolish leaders are all part of Kemplar II's eclectic past. It was here the war started, and here the peace was made.<br /> <br /> A once beautiful world, its marble streets and ancient halls are shrouded in ruin and decay after decades of strife and mismanagement. Faded lords now bicker and scrabble over the scraps of former glory.<br /> <br /> The peace has lasted for 413 years. Fragile, and fleeting most likely, like the beautiful oases that flourish, then fade in Kemplar II's arid Sea of Sand... <br /> <br /> <b>Azure</b><br /> <br /> <img src="http://faroffgames.com/images/Azure.png" border="0" /><br /> <br /> Amid the war-torn system of Xia, there is one shining gem: Azure.<br /> <br /> Named for her deep blue hues, she is a bastion of tranquility and excess. Of all the planets, Azure has known more than her fair share of peace. Azure is first and foremost a tourist world. Shuttling in the rich and famous to cavort and fritter away the precious credits that keep Azure's economy thriving.<br /> <br /> Strict visa policies keep out the "riff-raff" of the galaxy. Azure holds the motto "out of sight, out of mind" in all of its dealings, preferring to keep up appearances rather than tackle difficult sociopolitical issues.<br /> <br /> The dense foliage of Azure's island jungles and oceans are home to dangerous and exotic wildlife. Many come from across the galaxy to hunt the pungent Humkars. Humkars are hunted for their tusks, horns, claws, hide, fur, scalps, tails, fins, eggs, and delicious meat. In the old days, hunting the Humkar was a coming of age tradition referred to as the "Great Hunt".<br /> <br /> Mega-resorts dot Azure's sandy beaches, while starliners slowly circle, dip, and meander through her beautiful oceans before launching skyward once more. Those lucky enough to visit Azure will not soon forget her charms.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 15:41:42]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ Thanks for the answer about the 3D printing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. I'm not yet a backer, but a good friend is, so at a minimum I'll be able to play the game. Looks awesome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 15:46:44]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Dev Kit to Completely Mod Your Game!</title>
				<description><![CDATA[ Well, I gave in and pledged.  ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 03:15:32]]> GMT</pubDate>
				<author><![CDATA[ JoshInJapan]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Final Stretch Goals Revealed</title>
				<description><![CDATA[ New Stretch Goals are:<br /> <br /> $210,000 Molded Plastic Box Insert<br /> $225,000 Linen Embossed Punchboard<br /> $235,000 Add "Lore" section to Rulebook<br /> <br /> From the Update:<br /> <blockquote class="uncited"><div><br /> <b>Final stretch goals</b><br /> <br /> Alright, I'd like to take a minute and talk about my choice here.<br /> <br /> I know that there are many hopes for tons of new sectors, ships, mission types, crew, events, etc. but I'm afraid I'm not going there with stretch goals. I'm terribly sorry if this breaks your heart!<br /> <br /> By clearing the 200k mark, I've added everything to Xia that I wanted. I am 100% happy with the game, and I feel really good about shipping it out to you.<br /> <br /> <b>Difficult decisions</b><br /> <br /> I'm completely aware that this is not how Kickstarters are usually run. It's generally a mad rush to add more and more content. I can feel the immense pull to keep adding and adding, but I have set this limit long before the campaign started.<br /> <br /> There are many cautionary tales of Kickstarters that went sour because of excess goals, and I refuse to let Xia be one of those. I have a responsibility to my wife and kids not to go under financially; and I have a responsibility to you, my backers, to put forth a great product, within a reasonable timeframe. My friends, testers, and wife are all in agreement, rushing to add more now is not a good idea. It is enough.<br /> <br /> I realize this isn't the best "move" if I'm trying to make an amazing Kickstarter campaign. But again, my goal is not to have the best Kickstarter campaign. My goal is to make the best starship adventure I can. <br /> <br /> <b>My conclusion</b><br /> <br /> I've spent 7 years adding, and pruning ideas for Xia. It's been a long process of dreaming up great ideas, trying to implement them, then removing everything that didn't work or wasn't actually fun. I'm very proud of where Xia is right now, and I think to keep adding, for adding's sake, would dilute the concentration that currently permeates the game. Some times less is more.<br /> <br /> To that end I've set the remaining stretch goals with a focus on improving the quality of components you will receive. I understand if you are disappointed, but I hope you can see why I've made this choice.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 13:56:55]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. All Stetch Goals Reached!</title>
