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		<title><![CDATA[Latest posts for the thread "My List Building Etiquette/Style"]]></title>
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				<title>My List Building Etiquette/Style</title>
				<description><![CDATA[ I was wondering what everyone thinks of the list building Strategy I have come up. My local Meta likes it and has started to use it when possible and it has created some pretty balanced list and games.<br /> <br /> Basically I use the standard 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Troops, but before I go beyond that I make sure I also have 1 Elite, 1 Fast Attack and one Heavy Support. I have also started making sure I have at least one Scoring Unit per 500 points. This is only a Etiquette, if for example if you don’t have any Elite Units, that’s ok. We are not forcing everyone to do this, but most of us like it.<br /> <br /> This makes my lists look like this for one of our normal 2,000 point games. [Example: My Space Wolves]<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1 [Rune Priest]<br /> Elite: 1 [Wolf Scouts]<br /> Troops: 4 [Grey Hunters x4]<br /> Fast Attack: 1 [Land Speeders]<br /> Heavy Support: 1 [Long Fangs\<br /> <br /> So far it has worked well, if not causing myself a major pain not taking exactly what I want on every list.<br /> <br /> So what do you think?<br /> And what would you call it?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 17:28:26]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ Sounds intresting...<br /> I think I'll try it in game or two, thanks! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 18:36:27]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ I never understood the reason behind such choices, to be honest... why force yourself to use weak units when you can avoid it? Maybe it's just me, but i always try to squeeze the most competitive list i can out of a codex...]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 21:54:01]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5727067.page"><b>Teschio wrote:</b></a><br/>I never understood the reason behind such choices, to be honest... why force yourself to use weak units when you can avoid it? Maybe it's just me, but i always try to squeeze the most competitive list i can out of a codex...</div></blockquote><br /> <br /> This is completely off-topic. The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> obviously wants some criticism on fun, balanced ways to make lists, not the best way to make his opponents cry.<br /> <br /> I don't believe that example list you gave is actually 2000pts. Give a real example.<br /> <br /> Now, I will say that of my two codices, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and Daemons, this would only really be possible with one of them, Daemons.<br /> For <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, I think there are several problems, namely, that my Troop choices are generalists. They can get Str7 Rending guns, but it's only 24". How will I effectively deal with an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Tank list without my Psyflemen? I really need at least two of them, and would prefer three. But before I get to three Heavies, I'll need two elites, right? So I take an assassin....and then I'm stuck, because at this point, I'm at 4 Troops (for 2000pts), two heavies, one elite, one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, one fast, and I have 1600pts. I still need an elite and a fast, and there's no way <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can effectively fit that into 400pts. Sure, I could take a Solodin...but who wants to do that? Seems like a waste, and now I'm being forced into building my list in ways I don't want, just to do funny things with the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 22:30:53]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5727067.page"><b>Teschio wrote:</b></a><br/>I never understood the reason behind such choices, to be honest... why force yourself to use weak units when you can avoid it? Maybe it's just me, but i always try to squeeze the most competitive list i can out of a codex...</div></blockquote><br /> Actually within my local Meta this has proven to be quite competitive. Of course if you are talking about specific units I don’t know what to say.<br /> When I play my Loganwing or a Deathwing list I am of course taking Terminators. If I take Space Marines I will take Pedro and replace one of Troop Choices with something else as now my Sternguard is now scoring.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 22:58:18]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ I'm very much in favour of how <span class="glossaryitem" onmouseover='gp(280);'>OP</span> makes his lists.<br /> <br /> As an Ork player though, I have to use what works in order to survive. I don't have the luxury of adding further restrictions to my army on top of the overall weakness of the Ork codex.<br /> <br /> I would however apply restrictions like this willingly if I knew the opponent was doing the same thing.]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 23:08:32]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6cf127ed9c7ebf1b5e207d59eec302f9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5727374.page"><b>Dakkamite wrote:</b></a><br/>I'm very much in favour of how <span class="glossaryitem" onmouseover='gp(280);'>OP</span> makes his lists.<br /> <br /> As an Ork player though, I have to use what works in order to survive. I don't have the luxury of adding further restrictions to my army on top of the overall weakness of the Ork codex. </div></blockquote><br /> That’s why we are making it an optional thing, not mandatory. <br /> <br /> <blockquote class="uncited"><div>I would however apply restrictions like this willingly if I knew the opponent was doing the same thing.</div></blockquote><br /> That’s when it works best. Though I would love to a Major Tournament use this.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here is a list using the building Strategy/Etiquette came up with.<br /> <br /> <b>Rune Priest in Power Armour, </b>150 pts (Bolt Pistol; Runic Weapon; Master of Runes; Psyker (Mastery Level 2); Warlord; 6E Psychic Disciplines: Biomancy; Divination; Telekinesis)<br /> <b>Long Fangs Pack, </b>170 pts (Close Combat Weapon x5; Heavy Bolter x1; Lascannon x2; Missile Launcher x2)<br /> 1x Pack Leader (Close Combat Weapon; Flamer x1)<br /> <b>Aegis Defence Lines</b>, 100 pts<br /> 1x Gun Emplacement (Quad-gun)<br /> <br /> <b>Grey Hunters Pack, </b>225 pts (Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)<br /> 1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)<br /> 1x Grey Hunter w/ Power Fist (Wolf Standard; Bolt Pistol; Boltgun; Power Fist)<br /> <br /> <b>Grey Hunters Pack</b>, 225 pts (Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)<br /> 1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)<br /> 1x Grey Hunter w/ Power Fist (Wolf Standard; Bolt Pistol; Boltgun; Power Fist)<br /> <br /> <b>Grey Hunters Pack, </b>205 pts (Wolf Standard; Bolt Pistol x8; Boltgun x7; Close Combat Weapon x8; Flamer x2; Plasma Pistol; Power Sword)<br /> 1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)<br /> <br /> <b>Grey Hunters Pack, </b>205 pts (Wolf Standard; Bolt Pistol x8; Boltgun x7; Close Combat Weapon x8; Flamer x2; Plasma Pistol; Power Sword)<br /> 1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)<br /> <b>Land Speeder Squadron, </b>270 pts (Land Speeder x3; Fast); Heavy Bolter x3; Typhoon Missile Launcher x3)<br /> <br /> <b>Wolf Guard Pack, </b>280 pts<br /> 1x Wolf Guard in Power Armour (Armour; Power Sword x1; Storm Shield x1) [With Flamer Grey Hunters]<br /> 1x Wolf Guard in Power Armour (Storm Shield x1; Thunder Hammer x1) [With Flamer Grey Hunters]<br /> 2x Wolf Guard in Power Armour (Frost Blade x1; Plasma Pistol x1) [With Plasma Grey Hunters]<br /> 1x Wolf Guard in Terminator Armour (Storm Bolter; Power Sword; Cyclone Missile Launcher) [With Long Fangs]<br /> <br /> <b>Lone Wolf w/ Mark of the Wulfen, </b>85 pts (Close Combat Weapon; Storm Shield)<br /> 2x Fenrisian Wolf<br /> <br /> <b>Lone Wolf w/ Mark of the Wulfen, </b>85 pts (Close Combat Weapon; Storm Shield)<br /> 2x Fenrisian Wolf<br /> <br /> <b>Composition Report:</b><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: </b>1<br /> <b>Elite: </b>3<br /> <b>Troops: 4</b><br /> <b>Fast:</b> 1<br /> <b>Heavy: </b>1<br /> <b>Fort: </b>1<br /> <br /> Total Roster Cost: 2000<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Jun 2013 23:13:05]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ You know, the real question here is: why? Do you think this list building restriction helps making "balanced" lists? (actually, i never understood what some people mean with "balanced": i think a list is balanced if it's optimized to deal with a lot of different threats, even if this means spamming some units, some other people think "balanced" means "with a lot of different, inefficient units to provide some variety". Which doesn't guarantee the list is optimized, sometimes it just makes it weaker versus more potential threats... but we are <span class="glossaryitem" onmouseover='gp(415);'>OT</span> here).<br /> <br /> The real problem with this system is that some armies are extremely penalized by it (<span class="glossaryitem" onmouseover='gp(69);'>IG</span> doesn't have a single decent Elite choices, or <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> don't have a decent <span class="glossaryitem" onmouseover='gp(35);'>FA</span> unit if you don't want to sell a kidney for a Stormraven, for example), while others don't suffer at all (most highly competitive Tau lists <i>already  </i>follow this "restriction", for example). A simple, generalized rule like this is not enough to guarantee "friendly" games.<br /> <br /> I must admit i have a competitive nature, but i really don't understand why someone should castrate himself. Expecially with a system that often increases the gap between armies instead of reducing it.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 00:06:12]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5727594.page"><b>Teschio wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(305);'>GKs</span> don't have a decent <span class="glossaryitem" onmouseover='gp(35);'>FA</span> unit if you don't want a Stormraven</div></blockquote><br /> Wait, what? We get interceptors. Are you saying interceptors are not a decent unit?]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 00:11:11]]> GMT</pubDate>
