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		<title><![CDATA[Latest posts for the thread "Wanting to learn digital 3d design"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Wanting to learn digital 3d design"]]></description>
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				<title>Wanting to learn digital 3d design</title>
				<description><![CDATA[ I've been extremely intrigued by these 3D printers that have become available for consumer use. I'd really like to one day see what they can do. If I were interested in getting started in learning 3d design on my own, where would I start? I figure I might want to eventually take some online courses or perhaps an on campus one at my local community college. Any advice would be much appreciated.]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 17:23:16]]> GMT</pubDate>
				<author><![CDATA[ Icarusthepilot]]></author>
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				<title>Re:Wanting to learn digital 3d design</title>
				<description><![CDATA[ Have you tried downloading <a href="http://www.blender.org/download/get-blender/" target="_new" rel="nofollow">Blender</a>? It's free, and it doesn't get much better then that. There are no shortage of <a href="http://www.blender.org/education-help/tutorials/" target="_new" rel="nofollow">free tutorials</a> to teach you how to use it, as well. <br /> <br /> Autocad also has <a href="http://www.123dapp.com/design" target="_new" rel="nofollow">123Design</a>, which I am less familiar with but looks equally free. <br /> <br /> Also, <a href="http://www.sketchup.com/" target="_new" rel="nofollow">Google Sketchup</a>.<br /> <br /> Once you have the files made, you can upload them to <a href="http://www.shapeways.com/" target="_new" rel="nofollow">Shapeways</a>, and they will print them for you in high quality. At that point you can recast your master and produce your models. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 01:19:18]]> GMT</pubDate>
				<author><![CDATA[ Ouze]]></author>
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				<title>Re:Wanting to learn digital 3d design</title>
				<description><![CDATA[ Seconding Blender. It's worth learning to use a proper editor instead of Sketchup, which is an absolute nightmare to use (at least, if one's used to working with the amenities a full editor provides).<br /> <br /> I don't know if it's mentioned in Ouze's link, but there's an extremely comprehensive wikibook on Blender as well.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 02:01:10]]> GMT</pubDate>
				<author><![CDATA[ Sir Pseudonymous]]></author>
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				<title>Wanting to learn digital 3d design</title>
				<description><![CDATA[ Getting a program like 3DSmax, Maya, or Blender, and just playing around is a good way to start. Do some tutorials, get comfortable with the environment.<br /> <br /> For modelling, it's incredibly important that you learn how to properly manipulate geometry to be efficient and aesthetically pleasing.<br /> <br /> I would also recommend learning how to draw, or at least the basics of drawing. Things like perspective, geometry, and anatomy are incredibly important.<br /> To give a little context, at my university, I major in New Media. A major aspect of that is videogame design/production. Of the lot of them, I was one of the very few who also took a lot of traditional art classes and did any actual life drawing.<br /> Now, 3D modelling is not something I came to particularly enjoy, so I stopped doing it shortly after I tried it, but even then, I managed to be a far better modeller than the people who simply took the technical modelling classes and aimed to turn it into a full-on career (for what it's worth, most of the modellers I studied with were not any good), simply because I knew how the forms I was modelling actually looked.<br /> If you want to be good at modelling anything, you'll have to look at your subject in the way that any traditional artist would. A strong theoretical understanding will get you a hell of a lot further than knowing all your hotkeys.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 02:26:16]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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