				<description><![CDATA[ Final stretch goals reached!]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 13:05:11]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. All Stetch Goals Reached!</title>
				<description><![CDATA[ Good for him on not over-extending himself. That actually makes me More interested, not less.<br /> <br /> Still seems like he could have some stretch goal for the final 5 days, but maybe it's just not necessary. I've always thought that campaigns that do big giveaways for the final stretch goal are making a mistake- good campaigns are going to get a big percentage boost no matter what, and giving away the store at the end can defeat the purpose of a campaign altogether!<br /> <br /> Let us know if he adds another stretch, etc.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jun 2013 13:29:28]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. All Stetch Goals Reached!</title>
				<description><![CDATA[ They added a new stretch goal.<br /> <br /> $300,000 Upgrade all cards to Ivorycore quality]]></description>
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				<pubDate><![CDATA[Mon, 17 Jun 2013 14:15:09]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. New Stretch Goal to Improve Quality</title>
				<description><![CDATA[ Darn it... you got me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. I'm a backer. 3D printing support and their releasing at least 3 additional 3D printable ships, along with professing support for the community developing such in the future, convinced me. My first "true board game" kickstarter <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> (although technically it does have miniatures with the pre-painted ships)]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 03:08:46]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. All Stetch Goals Reached!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/531074/5747580.page"><b>csimian wrote:</b></a><br/>They added a new stretch goal.<br /> <br /> $300,000 Upgrade all cards to Ivorycore quality</div></blockquote><br /> <br /> I'm googling and can't find any references to ivorycore. Sounds like black-core would be better as a white core would make the cards translucent.<br /> <br /> Mostly it sounds like card quality is dependent on weight(330+ gsm) and finish(Poker oil for anything you shuffle frequently).]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 09:20:54]]> GMT</pubDate>
				<author><![CDATA[ RogueRegault]]></author>
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				<title>Re:Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. New Stretch Goal to Improve Quality</title>
				<description><![CDATA[ Some comments from Cody last night that may clear up some confusion regarding the card material. <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> Panda referenced below is the Chinese company being used to produced Xia. They also produced Eclipse <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span><br /> <br /> <br /> <br /> <blockquote class="uncited"><div>@Andrew, @Donn: Apparently Panda is just starting to offer Ivorycore as an option. I was asking them about going from Greycore(current) to Bluecore(like Magic) and they told me about this. I know that Jamey from the Euphoria <span class="glossaryitem" onmouseover='gp(609);'>KS</span> went with this for their project.<br /> <br /> Honestly if people would rather have Bluecore we can do that instead.</div></blockquote><br /> <br /> <blockquote class="uncited"><div>Oh, and the core is the cardstock the cards are printed on. The different cores have different properties that help with durability, and "shuffle-ability" etc. The idea being that a better core card will feel better to shuffle, and hold up longer to wear.<br /> Faroffgames-logo_2.small<br /> Creator Far Off Games about 9 hours ago</div></blockquote>]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 14:57:31]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. &lt; 48 Hrs &amp; Gameplay Video</title>
