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		<title><![CDATA[Latest posts for the thread "About Black Templars..."]]></title>
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				<title>About Black Templars...</title>
				<description><![CDATA[ I am starting a new Black Templars army. I have the following:<br /> Two Terminator Chaplains<br /> Three Tactical Squad Boxes<br /> A Black Reach Space Marine Half<br /> A Devastator Box<br /> Two Rhinos<br /> A Box of Sword Brethren<br /> <br /> Next on my buy list is the required Emperor's Chapion and a few Upgrade Pack boxes. <br /> <br /> <br /> I wanted to know a few things about Black Templars:<br /> 1. Are Sword Brethren good?<br /> 2. I know you can field Scouts within Marine Tactical Squads. Is this a good thing?<br /> 3. What are the best 1-2 options in each slot (bar Troops, there is only Marines there I guess)?<br /> 4. Overall how has the Codex held up?]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 22:08:19]]> GMT</pubDate>
				<author><![CDATA[ Angry Marine]]></author>
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				<title>Re:About Black Templars...</title>
				<description><![CDATA[ From what you're asking it seems that you haven't got the codex yet, before you get anything else get the book it'll answer a lot of these questions<br /> <br /> but i will say one thing <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Sword Bretheren look the business but perform very poorly for their points, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Sword Bretheren however, are more than good with <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 23:25:25]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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				<title>Re:About Black Templars...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79bde77f26c74dfd04d41d39f0badc75.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531425/5699984.page"><b>macc92 wrote:</b></a><br/>From what you're asking it seems that you haven't got the codex yet, before you get anything else get the book it'll answer a lot of these questions<br /> <br /> but i will say one thing <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Sword Bretheren look the business but perform very poorly for their points, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Sword Bretheren however, are more than good with <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Oh. I have the Codex. Its just that I not a veteran with Marines and since the Codex is old, the Errata document is a bit disorienting.  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 23:48:59]]> GMT</pubDate>
				<author><![CDATA[ Angry Marine]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ 1: right now sword brethren suck, sorry<br /> 2: it is a good thing if you like hording space marines/ having cheaper <span class="glossaryitem" onmouseover='gp(167);'>tac</span>/crusader sqqauds, each to their own<br /> 3: <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, marshall, Elites, assault termiesor venerable dreads (as <span class="glossaryitem" onmouseover='gp(36);'>faq</span> gives them <span class="glossaryitem" onmouseover='gp(149);'>ws</span> and <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5 as well as accsess to tank hunter), fast,and heavy, i suppsoe the new flyers they now have accsess to <br /> 4: The codex is complete gak, but some people dont mind playing with the worst codex, ill still play with it. <br /> <br /> <br /> Edit: the codex will either get updated soon or get rolled into the vanilla dex, so it will get better at most in a years time. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Jun 2013 23:58:01]]> GMT</pubDate>
				<author><![CDATA[ Ozomoto]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ Black Templars have held up very well for me you just have to take advantage of what makes this army special<br /> <br /> 1. Take advantage of drop pods since they are cheaper then normal pods, have <span class="glossaryitem" onmouseover='gp(470);'>potms</span>, and don't require you to disembark out of them so slap a tp homer on one of them and let the artichokes fly.<br /> 2. Even though you lack any real psykers you can take a vow that gives you an improved deny which can prove useful<br /> 3. Tank hunter dreads. Always try and include at least one of these suckers and kit them out to be hellfire dreads and you will have a blast against all tanks.<br /> 4. Neophytes. They are cheap and effective body bags that can also deliver in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> I always kit out my entire squad with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> since I pod them with a meltagun and fist/sword<br /> 5. You have fliers now so don't be afraid to use them. In most games I normally run either a single SR or at least two <span class="glossaryitem" onmouseover='gp(171);'>STs</span> <br /> 6. Your have one of the best generic non psyker <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> in the game. They have access to everything you need to let them wreck house and come out fine slap on termi or artificer armour with a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> fist give him a adamantine mantle for the eternal warrior and have fun as he punches everything to death.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 12:41:03]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ Use the sword brethren as a command squad. The command squad costs the same has access to better weapons and an apothacary. Sword brethren arent worth the points.