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		<title><![CDATA[Latest posts for the thread "Different Night fighting rules"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Different Night fighting rules"]]></description>
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				<title>Different Night fighting rules</title>
				<description><![CDATA[ We have tried these night fighting rules at our local club and they work ok<br /> <br /> We found that even though some units got stealth or shrouded often their armour save was better.<br /> To make things better we made the following rules.<br /> <br /> If a unit shoots at another it has the following modifyers:<br /> <br /> The shooting unit cannot pick a target more than 36" away. (same as normal rules)<br /> <br /> Then for every 12" an enemy unit is away from the shooting unit, they get a penalty of 1 from their ballistic skill.<br /> <br /> so 12" to 24" subtract 1 from their ballistic skill<br /> <br /> 24" to 36" subtract 2 from their ballistic skill<br /> <br /> Night vision means they can see normally so no penalty and spotlights work the same.<br /> <br /> These rules were made to reflect how harder it is to see at night for most units.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/534012/5743764.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/534012/5743764.page</link>
				<pubDate><![CDATA[Sun, 16 Jun 2013 10:51:04]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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