				<description><![CDATA[ From the update:<br /> <blockquote class="uncited"><div><br /> Hey backers!<br /> <br /> I really can't believe my eyes! As of writing we are at 278,000 and rising fast! Welcome to all of you swelling the ranks! Welcome to Team Xia! We are so glad to have you here!!<br /> <br /> As I look towards past the Kickstarter here's a few things I'd like to talk about.<br /> <br /> <b>Art</b><br /> <br /> Many people have commented on every aspect of Xia's art. I'm aware that some parts are more pleasing than others. Again, my goal is to bring you the best starship adventure I can, if that means changing some of the art, then so be it!<br /> <br /> I'm trying to figure out the best use of my time/money on art, so I've created a little poll that will try to help with that.<br /> <br /> <a href="http://www.surveymonkey.com/s/7H7C8NF" target="_new" rel="nofollow">http://www.surveymonkey.com/s/7H7C8NF</a><br /> <br /> I'd be every so thankful if you'd take the time to fill it out! Thanks!<br /> <br /> <b>After Kickstarter</b><br /> <br /> Once the campaign has ended I have some ideas about how we can continue our discussions, hopefully in an even better environment that's more structured.<br /> <br /> I have completed my schooling(!), and I will be taking some time off of work. I will use this much needed time to focus on getting Xia off the ground. In addition to working on the manufacturing side of things, I will also be getting a website together with a forum.<br /> <br /> The website is <a href="http://www.faroffgames.com/" target="_new" rel="nofollow">http://www.faroffgames.com/</a>. I know there isn't much there right now, and what is there is ugly. My primary focus has been Kickstarter. But once the Kickstarter ends I will begin working on creating a place for team Xia to hang out, share ideas, and keep up-to-date on any Xia related news!<br /> <br /> <b>Unlocked Ships</b><br /> <br /> I know many of you are excited to name the newly unlocked ships! The Sinterra has already been revealed, but here's a sneak peek at a draft of 4 more of the ships (two tier 1, two tier 2.)<br /> <br /> <img src="http://faroffgames.com/images/batch2_01.jpg" border="0" /><br /> <br /> Again, these are still a rough draft. Once I have the final drafts / artwork we will name them!<br /> <br /> <b>Gameplay Video</b><br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/EHg_lDEc1Ns?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/NNp0tfHbcM4?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/U7pQKmsbVZg?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Alright, here's part one of me playing a 3 player game. I've never done a "gameplay" video, so I apologize if it's not up to what you're used to! I'm still uploading the other parts of the video, so you can check back later to see if it's up! I'll post it all on the front page.<br /> <br /> Thanks again for your incredible support! You guys and gals are amazing!!<br /> <br /> Cheers, -Cody</div></blockquote><br /> <br /> Here is a video showing the difference in card quality. This <span class="glossaryitem" onmouseover='gp(609);'>KS</span> is using the same manufacturer as Xia, Ivorycore will be unlocked at $300K<br /> <br /> <a href="http://www.kickstarter.com/projects/jameystegmaier/euphoria-build-a-better-dystopia/posts/506332" target="_new" rel="nofollow">http://www.kickstarter.com/projects/jameystegmaier/euphoria-build-a-better-dystopia/posts/506332</a><br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 14:06:39]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. &lt; 48 Hrs &amp; Gameplay Video</title>
				<description><![CDATA[ 12K to go to hit 300K, with a day and a half to do it. Ends Friday at midnight EST <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I find the graph of this so interesting. Apparently no one knew about it at the beginning, then it peaks as it blasts through all the stretches, then continues to steadily increase as he decides not to over-extend himself and add more than he had wanted into the game. With this final stretch being for a higher card quality (300K). Although someone did mention a need for more dice...<br /> <br /> Anyway, the graphs!<br /> <br /> <img src="http://www.kicktraq.com/projects/1438045410/xia-legends-of-a-drift-system-0/dailypledges.png" border="0" /><br /> <img src="http://www.kicktraq.com/projects/1438045410/xia-legends-of-a-drift-system-0/dailybackers.png" border="0" /><br /> <br /> And maybe not quite as relevant, but since they track it now, comments per day <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <img src="http://www.kicktraq.com/projects/1438045410/xia-legends-of-a-drift-system-0/dailycomments.png" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 14:10:36]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. &lt; 48 Hrs &amp; Gameplay Video</title>