				<author><![CDATA[ Rihgu]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5727612.page"><b>Rihgu wrote:</b></a><br/>Wait, what? We get interceptors. Are you saying interceptors are not a decent unit?</div></blockquote><br /> <br /> They would be a decent unit if they were in another codex, maybe. <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> simply have stronger things. They cost too much compared to Strike Squads, they are exactly the same except for mobility (and an Inquisitor with Communion and servoskulls makes up for that wonderfully), and they are not a scoring unit. There must be a reason if not a single highly competitive <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list (the ones you see in major tournaments) uses them, after all...]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 00:23:01]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ Once more, this is an Etiquette, if for some reason cant or don’t want to that’s fine.<br /> <br /> The main reason I started to do this is when 6th came out, we did this for 6 months to make sure there was a variety units out there to learn as many of the rules possible. Every month we were to use a different list and if you had it a different army. It was also a good learning experience and fum.<br /> After the<i> “Lets Learn 6th Edition Campaign”</i> was over some e of like this and started to use it normaly and we enjoy it. We also like the fact we see units not being played that normally are not. The one Ork player started using his Helicopters and I pulled my Land Speeders off the shelf. Those turned out some of the more fun games with Choppers dog-fighting the Land Speeders.<br /> It also got rid of the SPAM and we now are playing <b>“Objectives” </b>rather than <b>“Clear the Board.”</b><br /> <br /> All I can say is give it a try a few times with another player and see of your play style changes for those friendly games.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 00:23:50]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5727661.page"><b>Anpu42 wrote:</b></a><br/>Once more, this is an Etiquette, if for some reason cant or don’t want to that’s fine.<br /> <br /> The main reason I started to do this is when 6th came out, we did this for 6 months to make sure there was a variety units out there to learn as many of the rules possible. Every month we were to use a different list and if you had it a different army. It was also a good learning experience and fum.<br /> After the<i> “Lets Learn 6th Edition Campaign”</i> was over some e of like this and started to use it normaly and we enjoy it. We also like the fact we see units not being played that normally are not. The one Ork player started using his Helicopters and I pulled my Land Speeders off the shelf. Those turned out some of the more fun games with Choppers dog-fighting the Land Speeders.<br /> It also got rid of the SPAM and we now are playing <b>“Objectives” </b>rather than <b>“Clear the Board.”</b><br /> <br /> All I can say is give it a try a few times with another player and see of your play style changes for those friendly games.<br /> </div></blockquote><br /> <br /> See, if you say "we make lists with different units to try them", it's perfectly fine. The problem is, with the limitations you suggest some armies are not even slightly touched (Tau just to name one of those i use, but others as well), while others are crippled. Every set of limitation just creates a different metagame, sometimes limitations reduce the gap that is physiological between different armies, sometimes they increase it. In this case, they increase it. Most of the highly competitive armies right now are not touched by them or they need to make minimal changes, while other, weaker armies have no chance to win because they already find it hard to field competitive choices, limitations just eliminate what little chances they have.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 01:29:32]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ This strategy is flawed. Most armies have a weak slot. Just build your list troops first then think how to kill tanks and infantry, you don't have to fool every <span class="glossaryitem" onmouseover='gp(187);'>foc</span> slot]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 01:41:14]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5727805.page"><b>Teschio wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5727661.page"><b>Anpu42 wrote:</b></a><br/>Once more, this is an Etiquette, if for some reason cant or don’t want to that’s fine.<br /> <br /> The main reason I started to do this is when 6th came out, we did this for 6 months to make sure there was a variety units out there to learn as many of the rules possible. Every month we were to use a different list and if you had it a different army. It was also a good learning experience and fum.<br /> After the<i> “Lets Learn 6th Edition Campaign”</i> was over some e of like this and started to use it normaly and we enjoy it. We also like the fact we see units not being played that normally are not. The one Ork player started using his Helicopters and I pulled my Land Speeders off the shelf. Those turned out some of the more fun games with Choppers dog-fighting the Land Speeders.<br /> It also got rid of the SPAM and we now are playing <b>“Objectives” </b>rather than <b>“Clear the Board.”</b><br /> <br /> All I can say is give it a try a few times with another player and see of your play style changes for those friendly games.<br /> </div></blockquote><br /> <br /> See, if you say &quot;we make lists with different units to try them&quot;, it's perfectly fine. The problem is, with the limitations you suggest some armies are not even slightly touched (Tau just to name one of those i use, but others as well), while others are crippled. Every set of limitation just creates a different metagame, sometimes limitations reduce the gap that is physiological between different armies, sometimes they increase it. In this case, they increase it. Most of the highly competitive armies right now are not touched by them or they need to make minimal changes, while other, weaker armies have no chance to win because they already find it hard to field competitive choices, limitations just eliminate what little chances they have.</div></blockquote><br /> Yes, I agree that there ary many, many Meta's that this would be bad with, but I personly think that all armies would be screwd if both players use this.<br /> We have been duing well with:<br /> &gt;Blood Angels<br /> &gt;Dark Angels<br /> &gt;Grey Knights<br /> &gt;Guard [Though I have been force to play Vet Armies]<br /> &gt;Orks<br /> &gt;Space Marines<br /> &gt;Space Wolves<br /> &gt;Tyranids]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 01:48:17]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5727845.page"><b>Anpu42 wrote:</b></a><br/><br /> Yes, I agree that there ary many, many Meta's that this would be bad with, but I personly think that all armies would be screwd if both players use this.<br /> We have been duing well with:<br /> &gt;Blood Angels<br /> &gt;Dark Angels<br /> &gt;Grey Knights<br /> &gt;Guard [Though I have been force to play Vet Armies]<br /> &gt;Orks<br /> &gt;Space Marines<br /> &gt;Space Wolves<br /> &gt;Tyranids</div></blockquote><br /> <br /> With <span class="glossaryitem" onmouseover='gp(132);'>tyrs</span>, for example, a REALLY competitive list fields 4 scoring units, 3 elites,one or two <span class="glossaryitem" onmouseover='gp(35);'>FAs</span> and at least a <span class="glossaryitem" onmouseover='gp(57);'>HS</span>. So it fits your restrictions perfectly. But it's the exact same army i will play with no restrictions at all! Obviously this would be a big advantage over armies that get screwed by these limitations... see, this limits don't affect all armies. Some are crippled, some are untouched. And be thankful none of your friends play Tau: they are one of the strongest armies right now, and most  Tau lists are completely untouched by these limits =&gt; practically unbeatable.