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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ Clearance recognised; Heathman, Ordo Xenos<br />    - Access Granted<br />    - Tyranid Database <br />    - Bio-Titan sublist<br />    - Tremorbeast<br /> <br /> <br /> <br /> First witnessed during Hive Fleet Jormungandr's invasion of Megyre, the Tremorbeast's sinuous body resembles an up-scaled Trygon, or Mawloc. Its serpent-like body is as tall as a Reaver Battle Titan and its shape gives it incredible speed and dodging ability, so.much so that it was capable of weaving aside from the God-Machines of the Legio Annihilator with ease. The Bio-Titan is also incredibly resilient, as it took the planet's heaviest artillery- the defense guns of the Manufactorum Basillica- to finally bring it down, although the Tremorbeast's death-throes tore open the Basillica walls and secured victory for the Tyranids. Its powerful and agile body lends it incredible strength and speed and it is thought to have been created solely to take on enemy Titans and their equivilents in close quarter melee. In addition, its maw drips with an acidic and corrosive venom that should cause even a Warlord class Titan to take caution should it come too close. The beast is however, not equipped with any obvious ranged bioweapons, although it is though to be capable of  burrowing and emerging in a similar manner to a Mawloc, devouring entire platoons in its enormous mouth whilst simultaneously leave behind a huge tunnel, wide enough for 3 Leman Russ to drive side by side. The Tremorbeast has not been seen since but it is possible the Tyranids may unleash it again, and it is a deadly foe that should not be faced without at least half a dozen Reaver Titans, although more and larger Titans would, obviously, tip the balance. It is recommended to enage the Tremorbeast at range where possible where its  speed and strength are less of a factor. Also note that Tremorbeast is not a Synapse Creature and therefore is prone to disruption if synaptic links to the Hive Mind are destroyed.<br /> <br />    -Codex entry ends-<br /> <br /> <br /> <br /> Tremorbeast 1250pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 0<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9<br /> T 9<br /> W 8<br /> Int 4<br /> A 4<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+<br /> <br /> Gargantuan Creature<br /> <br /> Weapons and Biomorphs<br /> Claws and Teeth<br /> Armoured Shell<br /> <br /> Special Rules<br /> Instinctive Behaviour-Feed<br /> Deep Strike<br /> Death from Below<br /> <br /> If you wish to keep Tremorbeast in reserve and deploy using the Deep Strike special rule, Tremorbeast may perform a Terror from the Deep attack, following the rules for Mawlocs using the rule, with the following exceptions<br /> <br /> -Tremorbeast can be "aimed" as normal but it may not elect to Deep Strike onto a Super Heavy vehicle or Gargantuan creature, although it may scatter onto them.<br /> Tremorbeast uses the 10" Blast Template and strikes at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2.<br /> <br /> In addition, mark the spot where Tremorbeast emerges. Any friendly Tyranid units arriving from reserve can enter play from the tunnel, using the marker to measure distances, provided they are also not a Gargantuan, Flying Gargantuan or Flying Monstrous Creature. Only 1 unit may use the tunnel per turn, with the exception of Battle formations that must arrive together. The unit or formation may shoot or run <span class="glossaryitem" onmouseover='gp(224);'>ths</span> turn but may not assault. Any models that cannot be deployed due to landing in impassable or lethal terrain, on top of friendly models of within 1" of an enemy model are destroyed and removed as a casualty. <br /> <br /> <br /> Corrosive Maw<br /> <br /> During a Death from Below attack, Tremorbeast's attack has the Armourbane special rule. Any attacks made in close combat (other than stomping attacks) are also resolved as having Armourbane.<br /> <br /> <br /> Lightning Reflexes<br />  Tremorbeast benefits from a 6+ invulnerable save from attacks in close combat and that originated from 24" away or less. If the shot originated more than 24" away, Tremorbeast instead gains a 5+ invulnerable save. <br /> <br /> <br /> <br /> With Apocalypse being released I thought I would bring this Nid Mega-gribbly to life. Please post feedback, particularly about the points. I wasn't sure on them.]]></description>
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				<pubDate><![CDATA[Sat, 29 Jun 2013 23:30:30]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ Sounds pretty good but maybe another rule depicting the acid attacks you described would be a good addition. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 02:45:16]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ Sounds good. The Armourbane during TftD was my intention but it is a little ambiguous in that sense.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 08:19:03]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ No the Armourbane is fine, albeit a bit unnecessary at S9, I meant more of ranged attack potential. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 14:55:07]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ Oh. Well I wanted to keep it as a massive Mawloc so no ranged weaponry, and also provides a weakness. Range.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 15:00:48]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ Looks nice, I'd try it o-wait...heeyyyyy...I had this idea first!   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 16:38:16]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/82947069927f5c6bf7fd740d0308a0ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/536889/5796960.page"><b>Kain wrote:</b></a><br/>Looks nice, I'd try it o-wait...heeyyyyy...I had this idea first!   