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		<title><![CDATA[Latest posts for the thread "Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?"]]></description>
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				<title>Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?</title>
				<description><![CDATA[ I'm sure this is a silly question, but pump wagons have the random movement attribute and a Movement characteristic of <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>. Random movement dictates you use this movement characteristic for all pursuits, overruns, etc.<br /> <br /> You can buy an upgrade for your wagons, outriggas, which increases your movement from <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> (stock) to <span class="glossaryitem" onmouseover='gp(2);'>3D6</span>. Thus you can overrun/pursue <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> per the random movement rules.<br /> <br /> Pump wagons also have a special rule called "pump harder"  that gives you +1D6 to your movement and more or less saying if you throw two  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> 's while moving you will scatter and reroll the # of <span class="glossaryitem" onmouseover='gp(24);'>d6</span> you used to move (likely increasing distance).<br /> <br /> <br /> I was first under impression you could "pump harder" in pursuit, or overruns. Then did some googling and found some people saying you could not, but I could not find a cited rule or anything like that so was curious what was stopping it?<br /> <br /> players of my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> also seem to believe you could pump harder the same as I but I want to make sure I'm doing it right!<br /> <br /> So assuming you CAN pump harder in a pursuit, what if you pump too hard and roll double 1s? do you auto catch the fleeing unit as you rolled high enough, and then scatter a different direction with a reroll? unsure how they interact.<br /> <br /> <br /> Thanks!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 16:18:23]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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				<title>Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?</title>
				<description><![CDATA[ You declare Pump Harder Ladz before you move.  Its not used in pursuit and overrun.  Just like the Movement banner or any spell that increases your movement is not used for pursuit and overrun. <br /> <br /> For pursuit and overruns the rules state that  you use the Random Movement. Which is <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> unless you have the Out-rigga and it increases the random movement to <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 17:01:48]]> GMT</pubDate>
				<author><![CDATA[ Artee]]></author>
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				<title>Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?</title>
				<description><![CDATA[ I'm just curious as to what precedent is set to explain why to my mates? Was there a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> or does it just explain in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> and I've just overlooked it?]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 19:18:22]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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				<title>Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?</title>
				<description><![CDATA[ Its under random movement. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 19:25:52]]> GMT</pubDate>
				<author><![CDATA[ Artee]]></author>
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				<title>Pump wagons, Out Riggas and Pursuit, 3D6 or 4D6?</title>
				<description><![CDATA[ I just re-read that entire section in my book and don't see it addressed at all. It just says that the random movement that you you move, is what you use for pursuit. so my question I guess is what constitutes movement in this game? ughhh<br /> <br /> O&G book states that before moving the pump wagon <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> (had a more vet player than myself look at it and he said it didn't mention anything about movement "phase" movement, just before you make a movement)... does a pursuit or ovverrun, or flee constitute a "movement" that you can "pump harder" before?<br /> <br /> Sorry I'm not trying to be obtuse it was just a really odd scenario in a tournament. I rolled <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> pursuit a 500 point <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 mage with my wagon, while pumping harder (the 4th die proved to not matter as he flubbed his swiftstride roll hard and my <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> would of caught him easily), but then as I pumped harder and 2 of my dice were 1's, I had to reroll and scatter, which ended up being 18" off my own board edge to re enter game next turn instead of in a nice juicy spot to be counter charged by a chariot... It was a really weird situation, and I am the newbie around so I'm always conceding to the vets and thats how they   felt it worked as well but I don't want us all to just be wrong, and playing wrong, ya know.]]></description>
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				<pubDate><![CDATA[Fri, 7 Jun 2013 19:36:19]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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