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 02:35:03]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5727955.page"><b>Teschio wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5727845.page"><b>Anpu42 wrote:</b></a><br/><br /> Yes, I agree that there ary many, many Meta's that this would be bad with, but I personly think that all armies would be screwd if both players use this.<br /> We have been duing well with:<br /> &gt;Blood Angels<br /> &gt;Dark Angels<br /> &gt;Grey Knights<br /> &gt;Guard [Though I have been force to play Vet Armies]<br /> &gt;Orks<br /> &gt;Space Marines<br /> &gt;Space Wolves<br /> &gt;Tyranids</div></blockquote><br /> <br /> With <span class="glossaryitem" onmouseover='gp(132);'>tyrs</span>, for example, a REALLY competitive list fields 4 scoring units, 3 elites,one or two <span class="glossaryitem" onmouseover='gp(35);'>FAs</span> and at least a <span class="glossaryitem" onmouseover='gp(57);'>HS</span>. So it fits your restrictions perfectly. But it's the exact same army i will play with no restrictions at all! Obviously this would be a big advantage over armies that get screwed by these limitations... see, this limits don't affect all armies. Some are crippled, some are untouched. And be thankful none of your friends play Tau: they are one of the strongest armies right now, and most  Tau lists are completely untouched by these limits =&gt; practically unbeatable.</div></blockquote><br /> So what's the Issue or am I reading you wrong?]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 02:38:53]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ The issue is: if your aim is to create more balance between list, you are going the wrong way. Some armies are completely untouched by these limitations (meaning that most competitive lists <i>already</i> follow them without knowing them), while others are severely crippled by them because they need to field sub-par units. Instead of reducing the gap between armies, you are effectively increasing it. Your misake is to think these limitations hurt every army in the same way. They don't. I can write you 10 ultra-competitive lists that are only slightly touched by them, or even not touched at all, with armies like Tau, <span class="glossaryitem" onmouseover='gp(132);'>Tyrs</span>, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, Eldar, etc. While having to write things like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with Elites or <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> with <span class="glossaryitem" onmouseover='gp(35);'>FA</span> while keeping the same competitivity level is impossible.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 02:50:52]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ The thing is we did not plan on creating this “Balance” it just sort of happened. We found we liked it so I thought I would just pass it on.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 02:57:34]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ Seems fun to me!]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 03:17:46]]> GMT</pubDate>
				<author><![CDATA[ High Emperor Aggron]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ As the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> pretty clearly said, all of this is not completely necessary. ("if you don’t have any Elite Units, that’s ok")<br /> <br /> I believe he's just trying to make simple way to create a solid core for your armies, that can be tailored further.<br /> <br /> And where does it say that you must have as many <span class="glossaryitem" onmouseover='gp(35);'>FA</span> as Elites for example? Nowhere, he just wants to make sure that if possible he wouldn't ignore Fast Attack completely.<br /> <br /> As the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> has said several times, this really isn't some must-have holy rule from the Satan himself, but an easy way to ensure that you haven't forgotten something important and thus made too unbalanced list.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 07:28:02]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dae95c1d89807594606455cf1a04c247.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5728582.page"><b>soomemafia wrote:</b></a><br/>As the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> has said several times, this really isn't some must-have holy rule from the Satan himself, but an easy way to ensure that you haven't forgotten something important and thus made too unbalanced list.</div></blockquote><br /> <br /> Ok, i tried to understand what this means, but i really can't... do you think a list is "balanced" if you take different units? "Balance" is not a synonym of "variety", you know... there are extremely unbalanced lists (meaning: lists that are not optimized to deal with different types of enemies) that use a lot of different units, and extremely balanced lists that just spam what's stronger in a codex. This is not always true, but it happens. Balance and performance have nothing to do with slots used.<br /> <br /> What you should consider when building a list is not something like "do i have enough <span class="glossaryitem" onmouseover='gp(35);'>FA</span> units?", it should be "how do i deal with hordes", "what can i do versus flyers spam", "do i have enough anti-tank weapons", "do i have a chance vs massive <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> units", "are my scoring units mobile/resistent/numerous enough to claim objectives", "what is my answer to fast assault units" etc. THIS makes a balanced list, not having units from every compartment. Some ultra-competitive armies totally ignore one compartment, and this doesn't make them unbalanced. If you think that a competitive list should necessarily contain a lot of different units to be balanced, we are not playing the same game here.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 11:03:02]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5728988.page"><b>Teschio wrote:</b></a><br/>Ok, i tried to understand what this means, but i really can't... do you think a list is "balanced" if you take different units? "Balance" is not a synonym of "variety", you know... there are extremely unbalanced lists (meaning: lists that are not optimized to deal with different types of enemies) that use a lot of different units, and extremely balanced lists that just spam what's stronger in a codex. This is not always true, but it happens. Balance and performance have nothing to do with slots used.<br /> <br /> What you should consider when building a list is not something like "do i have enough <span class="glossaryitem" onmouseover='gp(35);'>FA</span> units?", it should be "how do i deal with hordes", "what can i do versus flyers spam", "do i have enough anti-tank weapons", "do i have a chance vs massive <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> units", "are my scoring units mobile/resistent/numerous enough to claim objectives", "what is my answer to fast assault units" etc. THIS makes a balanced list, not having units from every compartment. Some ultra-competitive armies totally ignore one compartment, and this doesn't make them unbalanced. If you think that a competitive list should necessarily contain a lot of different units to be balanced, we are not playing the same game here.</div></blockquote><br /> As one of my fellow players put it; “Overspecialization Breeds in Weakness”.<br /> <br /> I have seen many a list torn apart be having just one thing as their focus, look at the ALL Assault Armies; they are fun to play, but takes real skill to win with. Gunlines are doing well in 6th, but a good Pod Drop or a trio of Helldrakes can make this a useless strategy.<br /> <br /> The other thing comes from this:<br /> Our local Meta has developed into a “Take on All Comers” Meta. I don’t know what I am facing until about 10 min before the game normally and the same goes with my opponent. So I can’t go “Am I facing a Horde”” or “Do “I have enough Anti-Air?” until we roll to se what mission we are playing.<br /> Now we know each others armies real well and I know if I am fighting Nids or Orks I am dealing with a Horde Army and Marines I don’t have to worry about AV14 as I am the only one with Land Raiders.<br /> This set up also means it’s hard to make a SPAM list, so that is not a problem.<br /> I also have a 1 in 3 chance that my Fast Attack or Heavy Support becoming a Scoring unit, giving me 5+ Scoring Units, 6+ if I run a Pedro/Sternguard List.<br /> <br /> How would build a list if you knew this was how the list were being built?<br /> How do you build your Blind “Take on All Comers” List?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 12:51:33]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729311.page"><b>Anpu42 wrote:</b></a><br/><br /> How would build a list if you knew this was how the list were being built?<br /> How do you build your Blind “Take on All Comers” List?<br /> </div></blockquote><br /> <br /> I like your idea, and use that basic philosophy when making my own lists.  While not a hard and fast rule, taking something from every <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot lends itself to a balanced <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.  