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		<title><![CDATA[Latest posts for the thread "Chaos Assassin Type Unit "]]></title>
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				<title>Chaos Assassin Type Unit </title>
				<description><![CDATA[ Thinking of calling it a Warp Prowler or something anyway little background first-<br /> (Inspired by me randomly wanting a stealthy chaos marine) <br /> <br /> Warp Prowlers are fallen Space Marines who become addicting to stalking and killing the best an enemy army has to offer. Their dedication is so great they will often ignore weaker foes instead opting to attack the strongest enemy they can find. These shadowy beasts are more warp creature than astartes and appear as a ghostly combination of power armor and blackened skin. Able to glide on the warp to reach their foe they appear at will either using their corrupted Warp Rifle to kill an enemy from afar or if necessary resorting to their deadly wrist blades.<br /> Elite<br /> Unit Composition-1<br /> Pts-100(150 maybe?)<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>- 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>- 5<br /> S-4<br /> T-4<br /> W-2<br /> I-6<br /> A-2<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>-9<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>-3+ 5++<br /> <br /> Equipment-Warp Rifle, Wrist Talons, <br /> Special Rules- Fearless, Warp Gliding, That one was mine<br /> <br /> Warp Gliding- Warp Prowlers rely on their innate ability to use the warp as a means of travel, as such Prowlers may opt to forgo all other phases and instead glide into the warp, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> on a 1 the Prowler is killed or otherwise made indisposed by the warp and is removed from play any other value is added to ten and the Prowler may move in any direction that many inches bypassing all terrain or obstacles. In addition if his movement takes him within 2" of a model (friend or enemy) that model must pass an initiative test if they fail the model is stunned by the chaotic disruption that comes with the warp and suffers a -1 penalty to <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> and <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> for the next turn.<br /> <br /> That one was mine- Prowlers are incredibly passionate about their targets, before the game you must select one enemy Elite or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as the Prowlers target, if any other model kills the target the Prowler turns on his own side and must attack the unit who slew his target, if he is not in range he must immediately attempt to Warp Glide to his target. Once this unit has been killed the Prowler is removed from play but dies not count as a casualty.<br /> <br /> Wrist Blades- Melee, AP3, Rending, Poison <br /> <br /> Warp Rifle-Range-48", <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-1, Pinning, Sniper<br /> (The Warp Rifle is powerful but very dangerous and unstable, any missed shots must be accompanied by a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> on a 1 the Rifle explodes and can no longer be used in addition the Prowler takes an immediate wound)<br /> <br /> Edit- Reduced the range on the rifle and added a little more flavor to the gliding.<br /> The gun prolly needs work, CnC welcome]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 04:09:41]]> GMT</pubDate>
				<author><![CDATA[ 2x210]]></author>
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				<title>Chaos Assassin Type Unit </title>
				<description><![CDATA[ The description you give of this makes me think it shouldn't use a gun at all, sounding more like a beast or daemon than a superhuman warrior. But I like the idea in general, I feel like it adds to the vaguely daemon-infused anture of Chaos Marine infantry that is growing stronger in more recent codex, such as possessed, Warp Talons, Obliterators, etc.<br /> <br /> I would possibly allow for a 'disruption' weapon, causing some form of disturbance in the warp that affects enemies nearby. Perhaps you could make him a level 1 psyker with a Nova power built in and no option to take other?<br /> <br /> Or consider other types of weapon stats that may work. A template? As a Chaos Marine, he would generally be considered to have frag grenades, but I'd give him a warp disruption that works the same but is based on reality bending and lurching as he passes nearby.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 04:46:58]]> GMT</pubDate>
				<author><![CDATA[ Slaanesh-Devotee]]></author>
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				<title>Re:Chaos Assassin Type Unit </title>
				<description><![CDATA[ I liked it until I saw the Sniper rifle.<br /> <br /> With literally a 1/36 chance of exploding, across the board range coupled with across the board movement, and AP1 I'm really not impressed by it, and given how much better it is than his melee I doubt he'd ever have reason not to use it.<br /> <br /> I personally would refluff it as a daemon or a more daemonic space marine. Maybe even just a character to lead a Warp Talons squad since thats essentially what he is. The idea of a daemon hunting someone across the warp, emerging from nothing to rend and tear, is pretty cool <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. A teleporting sniper is not cool, not in terms of fluff and not in gameplay.<br /> <br /> Kudos for recognising that the rifle would be a problem though. If you want to keep a sniper weapon, I suggest taking the Vindicators rifle and then nerfing it to make up for all the other stuff this guy has going for him (ie, that movement and his... reasonable close combat). ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 05:51:00]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Chaos Assassin Type Unit </title>
				<description><![CDATA[ I like it! I agree, Chaos could use an assassin type unit. With Chosen no longer having infiltrate. Background fluff is pretty wicked too. I like Slaanesh-Devotee's idea of a nova power too. If it's a Warp creature it would have some kind of psyker power <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Only change I would make is to lower the Warp Glide to 6" then <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. Makes it closer to move then run plus a possible 16" is a bit ridiculous.<br /> Great idea though! Might make one myself <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 06:05:04]]> GMT</pubDate>
				<author><![CDATA[ SickSick6]]></author>
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				<title>Re:Chaos Assassin Type Unit </title>
				<description><![CDATA[ Ok, I read it as "roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> and multiply that by ten for movement"<br /> <br /> He's much less <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> now. Still reckon that Sniper Rifle needs work but not so bad if he isn't teleporting across the board. <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I'd probably make the teleport better since 1/6 chance that he dies when he uses it.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jun 2013 06:07:22]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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