<br /> <br /> Scouts are good for large crusader squads you are foot slogging across. They make great bullet catchers and are extra wounds for units if you need to cut down on points.<br /> <br /> Templars do not have access to devistator squads. crusader squads can hqve one heavyweapon though.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> still have access to the armory so you can customize your marshals and chaplains to be close combat/challenge monsters.<br /> <br /> Excellent <span class="glossaryitem" onmouseover='gp(15);'>BT</span> units are:<br /> Techmarine with full servo harness and storm shield.<br /> Venerable dreadhaught with lascannon and missil launchers with tank hunters.<br /> Terminators.<br /> Land speeder Typhoons.<br /> Vindicators with power of the machine spirit.<br /> Land raider crusader as a default transport option for most squads.<br /> <br /> You will learn to hate Zeal.<br /> You will learn to love Zeal when you have chaplains with servitors. <br /> <br /> The codex has not aged that well.  <span class="glossaryitem" onmouseover='gp(15);'>BT</span> marines lack standard equipment that other marine chapters have for free while you will have to pay extra for.  In general the codex is playable but you will have an up hill battle for the most part.  They are a fun army to play but are bottom tier as far as codexs go.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 15:13:28]]> GMT</pubDate>
				<author><![CDATA[ Rustican]]></author>
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				<title>Re:About Black Templars...</title>
				<description><![CDATA[ I second the Typhoons. They are great for the price and provide much needed firepower. I use neophytes with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> as a meat shield (as stated previously), <span class="glossaryitem" onmouseover='gp(80);'>LC</span> dread, and Land Raider Crusaders. I've recently added a spare Stormraven and Stormtalon to the list (though I haven't used them with this army yet).]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 15:17:51]]> GMT</pubDate>
				<author><![CDATA[ zatazuken]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ 2x Typhoons per 5 breth.. .yes please! Every other army is so jelly of this <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 5 Jun 2013 15:24:00]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/531425/5702471.page"><b>Rustican wrote:</b></a><br/>Use the sword brethren as a command squad. The command squad costs the same has access to better weapons and an apothacary. Sword brethren arent worth the points.<br /> <br /> Scouts are good for large crusader squads you are foot slogging across. They make great bullet catchers and are extra wounds for units if you need to cut down on points.<br /> <br /> Templars do not have access to devistator squads. crusader squads can hqve one heavyweapon though.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> still have access to the armory so you can customize your marshals and chaplains to be close combat/challenge monsters.<br /> <br /> Excellent <span class="glossaryitem" onmouseover='gp(15);'>BT</span> units are:<br /> Techmarine with full servo harness and storm shield.<br /> Venerable dreadhaught with lascannon and missil launchers with tank hunters.<br /> Terminators.<br /> Land speeder Typhoons.<br /> Vindicators with power of the machine spirit.<br /> Land raider crusader as a default transport option for most squads.<br /> <br /> You will learn to hate Zeal.<br /> You will learn to love Zeal when you have chaplains with servitors. <br /> <br /> The codex has not aged that well.  <span class="glossaryitem" onmouseover='gp(15);'>BT</span> marines lack standard equipment that other marine chapters have for free while you will have to pay extra for.  In general the codex is playable but you will have an up hill battle for the most part.  They are a fun army to play but are bottom tier as far as codexs go.</div></blockquote><br /> <br /> Hit it dead on the nose.]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 21:55:19]]> GMT</pubDate>
				<author><![CDATA[ Apostle Pat]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ffd62613006b80514812f120ce60ef5b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531425/5699647.page"><b>Angry Marine wrote:</b></a><br/>I am starting a new Black Templars army. I have the following:<br /> Two Terminator Chaplains<br /> Three Tactical Squad Boxes<br /> A Black Reach Space Marine Half<br /> A Devastator Box<br /> Two Rhinos<br /> A Box of Sword Brethren<br /> <br /> Next on my buy list is the required Emperor's Chapion and a few Upgrade Pack boxes. <br /> <br /> <br /> I wanted to know a few things about Black Templars:<br /> 1. Are Sword Brethren good?<br /> 2. I know you can field Scouts within Marine Tactical Squads. Is this a good thing?<br /> 3. What are the best 1-2 options in each slot (bar Troops, there is only Marines there I guess)?<br /> 4. Overall how has the Codex held up?</div></blockquote><br /> <br /> 1. As has been said, no, Sword Brethren aren't good. The models are pretty nice though, you could always use them as "normal" Marines (or, as has been suggested, Command Squads, but they're generally not worth it unless they're Terminators).<br /> <br /> 2. 20-man blob squads are, in my opinion, very good, but they get expensive, so don't spam them. These days I pretty much always include one of these and a Chaplain. They're pretty damn durable for a scoring unit.