It is worth considering that what battlefield role a units fills is often not the same as it's slot suggests.  So when putting together a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, you need to keep the jobs you need done first and foremost in your mind.  As a Ultramarine player, I have the luxury of being able to swap weapons on a lot of different platforms to do what I need them to do.  Not every codex can do that.<br /> <br /> As for how I make my blind <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists (which is every list I build)<br /> <br /> Start with core <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>+2xTroops<br /> Add units I want to use<br /> Add units to fill the roles not covered with the fun stuff.<br /> <br /> There is a sort of tiered internal checklist that I tick off as I'm building.<br /> <br /> Tier 1, not optional:  Does this list conform to the rules?<br /> Tier 2, optional, but strongly encouraged:  Is this a viable list?  Do I have ways of dealing with flyers/heavy armor/hordes/etc?<br /> Tier 3, Things I like, but aren't required.  Do I have something from ever <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot?  Fresh paint on the table?  Units I've not fielded in a while?  Some new trick?<br /> <br /> While 3rd in priority, third tier stuff often drives what goes in my list.  The issue is that I generally have more stuff in that bracket then I have points in my list, so some gets set aside for the next game.  I would <b>like</b> to include as much tier 3 stuff as I can, I <b>should</b> have tier 2 covered, and I <b>must</b> follow tier 1.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 13:32:17]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b5399245875a7de8dfd63fbbd340085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729430.page"><b>Nevelon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729311.page"><b>Anpu42 wrote:</b></a><br/><br /> How would build a list if you knew this was how the list were being built?<br /> How do you build your Blind “Take on All Comers” List?<br /> </div></blockquote><br /> <br /> I like your idea, and use that basic philosophy when making my own lists.  While not a hard and fast rule, taking something from every <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot lends itself to a balanced <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.  It is worth considering that what battlefield role a units fills is often not the same as it's slot suggests.  So when putting together a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, you need to keep the jobs you need done first and foremost in your mind.  As a Ultramarine player, I have the luxury of being able to swap weapons on a lot of different platforms to do what I need them to do.  Not every codex can do that.<br /> <br /> As for how I make my blind <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists (which is every list I build)<br /> <br /> Start with core <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>+2xTroops<br /> Add units I want to use<br /> Add units to fill the roles not covered with the fun stuff.<br /> <br /> There is a sort of tiered internal checklist that I tick off as I'm building.<br /> <br /> Tier 1, not optional:  Does this list conform to the rules?<br /> Tier 2, optional, but strongly encouraged:  Is this a viable list?  Do I have ways of dealing with flyers/heavy armor/hordes/etc?<br /> Tier 3, Things I like, but aren't required.  Do I have something from ever <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot?  Fresh paint on the table?  Units I've not fielded in a while?  Some new trick?<br /> <br /> While 3rd in priority, third tier stuff often drives what goes in my list.  The issue is that I generally have more stuff in that bracket then I have points in my list, so some gets set aside for the next game.  I would <b>like</b> to include as much tier 3 stuff as I can, I <b>should</b> have tier 2 covered, and I <b>must</b> follow tier 1.<br /> </div></blockquote><br /> I tend to Take the Units I Want before the Units I Need after fulfilling the Core, but that has more to do with I prefer “Fluff/Fun List” above “Competitive List” most of the time.<br /> The great thing about this List Building Style is more often than not I get a reasonably “Competitive list”.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 13:44:13]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729311.page"><b>Anpu42 wrote:</b></a><br/>As one of my fellow players put it; “Overspecialization Breeds in Weakness”.<br /> <br /> I have seen many a list torn apart be having just one thing as their focus, look at the ALL Assault Armies; they are fun to play, but takes real skill to win with. Gunlines are doing well in 6th, but a good Pod Drop or a trio of Helldrakes can make this a useless strategy.<br /> <br /> The other thing comes from this:<br /> Our local Meta has developed into a “Take on All Comers” Meta. I don’t know what I am facing until about 10 min before the game normally and the same goes with my opponent. So I can’t go “Am I facing a Horde”” or “Do “I have enough Anti-Air?” until we roll to se what mission we are playing.<br /> Now we know each others armies real well and I know if I am fighting Nids or Orks I am dealing with a Horde Army and Marines I don’t have to worry about AV14 as I am the only one with Land Raiders.<br /> This set up also means it’s hard to make a SPAM list, so that is not a problem.<br /> I also have a 1 in 3 chance that my Fast Attack or Heavy Support becoming a Scoring unit, giving me 5+ Scoring Units, 6+ if I run a Pedro/Sternguard List.<br /> <br /> How would build a list if you knew this was how the list were being built?<br /> How do you build your Blind “Take on All Comers” List?<br /> </div></blockquote><br /> <br /> Overspecialization may very well result in weakness. The trick is to use units that are good at more than one thing. Take the new Eldars, for example: a Wave Serpent has excellent saturation (anti-horde, and saturation helps vs <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> too, while <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> will die with shuricatapults), it's mobile and allows troops to survive/reach objectives, can double as a decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span> source, can take care of lighter vehicles, can run from fast assault units until you have gunned them down, and with holo-fields it's quite survivable as well. Therefore, spamming them takes care of multiple problems at one. You need something for heavy tanks (which means a few Bright Lances here and there, i particularly like units of 2 war walkers with dual lance, that with a Farseer's Guide can double as good <span class="glossaryitem" onmouseover='gp(805);'>AA</span> too). Some Fire Dragons, also on Serpent, can be effective too. See, the difference is that you say "i need to take a Heavy Support unit so my list will be balanced", i say "i need to take something that can reduce my list's weakness versus a specific kind of unit". I don't care which slot it is, i care what a unit <i>does</i>.<br /> <br /> That said, every list has its weaknesses, the trick is to reduce them as much as possible, and to know your meta: i don't care if my list autoloses vs a certain enemy, as long as this enemy is rarely seen on table and the list itself is strong enough to win versus most of the things i will normally face. In my opinion, this is the best way to build a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list: being mainly a tornament player, i ALWAYS build <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists... i can't, for example, build a list without <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, because i know my meta is flyer intensive and i would lose too many games. You say you don't have to worry about AV14 while i do, because i have no idea what i will face... my lists have to be ready for anything. If you want to build a <i>real </i><span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, stop thinking about slots and start thinking about potential threats and how to deal with them.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 13:52:21]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ I like this approach, because it should tend to limit "spam" lists.  I don't think it is about "balance" - choosing to use different units can inject some interest and variety into the game.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 13:55:31]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ I am in favour of this type of list building restrictions for local clubs. Unfortunately there are far too many <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> players who turn up to my local game nights with top tier tournament forces and try to table you in first 2 turns. Anything that pushes for a more balanced approach for army lists rather than a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> mentality is good in my eyes.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 13:56:47]]> GMT</pubDate>
