<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Wraithguard - Mixed Squads"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Wraithguard - Mixed Squads"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Wraithguard - Mixed Squads</title>
				<description><![CDATA[ I cant help but think that wraithguard need to be able to mix up their weapons. I think if wraithguard could mix D-scythes with the standard gun would provide a better unit. Also mixing up the blades with the axes would make the unit stronger and not necessarily over powered but able to fit more situations. I wonder why they required the whole unit to take the same weapons. It seems like this deserves a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to make this unit more versatile. <br /> <br /> Thought?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5762690.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5762690.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 02:01:10]]> GMT</pubDate>
				<author><![CDATA[ brothernoah]]></author>
			</item>
			<item>
				<title>Wraithguard - Mixed Squads</title>
				<description><![CDATA[ Eldar have always been a 'this unit does this, that unit does that' army. You don't mix uses. And with d-scythes and wraithcannons being so drastically different in purpose, why would you want a combo of them both?<br /> <br /> Maybe with wraithblades you have a point, like assault termies can do, but even then...<br /> <br /> <br /> Von Chogg]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764155.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764155.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 13:21:26]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
			</item>
			<item>
				<title>Wraithguard - Mixed Squads</title>
				<description><![CDATA[ I don't think mixed scythes and wraith cannons would be helpful, but mixed swords and axes might be.<br /> <br /> You would leave some members of the squad more open to powerfists and the like though.<br /> <br /> But like Von Chogg says, Eldar have always been specialists. Now it is the same with the wraithguard/blades as the aspect warriors.<br /> <br /> Wraithguard with cannons - on foot, objective holding, anti tank, monstrous creatures, multi wound models<br /> <br /> Wraithguard with scythes - anti elite, 1 wound infantry (but can take a punt at multi wound with distort rule), not monstrous creatures or tank, always buy a wave serpent!<br /> <br /> Wraithblades with swords - 3+ or worse save infantry with few or no power weapons/fists, wraith assault unit<br /> <br /> Wraithblades with axes - Tarpit unit, go for elite units like terminators and hold them all day with t6, 4++ and fearless. Add buffs from runes of battle and fate to really <span class="glossaryitem" onmouseover='gp(243);'>amp</span> this up.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764181.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764181.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 13:30:13]]> GMT</pubDate>
				<author><![CDATA[ rohansoldier]]></author>
			</item>
			<item>
				<title>Wraithguard - Mixed Squads</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1047015b50ceeb12b4a619dc5a5f2b30.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/535085/5764181.page"><b>rohansoldier wrote:</b></a><br/>I don't think mixed scythes and wraith cannons would be helpful, but mixed swords and axes might be.<br /> <br /> You would leave some members of the squad more open to powerfists and the like though.<br /> <br /> But like Von Chogg says, Eldar have always been specialists. Now it is the same with the wraithguard/blades as the aspect warriors.<br /> <br /> Wraithguard with cannons - on foot, objective holding, anti tank, monstrous creatures, multi wound models<br /> <br /> Wraithguard with scythes - anti elite, 1 wound infantry (but can take a punt at multi wound with distort rule), not monstrous creatures or tank, always buy a wave serpent!<br /> <br /> Wraithblades with swords - 3+ or worse save infantry with few or no power weapons/fists, wraith assault unit<br /> <br /> Wraithblades with axes - Tarpit unit, go for elite units like terminators and hold them all day with t6, 4++ and fearless. Add buffs from runes of battle and fate to really <span class="glossaryitem" onmouseover='gp(243);'>amp</span> this up.</div></blockquote><br /> <br /> I honestly don't see the point of Wraithguard with anything except D-Scythes (except from an aesthetic point of view). <br /> <br /> Cannons: Scythes have the same effect on a 6. You shouldn't be using them to shoot vehicles and scythes get more wounds off on multi-wound models. More wounds = more chances to roll 6 to wound. <br /> <br /> Swords: There are better units for fighting 3+ save infantry. <span class="glossaryitem" onmouseover='gp(225);'>WG</span> are kind of slow and not a great assault unit. <br /> <br /> Axes: Better choice than swords, but again suffer from being a mediocre assault unit. <br /> <br /> It would be nice to mix and match but in the current ruleset Scythes are the superior choice every time. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764356.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764356.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 14:37:30]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
			</item>
			<item>
				<title>Wraithguard - Mixed Squads</title>
				<description><![CDATA[ Why shouldn't you use wraithcannon to shoot vehicles?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764375.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764375.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 14:43:40]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
			</item>
			<item>
				<title>Wraithguard - Mixed Squads</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/535085/5764375.page"><b>PredaKhaine wrote:</b></a><br/>Why shouldn't you use wraithcannon to shoot vehicles?<br /> <br /> </div></blockquote><br /> <br /> Because you can get much better ranged <span class="glossaryitem" onmouseover='gp(9);'>AV</span> firepower elsewhere and not have to run up within 12" to shoot them. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764705.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764705.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 16:25:38]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
			</item>
			<item>
				<title>Wraithguard - Mixed Squads</title>
				<description><![CDATA[ Ah ok - its a range issue. <br /> <br /> Cheers]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764903.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/535085/5764903.page</link>
				<pubDate><![CDATA[Fri, 21 Jun 2013 17:29:42]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
			</item>
	</channel>
</rss>