<br /> <br /> 3. Both Chaplains and Marshals are good, although I wouldn't take two Marshals in one list (and, usually, not more than one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> other than the Champion anyway). The basic build goes more or less Terminator/Artificier Armour, Thunder Hammer/Chainfist, (Storm Shield if it's a Marshal), Bionics. You clock in at around 200 points and, while it's not Lysander, it'll generally take a more expensive <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to beat you in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Command Squad-wise Terminators are good and while power armour command squads can be made to work they suffer from having to have an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> dude tag along. Elites is Terminators (both versions) and Techmarines, there's only one Troops choice, Fast Attack is Stormtalons and Typhoons and Heavy Support is pretty meh <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>. Trilaspredators and Vindicators aren't my cup of tea.<br /> <br /> 4. Poorly, but part of that is due to Games Workshop hating us and releasing a 6th ed <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ladened with nerfs, while giving us a single buff (BS5 Venerable Dreadnoughts).<br /> <br /> As a closing statement, ADAMANTINE MANTLE DOES NOT GIVE ETERNAL WARRIOR. READ THE CODEX ALREADY YOU SLACKERS!!! ARGH! (Obviously not aimed at <span class="glossaryitem" onmouseover='gp(280);'>OP</span>)]]></description>
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				<pubDate><![CDATA[Thu, 6 Jun 2013 23:09:22]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ffd62613006b80514812f120ce60ef5b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531425/5699647.page"><b>Angry Marine wrote:</b></a><br/>I am starting a new Black Templars army. I have the following:<br /> Two Terminator Chaplains<br /> Three Tactical Squad Boxes<br /> A Black Reach Space Marine Half<br /> A Devastator Box<br /> Two Rhinos<br /> A Box of Sword Brethren<br /> <br /> Next on my buy list is the required Emperor's Chapion and a few Upgrade Pack boxes. <br /> <br /> <br /> I wanted to know a few things about Black Templars:<br /> 1. Are Sword Brethren good?<br /> 2. I know you can field Scouts within Marine Tactical Squads. Is this a good thing?<br /> 3. What are the best 1-2 options in each slot (bar Troops, there is only Marines there I guess)?<br /> 4. Overall how has the Codex held up?</div></blockquote><br /> <br /> First of all, welcome to the Eternal Crusade, brother!<br /> <br /> Now to answer your questions:<br /> 1) Nope. Unfortunately rule of cool doesn't help. However, I have recently been thinking about using them as a infiltrating <span class="glossaryitem" onmouseover='gp(482);'>AT</span> unit. But I wouldn't hold to that.<br /> 2) Oh God yes. Neophyte meat-shields have saved my arse more times than I care to mention. I give them Shotguns for better overwatch and I don't miss them as much when the get KIA in assault.<br /> 3) = <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:Master of Sanctity. This guy can be a absolutely brutal beat-stick. Give him a pistol for his Crozius to get him +1A, Terminator Armour/ Honours is a must.As is the Adamantine Mantle<br /> Elites: Sword Brethren Tactical Terminators. 2x Assault Cannons/Cyclones is evil. Especially with Tank Hunters<br /> Fast Attack: I'm not sure here, I've never really used them.<br /> Heavy Support: Vindicator with <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>. Followed by a Predator Annihilator with <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>.<br /> 4) People dismiss it because it is old. That just allows you some better toys than they have e.g Blessed Hull, <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> etc. Also due to the Crusader Squads ability to take <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> as dedicated transport, you can field a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> heavy list. People don't expect that, trust me.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 10:54:26]]> GMT</pubDate>
				<author><![CDATA[ The Crusader]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ <br /> 1. Are Sword Brethren good?<br /> Yes but they require a landraider to reliably reach their targets<br /> <br /> 2. I know you can field Scouts within Marine Tactical Squads. Is this a good thing?<br /> Yes, it allows you to start taking wounds on less important guys<br /> <br /> 3. What are the best 1-2 options in each slot (bar Troops, there is only Marines there I guess)?<br /> The codex has strong land speeders, assault marines, terminators and vindicators. <br /> <br /> 4. Overall how has the Codex held up?<br /> It's still quite powerful in the right hands. It's no army for noobies, but learn the army and you will win most games. Don't get discouraged. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 17:48:22]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>About Black Templars...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/474edf42971cbc5db57b16354e67a742.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/531425/5711547.page"><b>juraigamer wrote:</b></a><br/><br /> 1. Are Sword Brethren good?<br /> Yes but they require a landraider to reliably reach their targets<br /> </div></blockquote><br /> <br /> Hate to be that guy, but if you're taking a Land Raider you might as well just take normal Crusaders in it, they're scoring and can get meatshields. You don't lose much damage and in return gain scoring.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 18:01:36]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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