				<author><![CDATA[ Gandohar]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729465.page"><b>Anpu42 wrote:</b></a><br/>The great thing about this List Building Style is more often than not I get a reasonably “Competitive list”.<br /> </div></blockquote><br /> The word i don't really like is "reasonably". It may just be me, or the fact that my environment is highly competitive (being mostly tournaments), but if a list is not the strongest thing i can squeeze out of a codex, i don't play it. Why should you limit yourself to <i>reasonably </i>competitive lists, when you can build <i>really </i>competitive ones? I never understood self-imposed limitations, and i guess i never will. Because what you are suggesting is not a way to build a balanced list, it's a limitation. Pure and simple.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 13:57:41]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5729500.page"><b>Teschio wrote:</b></a><br/>Said Stuff </div></blockquote><br /> I am sorry you feel you can’t build a competitive list this way.<br /> I have run <i>"<span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> List" </i>and <i>“Net Approved Competitive List” </i>to be honest they bore the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> out of me now.<br /> One of my favorite lists breaks every rule I now build with now [1,500 points of Spaces Wolves using only 13 Models]<br /> After 3 Decades of Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> my philosophy of playing has evolved to the point I just want to enjoy the game, so when something new comes up I try it and if it is fun I keep it up.<br /> I have found this List Etiquette/Style to be <b>FUN</b> for me and my group find it <b>FUN</b> and I was hoping others would find it<b> FUN</b>, what is so hard about that is it to understand.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:08:06]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5729521.page"><b>Teschio wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729465.page"><b>Anpu42 wrote:</b></a><br/>The great thing about this List Building Style is more often than not I get a reasonably “Competitive list”.<br /> </div></blockquote><br /> The word i don't really like is "reasonably". It may just be me, or the fact that my environment is highly competitive (being mostly tournaments), but if a list is not the strongest thing i can squeeze out of a codex, i don't play it. Why should you limit yourself to <i>reasonably </i>competitive lists, when you can build <i>really </i>competitive ones? I never understood self-imposed limitations, and i guess i never will. Because what you are suggesting is not a way to build a balanced list, it's a limitation. Pure and simple.</div></blockquote><br /> <br /> True.  At the same time, unless all the players at every tournament are exactly the same experience (and therefore the list makes the difference), a list incorporating different but not uncompetitive units played by a player who has a strategy to effectively use should be just as effective.  And, as the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> said, this was adopted by many players in his group.  I reckon this is a great way to get some variety in the lists.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:09:12]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729465.page"><b>Anpu42 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b5399245875a7de8dfd63fbbd340085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729430.page"><b>Nevelon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729311.page"><b>Anpu42 wrote:</b></a><br/><br /> How would build a list if you knew this was how the list were being built?<br /> How do you build your Blind “Take on All Comers” List?<br /> </div></blockquote><br /> <br /> I like your idea, and use that basic philosophy when making my own lists.  While not a hard and fast rule, taking something from every <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot lends itself to a balanced <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.  It is worth considering that what battlefield role a units fills is often not the same as it's slot suggests.  So when putting together a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, you need to keep the jobs you need done first and foremost in your mind.  As a Ultramarine player, I have the luxury of being able to swap weapons on a lot of different platforms to do what I need them to do.  Not every codex can do that.<br /> <br /> As for how I make my blind <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists (which is every list I build)<br /> <br /> Start with core <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>+2xTroops<br /> Add units I want to use<br /> Add units to fill the roles not covered with the fun stuff.<br /> <br /> There is a sort of tiered internal checklist that I tick off as I'm building.<br /> <br /> Tier 1, not optional:  Does this list conform to the rules?<br /> Tier 2, optional, but strongly encouraged:  Is this a viable list?  Do I have ways of dealing with flyers/heavy armor/hordes/etc?<br /> Tier 3, Things I like, but aren't required.  Do I have something from ever <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot?  Fresh paint on the table?  Units I've not fielded in a while?  Some new trick?<br /> <br /> While 3rd in priority, third tier stuff often drives what goes in my list.  The issue is that I generally have more stuff in that bracket then I have points in my list, so some gets set aside for the next game.  I would <b>like</b> to include as much tier 3 stuff as I can, I <b>should</b> have tier 2 covered, and I <b>must</b> follow tier 1.<br /> </div></blockquote><br /> I tend to Take the Units I Want before the Units I Need after fulfilling the Core, but that has more to do with I prefer “Fluff/Fun List” above “Competitive List” most of the time.<br /> The great thing about this List Building Style is more often than not I get a reasonably “Competitive list”.<br /> </div></blockquote><br /> <br /> You'll note that the order I build lists is not the same as which of my tiers is more important.  My rough draft lists are full of fun and pure preference.  But when refining a list, I err on the side of covering all my bases and building a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.  And sometimes that means that stuff gets trimmed.  I might want to field my new Cassius conversion, in my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (which is getting dusty and wants to see combat again) as well as experiment with a hurricane bolter ironclad walking across the table, but points are tight, so one gets left behind.  I'm too much of a gamer to bring something dysfunctional to the table.<br /> <br /> But I am a firm believer that everything can be used.  It's OK to use wacky or sub-par units.  And often fun and fluffy.  But you need to build an army to support them.  If you bring too many of them in one list, the whole thing just falls apart and you end up spending the day getting your teeth kicked in.  Which is not how I enjoy spending my very limited play time.  Fun, Fluffy, and Competitive are not mutually exclusive.<br /> <br /> If I end up with something that isn't a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list that I think will work on the table, I keep refining it.  On the flip side, if a list has no soul, butchers the fluff, and/or I think it would be boring to play, I work it over just as hard until I find something that will make for a fun game.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:10:43]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6b8c1c417885aa750a9ddcd2e111fc91.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729518.page"><b>Gandohar wrote:</b></a><br/>I am in favour of this type of list building restrictions for local clubs. Unfortunately there are far too many <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> players who turn up to my local game nights with top tier tournament forces and try to table you in first 2 turns. Anything that pushes for a more balanced approach for army lists rather than a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> mentality is good in my eyes.</div></blockquote><br /> I guess we have different ideas about what the word "balanced" means....i think a balanced list is a list that can face different enemies and be effective versus them. Sometimes this means a spam list, sometimes it doesn't. One thing is sure, "balance" and "variety" are two completely different things. Keeping the Eldar example, a list i think is quite competitive is spamming Wave Serpents plus some Fire Prisms and War Walkers. Counting bikes where i put the Farseer, this list uses only 4 types of units (bikes, serpents, prisms, <span class="glossaryitem" onmouseover='gp(477);'>ww</span>). Is it unbalanced? No it's not, because it has the potential to deal with a lot of different things.<br /> <br /> I admit i am close to what you call <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> mentality.., actually no, for me it's not about winning, i like to spend weeks optimizing a list, and when i test it i don't <i>want</i> to win easily, if i table you in 3 turns the test is useless. I want to face another top tier list and to have to sweat hard to beat it. I may be weird, but i think that using fluffy lists is a sort of lack of respect for your opponent: if i respect you, i try as hard as i can to beat you because i consider you a worthy opponent.