				<description><![CDATA[ I think the pledges came pouring in after it reached its $100K funding goal. A lot of people were probably waiting to see if it funded before jumping in. Of course this is kinda dumb; if everyone had that mentality then nothing would be funded.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 14:17:25]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. &lt; 48 Hrs &amp; Gameplay Video</title>
				<description><![CDATA[ Oh wow, I didn't even notice that the original goal was 100k! As I came in on this late.<br /> <br /> Still, kickstarter is fascinating as far as observing crowd behavior... and in particular, anonymous crowd behavior where monetary commitment is involved.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/531074/5760315.page</link>
				<pubDate><![CDATA[Thu, 20 Jun 2013 14:43:45]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. &lt; 48 Hrs &amp; Gameplay Video</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6454506fab8c9cd02a431ae6f9f92f4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531074/5760315.page"><b>RiTides wrote:</b></a><br/>Oh wow, I didn't even notice that the original goal was 100k! As I came in on this late.<br /> <br /> Still, kickstarter is fascinating as far as observing crowd behavior... and in particular, anonymous crowd behavior where monetary commitment is involved.</div></blockquote><br /> <br /> There was a good number of people unhappy with the initial $100K goal. But that was how much it would take to produce the game at the quality Cody wanted. Since Cody is just one guy (not a game company with cash reserves) he couldn't risk his family's well being if he set a lower goal and didn't reach what he really needed. I highly respect his decision.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 14:54:05]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. &lt; 48 Hrs &amp; Gameplay Video</title>
				<description><![CDATA[ Agreed, everything about this campaign has impressed me! The reason I posted the graphs on page 1 was because I find it so interesting that it could start that slowly (without months of pre-<span class="glossaryitem" onmouseover='gp(609);'>KS</span> "hype" like we've seen in other campaigns) but pick up that much speed during the campaign itself, enough to almost assuredly clear 300K. As I said, very impressive!<br /> <br /> Edit: And it's over 300K! With 29 hours to go <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/531074/5760377.page</link>
				<pubDate><![CDATA[Thu, 20 Jun 2013 14:55:45]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Last Day!</title>
				<description><![CDATA[ Less than 15 hours to go. Ivorycore card stock has been unlocked. It was hinted that not all the unlocked <span class="glossaryitem" onmouseover='gp(609);'>KS</span> items will be in the retail base game; they may be sold as expansions.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/531074/5764250.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 13:52:41]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Last Day!</title>
				<description><![CDATA[ Well, I was hoping for a final update but I'm not sure if he will be putting one in until it closes... he'd said he might be, but I believe he's actually at a reunion today and so hasn't responded since posting a comment about putting in a 12-hour update (and we're close to 10 hours to go now).<br /> <br /> Not really needed anyway, I was just hoping to see it since it could give it a final upward nudge and give folks an indication of direction for art on the cards, etc.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/531074/5764956.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 17:44:15]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:Xia: Legends of a Drift System KS. Privateer-like Boardgame. Last Day!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6454506fab8c9cd02a431ae6f9f92f4f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531074/5764956.page"><b>RiTides wrote:</b></a><br/>Well, I was hoping for a final update but I'm not sure if he will be putting one in until it closes... he'd said he might be, but I believe he's actually at a reunion today and so hasn't responded since posting a comment about putting in a 12-hour update (and we're close to 10 hours to go now).<br /> <br /> Not really needed anyway, I was just hoping to see it since it could give it a final upward nudge and give folks an indication of direction for art on the cards, etc.</div></blockquote><br /> <br /> That's one of the downsides of Kickstarting a project from a single guy with a full-time job vs a company.<br /> <br /> Anyway, it's ending soon! And that's my last update. Thanks!]]></description>
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				<pubDate><![CDATA[Fri, 21 Jun 2013 20:52:01]]> GMT</pubDate>
				<author><![CDATA[ csimian]]></author>
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