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				<title>Black Templar Master of Sanctity load out</title>
				<description><![CDATA[ I am looking to run a sort of black templar beatstick allied unit to go with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. I was thinking of having 10 initiates w/ <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> go with a Master of Sanctity, Emperor's Champion, and possibly 3 servitors in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> to run up the field and get in the face of my opponent to deliver a solid (and well deserved) beat down. Its not an awfully competitive match but at the same time no one wants to lose. obviously <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will be my range support, picking off the threats so my Black whiffle bat of doom can get to home plate. My opponent will be C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> and i dont expect to many mechs that will threaten my unit. I know it will be a pricey beat stick so being that they are allies i dont want to go higher that 700 pts by too much.<br /> <br /> So my questions are:<br /> <br /> What kind of set up should I run to do this?<br /> <br /> What loadout would be prime for a Master of Sanctity?<br /> <br /> If i decided to run a marshal instead what would his loadout be? roughly the same?<br /> <br /> Are the servitors worth it?<br /> <br /> Any other helpful advise or tips?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 02:08:28]]> GMT</pubDate>
				<author><![CDATA[ Solosam47]]></author>
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				<title>Black Templar Master of Sanctity load out</title>
				<description><![CDATA[ It all depends on what you're planning to do with the Master of Sanctity.  If you want him to tank shots and use Look at Sir to pick off Neophytes to proc Righteous Zeal, then you'd make him durable. <br /> <br /> Foot Slogging with 20man Crusader squad:<br /> -<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> -<span class="glossaryitem" onmouseover='gp(332);'>TDA</span><br /> -Adamantite Mantle<br /> -3 Servitors<br /> <br /> If you can keep them cheap and put him in the back and run him naked if you just want the Servitor bonus.  Depends if you want him to survive the challanges as well. I'd suggest the build above either way if you have the points.<br /> <br /> Marshal is good if you have loads of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> or more than one 20man squads.  The leadership of 10 is amazing for an army wide buff.  Especially since you have to do a Morale Check after every wound during shooting (once per turn for <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>).  I always build my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> the same.  (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, Mantle) Marshals are cheaper as well, so I tend to pick Marshal for army bonus and to save points.  The rerolls to hit are good but it comes with a price (referring to Master).<br /> <br /> Servitors are worth it if you're foot slogging.  However, the squad needs to get shot at to take advantage of the +3" movement from the servitors.  Smart enemies will ignore this squad until it gets closer.  They don't want to give you free movement.  Footslogging squads won't really get into combat until Turn3 at the earilest if they don't get zealed closer.  I would only say take Servitors if you force the enemy to aim for them.  You run 1 or 2 20man with Servitors and all AV13+ and Dreadnoughts in the back, the only thing his mid-strength weapons can aim at is the large squads.  This forces the enemy's hand.  Either shoot at the squads you want him to, or waste shots on durable targets that will only glance.<br /> <br /> Good luck!  I'd say proxy, proxy, proxy.  You'll find army lists with synergy the more your practice.  Try the same list 2-3 times then tweet it a little.  <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> are a rough codex to play.  It requires finesse. Don't give up, it can work but going to take patience.  Don't expect to win every game, don't expect to table anyone either; simply think smart and play to the objectives.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 02:18:27]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Black Templar Master of Sanctity load out</title>
				<description><![CDATA[ Hey thank you very much for the insight, good to see their are still followers of the Templar way. It is hard to find Templar advice these days, seeing how its an old old old codex and everyone likes all the shiny new stuff. I love <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and still feel they can still be a good threat. With your loadout above I was thinking roughly the same but I felt maybe adding the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to it aswell. Is that too much of a point sink? I have the emperors champion to take challenges at first, I mainly wanted a chaplain for the litanies and servitors to boost them into battle faster. For that purpose would it be better to sink into points for a land raider or a rhino considering it is only one unit of <span class="glossaryitem" onmouseover='gp(15);'>BT</span> I'm using? Would it also be wise to use a command squad instead? Witt he holy relic I feel that would mess stuff up quickly]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 08:40:20]]> GMT</pubDate>
				<author><![CDATA[ Solosam47]]></author>
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				<title>Black Templar Master of Sanctity load out</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Adamantium Mantle (6 attacks on the charge, 7 if you take the champ and AACNMTO)<br /> <br /> That's a lot of points but it will wreck face.<br /> <br /> For the Marshall: <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Adamantium Mantle.<br /> <br /> If you're taking <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> as allies, I would stick with the <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> though, better buffs for whatever squad he joins.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 13:45:40]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Black Templar Master of Sanctity load out</title>
				<description><![CDATA[ Yah.  If I didn't already have a large <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army, I would definitely look into using <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as an ally because you'd avoid the troop problem.  If you only need to have 1 20man squad with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> than the rest of your primary force can do whatever they want.  But when it's a primary <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army, you need at least 2 squads and then you run into the problem of where to put your Chaplain (<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>).  I run 2 <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> and 2 drop pods.  <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> can only hold 15 bodies though or 8 if they are in Terminator armor (a 4th edition "bug" if you will).  We can't fit 16 models in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> for some resaon.  <br /> <br /> Anyway, the 2 <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> have 14-man+Champion and 12-man+Marshal and the 2 drop pods have 8+2 (with Melta/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>) in each.  This gets all 4 squads in assaults Turn 2. Very effective.  However, 2 <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> takes a LARGE portion of your army and putting two of your troop choices in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> almost forces you to risk all your scoring.  I usually put objectives on their deployment half.  <br /> <br /> If you want to run a single large squad consider:  Grimaldus (+3 Servitors and free Holy Relic), Champion, 10 Initiates and 10 Neophytes with Melta/Power Weapon(Fist/Axe).  This makes a 24-man squad with extra Zeal movement, multiple power weapons, a challenge model (Champion), Litanies, and Holy Relic to proc when you need to win an assault.  With Rage on the champion, this squad should throw over 70 attacks into them with re-roll from the Chaplain.  Very expensive.  635 with Frag Grenades.  (I don't usually take assault grenades but I think it's worth it for a 20man squad on foot).  <br /> <br /> If I was running this squad as an ally, you don't need the expensive (130pt) Champion with Rage.  I'd take him out altogether and put a Power Fist in the squad for high toughness enemies.  This squad is mostly for swarming and not so much killing <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/Vehicles though.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 17:56:04]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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