<br /> <br /> Furthermore, you tend to forget the real problem here: these restrictions don't affect all armies in the same way, they cripple some and leave others unscathed. With Tau, for example, one of the list i use (which i think it's quite competitive) fits this restrictions perfectly. Which means that if versus a regular list i table it in 5 turns, versus a list crippled by these limitation it will take me 4 or even 3 turn to do it. This limitations don't reduce the gap, they increase it.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:11:44]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b5399245875a7de8dfd63fbbd340085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729574.page"><b>Nevelon wrote:</b></a><br/>You'll note that the order I build lists is not the same as which of my tiers is more important.  My rough draft lists are full of fun and pure preference.  But when refining a list, I err on the side of covering all my bases and building a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.  And sometimes that means that stuff gets trimmed.  I might want to field my new Cassius conversion, in my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (which is getting dusty and wants to see combat again) as well as experiment with a hurricane bolter ironclad walking across the table, but points are tight, so one gets left behind.  I'm too much of a gamer to bring something dysfunctional to the table. </div></blockquote><br /> This what I have spent the last year doing, dusting off stuff and giving it a chance to “Blow the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> out of Something”!<br /> <br /> <blockquote class="uncited"><div>But I am a firm believer that everything can be used.  It's OK to use wacky or sub-par units. And often fun and fluffy.  But you need to build an army to support them.  If you bring too many of them in one list, the whole thing just falls apart and you end up spending the day getting your teeth kicked in.  Which is not how I enjoy spending my very limited play time.  Fun, Fluffy, and Competitive are not mutually exclusive.</div></blockquote><br /> Yes! and I have been finding this Etiquette/Style is letting me support them.<br /> <br /> <blockquote class="uncited"><div>If I end up with something that isn't a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list that I think will work on the table, I keep refining it.  On the flip side, if a list has no soul, butchers the fluff, and/or I think it would be boring to play, I work it over just as hard until I find something that will make for a fun game.</div></blockquote><br /> I feel so much like this recently.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:19:12]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729564.page"><b>Anpu42 wrote:</b></a><br/>I have found this List Etiquette/Style to be <b>FUN</b> for me and my group find it <b>FUN</b> and I was hoping others would find it<b> FUN</b>, what is so hard about that is it to understand.<br /> </div></blockquote><br /> <br /> Absolutely nothing. The thing is, you didn't say "this is how i build a fun list". If you did, i wouldn't have answered to this topic. You used the word <i>strategy </i>in the topic title, and there is nothing strategic about limitations. Then, you said this system helps to build balanced list, while it does not. THIS is the point i object to. There is nothing strategic nor balancing in this system, it's just a bunch of limitations that often increase the gap instead of reducing it. If you want to play fluffy, there's nothing wrong with it. Just don't try to pass this as a list building strategy or as a way to have balanced lists, because it's not.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:25:14]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5729579.page"><b>Teschio wrote:</b></a><br/><br /> Furthermore, you tend to forget the real problem here: these restrictions don't affect all armies in the same way, they cripple some and leave others unscathed. With Tau, for example, one of the list i use (which i think it's quite competitive) fits this restrictions perfectly. Which means that if versus a regular list i table it in 5 turns, versus a list crippled by these limitation it will take me 4 or even 3 turn to do it. This limitations don't reduce the gap, they increase it.</div></blockquote><br /> I don't think the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is suggesting that you would "cripple" your list.  Rather that you select a different combination of units in order to promote some variety in the meta.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:25:44]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5729625.page"><b>MarkCron wrote:</b></a><br/>I don't think the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is suggesting that you would "cripple" your list.  Rather that you select a different combination of units in order to promote some variety in the meta.</div></blockquote><br /> He actually said<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5727845.page"><b>Anpu42 wrote:</b></a><br/>but I personly think that all armies would be screwd if both players use this.</div></blockquote><br /> <br /> And as i said, if the aim is to build fluffy lists or promote underused units, that's perfect. Just don't call it <i>strategy</i>, and don't claim it increases balance.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:30:33]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5729579.page"><b>Teschio wrote:</b></a><br/>I guess we have different ideas about what the word "balanced" means....i think a balanced list is a list that can face different enemies and be effective versus them. Sometimes this means a spam list, sometimes it doesn't. One thing is sure, "balance" and "variety" are two completely different things.</div></blockquote><br /> Not Necessarily<br /> Take a look at the list I posted.<br /> I have my Rune Priest and Long Fangs to deal with most things from Swarms to Armor<br /> The Grey Hunters can hold take and/or take objectives, they also can deal with everything from Hordes to Armor.<br /> I got the Land Speeders that work is the same way as the Long Fangs, but Mobile [Yes I know AV14 could be an issue, but that is what the Long Fangs are for]<br /> The Lone Wolves both draw fire and can tie up Mobs or go after <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, they can even deal with Armor.<br /> The Wolf Guard do what they do best, add Killing Power.<br /> <br /> Other than 4 Grey Hunter Packs there is a lot of Varity and flexability.<br /> <br /> <blockquote class="uncited"><div>Keeping the Eldar example, a list i think is quite competitive is spamming Wave Serpents plus some Fire Prisms and War Walkers. Counting bikes where i put the Farseer, this list uses only 4 types of units (bikes, serpents, prisms, <span class="glossaryitem" onmouseover='gp(477);'>ww</span>). Is it unbalanced? No it's not, because it has the potential to deal with a lot of different things.</div></blockquote><br /> And?<br /> <br /> <blockquote class="uncited"><div>I admit i am close to what you call <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> mentality.., actually no, for me it's not about winning, i like to spend weeks optimizing a list, and when i test it i don't <i>want</i> to win easily, if i table you in 3 turns the test is useless. I want to face another top tier list and to have to sweat hard to beat it. I may be weird, but i think that using fluffy lists is a sort of lack of respect for your opponent: if i respect you, i try as hard as i can to beat you because i consider you a worthy opponent.</div></blockquote><br /> I do know how you feel about wanting a Challenge in your games, but if I pull out a Fluffy List I am not disrespecting you, I am just playing what I want and Fluffy and Competitive can be the some time.<br /> This were we are different. I have been playing my Space Wolves since 1989. they have evolved since them, but the “Core”, Grey Hunters, Blood Claws, Land Speeders, and Long Fangs I don’t have to think about, I know what they do and how to use them. These have become my “Core”. I am still working on my Wolf Scouts and Thunderwolf Cavalry.<br /> I have gotten to the point that I can throw together a list in about 10min.<br /> This is not Disrespecting you or your well though out “Tried and True List”, in fact my experience with my so called “Fluffy Army” honed over the last decades of playing will give you a real challenge, mostly because I have not taken weeks to build my Army, I have taken decades.<br /> <br /> <blockquote class="uncited"><div>Furthermore, you tend to forget the real problem here: these restrictions don't affect all armies in the same way, they cripple some and leave others unscathed. With Tau, for example, one of the list i use (which i think it's quite competitive) fits this restrictions perfectly. Which means that if versus a regular list i table it in 5 turns, versus a list crippled by these limitation it will take me 4 or even 3 turn to do it. This limitations don't reduce the gap, they increase it.</div></blockquote><br /> I have not seen this in my <b>Experience</b>, but I belong to a small Meta so we are not seeing this.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:46:08]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Strategy</title>
