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				<title>Necron anti-dark angels 2000 point army</title>
				<description><![CDATA[ What's up guys, let me start by saying that I'm just getting started and one of my friends has decided to Dark Angels, while I have chosen Necrons. From what I can tell, Dark Angels can be a pain to deal with. Now, I don't have all of this stuff, so I wouldn't be able to tell you how it runs, I just want an idea of stuff I should be getting to contest with his army. I know that he plans on taking Belial with <span class="glossaryitem" onmouseover='gp(224);'>TH</span> for his <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> at least, with 10 Terminators. There's other stuff too, but since we're just getting started he doesn't have a lot of the big stuff. Anyway, I'm just gonna plan ahead and throw down a 2000 point army so I could look forward to getting all of this stuff later. <br /> <br /> First Unit: <br /> Anrakyr the Traveler - 90<br /> Harbringer of Despair w/ Veil of Darkness - 55<br /> 9 Pyrrhian Eternals - 153<br /> <br /> Second Unit: <br /> Necron Overlord - 90<br />   - Phaeron - 20<br />   - Resurrection Orb - 30<br /> 10 Necron Deathmarks - 190<br /> <br /> Third Unit: <br /> Necron Lord - 35<br />   - Resurrection Orb - 30<br /> 10 Warriors - 130<br /> <br /> Fourth Unit: <br /> Necron Lord - 35<br />   - Resurrection Orb - 30<br /> 10 Warriors - 130<br /> <br /> Fifth Unit: Triarch Stalker - 150<br />   - Twin-Linked Heavy Gauss Cannon -15<br /> <br /> Sixth Unit: Triarch Stalker - 150<br />   - Twink-Linked Heavy Gauss Cannon -15<br /> <br /> Seventh Unit:<br /> Doom Scythe - 175<br /> <br /> Eigth Unit:<br /> Doom Scythe - 175<br /> <br /> Ninth Unit: <br /> Ghost Ark - 115<br /> w/ 10 Warriors - 130<br /> <br /> Tenth Unit:<br /> Canoptek Spyder - 50<br /> <br /> Total: 1993<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Jun 2013 21:03:50]]> GMT</pubDate>
				<author><![CDATA[ Gork_Mork]]></author>
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				<title>Necron anti-dark angels 2000 point army</title>
				<description><![CDATA[ If you really are just building to fight a deathwing, then I would do 3 units of 3 heavy destroyers.. couple of lancteks and those stalkers. 13 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> s9 ap2 shots are wounding on 2s. 9 of the shots have preferred enemy so reroll on ones.. that's a lot of high end power into a deathwing.. after two rounds of shooting it will be termie death piles]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 02:42:18]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Necron anti-dark angels 2000 point army</title>
				<description><![CDATA[ That sounds epic. Thanks. Any changes to the list besides adding the heavy destroyers?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 20:14:37]]> GMT</pubDate>
				<author><![CDATA[ Gork_Mork]]></author>
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				<title>Necron anti-dark angels 2000 point army</title>
				<description><![CDATA[ Couple of general points below:<br /> <br /> a)  Lords or Overlords.  Standard, they come with a 3+ save, so are basically toast in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (as they are characters).  Always take Weave + Mindshackle Scarabs + Warscythe.  If you are going to take an orb, you definitely need at least weave and <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> (because you are hoping that <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> will take the place of the invul save you don't have). <br /> <br /> b)  ResOrbs.  Use in max units only (or really expensive ones).  In a unit of 10 warriors I definitely wouldn't bother because if you get 10 warriors in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> - you will lose.  You'll probably get swept (yay for I2).  <br /> <br /> c)  Deathmarks.  It's really nice to have 2+ wounding, but by adding the overlord, you've removed the ability to deep strike.  10 is overkill - you are better off using 2 x 5 because you can then mark 2 units instead of 1.  Generally, however, they are used in small squads with a  Despairtek (with Veil) because AP2 is much better when you are wounding on a 2+.  Think of them generally as suicide units.  Keep them small, Veil them in, kill a unit, die.<br /> <br /> d)  Ghost Arks.  MUCH better way of regenerating warriors than a res orb.  Keep it.<br /> <br /> e)  The Spyder looks lonely.  More warriors instead.<br /> <br /> f)  Doom Scythes can be cool if they come in and you can roll high enough.  Anni Barges are always cool.  Swap a Scythe for 2 Anni barges (because you've dropped the spyder).  <br /> <br /> <span class="glossaryitem" onmouseover='gp(58);'>hth</span>!]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 11:17:19]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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