				<description><![CDATA[ I prefer to just take the dominant units in my codex. All hail Heldrake spam!]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 14:56:09]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729724.page"><b>Anpu42 wrote:</b></a><br/><br /> Not Necessarily<br /> Take a look at the list I posted.<br /> I have my Rune Priest and Long Fangs to deal with most things from Swarms to Armor<br /> The Grey Hunters can hold take and/or take objectives, they also can deal with everything from Hordes to Armor.<br /> I got the Land Speeders that work is the same way as the Long Fangs, but Mobile [Yes I know AV14 could be an issue, but that is what the Long Fangs are for]<br /> The Lone Wolves both draw fire and can tie up Mobs or go after <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, they can even deal with Armor.<br /> The Wolf Guard do what they do best, add Killing Power.<br /> <br /> Other than 4 Grey Hunter Packs there is a lot of Varity and flexability.</div></blockquote><br /> <br /> I never said that variety means unbalance. Your list seems quite competitive (though i would change some things, for example removing speeders in favor of more Longfangs and <span class="glossaryitem" onmouseover='gp(333);'>PAs</span>), and it has a lot of different units. What is not true is the opposite: a list with lots of diversity isn't necessarily balanced. There are a lot of people that think diversity equals balance, and while this may be true for some armies, it's horribly false for others.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 15:13:32]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5729855.page"><b>Teschio wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729724.page"><b>Anpu42 wrote:</b></a><br/><br /> Not Necessarily<br /> Take a look at the list I posted.<br /> I have my Rune Priest and Long Fangs to deal with most things from Swarms to Armor<br /> The Grey Hunters can hold take and/or take objectives, they also can deal with everything from Hordes to Armor.<br /> I got the Land Speeders that work is the same way as the Long Fangs, but Mobile [Yes I know AV14 could be an issue, but that is what the Long Fangs are for]<br /> The Lone Wolves both draw fire and can tie up Mobs or go after <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, they can even deal with Armor.<br /> The Wolf Guard do what they do best, add Killing Power.<br /> <br /> Other than 4 Grey Hunter Packs there is a lot of Varity and flexability.</div></blockquote><br /> <br /> I never said that variety means unbalance. Your list seems quite competitive (though i would change some things, for example removing speeders in favor of more Longfangs and <span class="glossaryitem" onmouseover='gp(333);'>PAs</span>), and it has a lot of different units. What is not true is the opposite: a list with lots of diversity isn't necessarily balanced. There are a lot of people that think diversity equals balance, and while this may be true for some armies, it's horribly false for others.</div></blockquote><br /> Yes, but if both armies are doing it there is a Symbiotic Balance that starts to happen. Yes some armies my struggle with this to start with, but after a while they start figuring it out and in my opinion become better in the long run.<br /> <br /> I also think you are thinking from the Competitive/Tournament point of view. We don’t play Competitive/Tournament most of the time. We may occasionally have a private group contest to see who wins something like Free Pizza for the next couple of months or we will put up Mini’s as the Grand prize, but that’s about it.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 15:22:55]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ I do this sometimes for fun. I like to see cool units on the table top]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 19:29:27]]> GMT</pubDate>
				<author><![CDATA[ zaak]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5729855.page"><b>Teschio wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5729724.page"><b>Anpu42 wrote:</b></a><br/><br /> Not Necessarily<br /> Take a look at the list I posted.<br /> I have my Rune Priest and Long Fangs to deal with most things from Swarms to Armor<br /> The Grey Hunters can hold take and/or take objectives, they also can deal with everything from Hordes to Armor.<br /> I got the Land Speeders that work is the same way as the Long Fangs, but Mobile [Yes I know AV14 could be an issue, but that is what the Long Fangs are for]<br /> The Lone Wolves both draw fire and can tie up Mobs or go after <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, they can even deal with Armor.<br /> The Wolf Guard do what they do best, add Killing Power.<br /> <br /> Other than 4 Grey Hunter Packs there is a lot of Varity and flexability.</div></blockquote><br /> <br /> I never said that variety means unbalance. Your list seems quite competitive (though i would change some things, for example removing speeders in favor of more Longfangs and <span class="glossaryitem" onmouseover='gp(333);'>PAs</span>), and it has a lot of different units. What is not true is the opposite: a list with lots of diversity isn't necessarily balanced. There are a lot of people that think diversity equals balance, and while this may be true for some armies, it's horribly false for others.</div></blockquote>Actually, from what I have seen a list with lots of diversity is often unbalanced and lacks the necessary redundancy to ensure you end up with a good, fun game.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 20:50:08]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5731186.page"><b>MarkCron wrote:</b></a><br/>Actually, from what I have seen a list with lots of diversity is often unbalanced and lacks the necessary redundancy to ensure you end up with a good, fun game.</div></blockquote><br /> Once more not necessarily, there is when both armies are using the same <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> we both have the same level “Redundancy”.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 21:19:00]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5731328.page"><b>Anpu42 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/532972/5731186.page"><b>MarkCron wrote:</b></a><br/>Actually, from what I have seen a list with lots of diversity is often unbalanced and lacks the necessary redundancy to ensure you end up with a good, fun game.</div></blockquote><br /> Once more not necessarily, there is when both armies are using the same <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> we both have the same level “Redundancy”.<br /> </div></blockquote>I don't understand that comment at all.  Everyone is using the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, all you are doing is suggesting a guideline for spreading out the points into units which may not normally get used.  However, if a player takes different units from every slot eg you took blood claws, <span class="glossaryitem" onmouseover='gp(390);'>GH</span> as troops, then had different load outs for each troop squad, closely followed by taking 1 <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and a unit of swiftclaws for <span class="glossaryitem" onmouseover='gp(35);'>FA</span>, with one unit of <span class="glossaryitem" onmouseover='gp(450);'>LF</span> plus a whirlwind (or whatever is in the <span class="glossaryitem" onmouseover='gp(57);'>hs</span> section) you'd have diversity and an unbalanced list. In this case unbalanced means that you can't get anything done effectively .<br /> <br /> I play crons and often see lists with small ineffective units.  They are diverse, but easy to kill, which I don't think is your objective.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 21:33:15]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ What’s so hard about believing that this works and we are having fun with it.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 21:45:18]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b5c0d3c8231d2346e1516889dc46e369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5731472.page"><b>Anpu42 wrote:</b></a><br/>What’s so hard about believing that this works and we are having fun with it.</div></blockquote><br /> You are having fun with it: no doubt about it.<br /> This works: depends on <i>what </i>works. This is not a competitive or balanced way to make lists. Be thankful that in your group you don't have armies that are untouched by these limitations (like Tau... actually <span class="glossaryitem" onmouseover='gp(132);'>Tyrs</span> are untouched by them, but i don't know how competitive your <span class="glossaryitem" onmouseover='gp(132);'>Tyr</span> friend's list is).<br /> What i want to stress is: don't call it a strategy, call it by its name: a limitation on composition. And don't claim it leads to balanced list, because it doesn't.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 22:15:30]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>Re:My List Building Strategy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532972/5731612.page"><b>Teschio wrote:</b></a><br/>What i want to stress is: don't call it a strategy, call it by its name: a limitation on composition. And don't claim it leads to balanced list, because it doesn't.</div></blockquote><br /> Great Somatic’s<br /> You have not noticed so I will make it clear to everyone.<br /> I have stopped calling it a Strategy I have started calling it an Etiquette/Style.<br /> <br /> As far as it not working, have you tried it yes, if not you can't say it wont work, you can claim it may not work, but until you test a Theory it is only a Theory.<br /> I have tested it more than three tomes and keep getting the same results, so it appears to work.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 00:20:13]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>My List Building Etiquette/Style</title>
				<description><![CDATA[ As I poorly worded my earlier post, I'm going to try again:<br /> <br /> 1). I like your style/etiquette. It encourages the use of a unit from all the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots.  Hence, it should reduce spamming in any one slot because of the points limitations, but it doesn't prevent spamming altogether. This is a good thing because most armies require multiples of a unit to operate effectively on the table.<br /> <br /> 2)  for any <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot, you are free to choose whatever unit you like per your style.  Again, good when building a competitive list.  Also, if the slot is not commonly used in the meta, your style will result in a unit not often seen, which is a good thing.<br /> <br /> 3)  Your etiquette/style does not result in a list which is balanced from a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> perspective. For example, in the list you have posted you have 4 troops and 3 elites, but only 1 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> and 1 <span class="glossaryitem" onmouseover='gp(57);'>HS</span>. This is good because you should be able to produce a balanced list from the point of view of army capabilities (anti vehicle, anti infantry)<br /> <br /> 4). The lists produced using your style are not, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, diverse from the point of view of having many different units.  Your list doesn't for example.  If you want unit diversity, set a rule you can only have 2 of any type of unit.  I think you mean, and I agree, that lists produced should differ from the interweb meta.  This is not guaranteed though, because some armies can fit your style rules and still be interweb.  That is the point many people are trying to make - that your style doesn't treat all armies equally.<br /> <br /> To recap: your style/etiquette is good and kudos to you and your meta for using it.  It doesn't though, produce "balanced" or "diverse" lists unless the player tries to.  <br /> <br /> Here's some additional rules we use occasionally to get away from interweb lists if you are interested.  Most of these result in uncompetitive lists, but have many different units than normally seen.<br /> <br /> -equal points for each <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> Slot until slot filled<br /> -equal units in each <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot<br /> -interweb -x. For this one, take the interweb number of units and subtract 1. So for crons 3 Anni Barges is interweb, so only 2 are allowed.<br /> - no interweb<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 05:57:05]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:My List Building Etiquette/Style</title>
				<description><![CDATA[ I'm going to a 1000pt tournament in August that enforces a "no doubles except of troops and dedicated transports" rule.<br /> <br /> You jelly?<br /> <br /> To be honest I wish it was "no triples" but I'll take what I can get.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 06:00:00]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:My List Building Etiquette/Style</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6cf127ed9c7ebf1b5e207d59eec302f9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5732860.page"><b>Dakkamite wrote:</b></a><br/>I'm going to a 1000pt tournament in August that enforces a "no doubles except of troops and dedicated transports" rule.<br /> <br /> You jelly?<br /> <br /> To be honest I wish it was "no triples" but I'll take what I can get.</div></blockquote><br /> Awesome.  So you can't double but you can triple?  That's sneaky.  Do you have too much invested in a single type of unit, or too little....? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Course for Crons, You'd just triple out <span class="glossaryitem" onmouseover='gp(447);'>AB</span> and Wraiths. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 07:35:28]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:My List Building Etiquette/Style</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I don't really see the point to this.<br /> <br /> One scoring per 500 points is already handled by having a game involving objectives, with people who take fewer scoring units often at a major disadvantage. I suppose it might be good advice for a new player who might be tempted to bring more guns and forget they're playing an objective game, but I don't think it's doing anything to improve list diversity or balance. 3x vets in Vendettas and a Sabre platoon is still powerful and spammy.<br /> <br /> One of each <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot also isn't really doing anything. Unless you're playing a really small game taking one thing of each type is really easy and you're probably doing it anyway without even trying. So it's a limit that sometimes hurts someone who doesn't have very good options (even if you say it isn't absolutely mandatory there's still pressure to conform to the unwritten rules of the group), but doesn't really put any constraints on a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player. For example, I can take Vendetta/Marbo/Griffon, which is one auto-take unit and two 65/75 point units that are still pretty good, and I'll be playing pretty much exactly the same list as if I just went straight for perfect optimization.<br /> <br /> So, if you really want to encourage list diversity you need to impose some stricter limits. No duplicate units (other than troops), no two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/elite/fast/heavy choices until you've taken one of each (and two of each to get a third), no using the same non-troops unit in two consecutive games, etc.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 08:03:24]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:My List Building Etiquette/Style</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> nah, its no doubles and no triples. What I meant is that I see no problem really in two of a unit, its three thats spammy.<br /> <br /> It's also only 2 elite/heavy/fast slots and maximum 4 troops.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 08:28:04]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:My List Building Etiquette/Style</title>
				<description><![CDATA[ I've not read the wall of text that proceeds me, but i'll post some of the things i try to do when writing a list for friendly/social games.<br /> <br /> I play Ulthwe Eldar. The fluff is for loads of guardians and psykers.<br /> <br /> This means I always play a farseer, and field a warlock with every guardian squad. This also means that I cannot take more aspect warrior squads than guardian squads. <br /> <br /> I too, follow a mandate for 1 troops/500 points. It's good sense too, and I do the same for competition lists.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 08:34:18]]> GMT</pubDate>
				<author><![CDATA[ Belly]]></author>
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				<title>Re:My List Building Etiquette/Style</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6cf127ed9c7ebf1b5e207d59eec302f9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532972/5732860.page"><b>Dakkamite wrote:</b></a><br/>I'm going to a 1000pt tournament in August that enforces a "no doubles except of troops and dedicated transports" rule.<br /> <br /> You jelly?<br /> <br /> To be honest I wish it was "no triples" but I'll take what I can get.</div></blockquote><br /> <br /> Go with Eldars, Wave Serpents are probably the best unit in the codex and they are not limited being dedicated transports <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/532972/5733142.page"><b>Belly wrote:</b></a><br/>I too, follow a mandate for 1 troops/500 points. It's good sense too, and I do the same for competition lists.</div></blockquote><br /> <br /> Not always. Some armies need a lot of troops for objectives, others do not. I play at 1750 (tournaments around here are almost always 1750), and armies like Necron or Tau often have 3 or even 2 troops (i use 3 troops in my Farsight Enclave list, only because i have to, using allies. I would gladly use 2). Not all armies are the same, some don't need an abundace of scoring units.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jun 2013 10:56:45]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>My List Building Etiquette/Style</title>
				<description><![CDATA[ I like the idea of this, remove the cheese with friends. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Jun 2013 09:02:10]]> GMT</pubDate>
				<author><![CDATA[ Rippy]]></author>
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