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> <br /> <br /> Really? Honestly I had no clue! I just decide to do this every few years or so but this time I decided to put it online because I have this account. All I remember is one picture in a <span class="glossaryitem" onmouseover='gp(143);'>WD</span> a few years ago depicting the battle for Megyre with a converted Mawloc with massive tendrilly things that named it so. So anything that was inadvertently "stolen," well, sorry.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 16:45:16]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/536889/5796979.page"><b>Deadshot wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/82947069927f5c6bf7fd740d0308a0ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/536889/5796960.page"><b>Kain wrote:</b></a><br/>Looks nice, I'd try it o-wait...heeyyyyy...I had this idea first!   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> <br /> <br /> Really? Honestly I had no clue! I just decide to do this every few years or so but this time I decided to put it online because I have this account. All I remember is one picture in a <span class="glossaryitem" onmouseover='gp(143);'>WD</span> a few years ago depicting the battle for Megyre with a converted Mawloc with massive tendrilly things that named it so. So anything that was inadvertently "stolen," well, sorry.</div></blockquote><br /> Well, mine's pretty different from yours.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/82947069927f5c6bf7fd740d0308a0ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/430896/5583430.page"><b>Kain wrote:</b></a><br/>The jaws of the deep.   (Ruiner of Megyere, Tremorbeast)  (Apocalypse only)<br /> <br /> Codex: Tyranids <br /> <br /> Points: 1500 pts<br /> <br /> Type: Gargantuan creature<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>  7<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 <br /> S 8 <br /> T 8 <br /> W 8 <br /> I 5 <br /> A 8 <br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+ 5++ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span><br /> <br /> Biomorphs: x2 Scything Talons, Armored Carapace, Regeneration, Toxin sacs, Adrenal Glands, Adamantium tusks, Dread Containment spines, Bio-plasma barrage, Warp shield, Scythe tail<br /> <br /> Adamantium tusks: A biomorph commonly seen on Carnifexes, this allows the creature to impact on a charge with greater ferocity, allowing it an additional attack upon entering combat.  <br /> <br /> Dread containment spines: As this creature is to the Trygon as the Trygon is to the ravener, this beast has even greater containment spines with which to unleash upon it's foes, it's body storing up incredible amounts of electricity before discharging them in a cataclysmic storm of charged death.  The sheer volume of fire this monstrosity can unleash is staggering, leading some to proclaim it as a living thunder storm.   It has the following profile.  <br /> <br /> Range 24', <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6, AP4, Assault 18.  <br /> <br /> Bio-plasma barrage: With an ululating shriek, the terror of the deep may release a burning gust of deadly plasma to accompany it's thunderous lightning, vomiting out green death at short range that can burn through the toughest armor with the following profile<br /> <br /> Range 24", <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7, <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2, Assault 6, blast.  <br /> <br /> Warp shield: A potent node in the psychic web of the Hive Mind, the jaws of the deep possesses some measure of psychic ability that allows it to generate a shield around itself, certainly not as strong as that of the Zoanthrope of telekinetic hive tyrants, but enough to occasionally deter lascannon rounds, as such it has a 5++ invulnerable save.  <br /> <br /> Scythe tail: Another biomorph commonly associated with carnifexes, the Scythe tail allows the Jaws of the Deep to make 2d3 additional attacks at half strength with no <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value in assault.  <br /> <br /> <br /> Special Rules: <br /> Deep strike, Fearless, Fleet, Shadow in the Warp, Synapse creature, Subterranean assault (as Trygon), Unstoppable frenzy, titan crusher, Tremorbeast, Burrow  <br /> <br /> The endurer: The last it was seen, the beast managed to claw and tear it's way through a Titan legion before finally being brought to heel, it shrugged off grievous wounds, pushing forward to slaughter it's foes with a hateful frenzy and slamming into them like an angry god.  As such it is treated as having Feel no pain and Rage.   <br /> <br /> Titan Crusher: Infamous for single handedly tearing apart a Titan legion, this creature's body seems well adapted to the task of ripping open the hulls of superheavy vehicles, it's strong talons capable of cutting through adamantium and piercing into vital systems and seems equally effective against similarly large monsters.  Treat it as being AP1 in melee and having Armorbane and monster hunter in assault.     <br /> <br /> Tremorbeast: Much like the lesser mawlocs, this colossal beast's emergence from the earth below is immensely destructive.  If it deep strikes into a space occupied by other models, do not roll on the deep strike mishap table, but instead do the following.   <br /> <br /> Place a 10' blast template directly over where the Jaws of the Deep is emerging from.  Every unit caught by the marker suffers a number of S9 AP1 Armorbane hits equal to the number of models either fully or partially covered by the template.  Vehicles are always struck on their rear armor.  If any unit still has surviving models from the furious assault, move that unit the minimum distance away to clear all models from beneath the blast template while still maintaining unit coherency and avoiding impassable terrain.  Units that were locked in combat before the Jaws emergence must remain in base contact if possible, but otherwise the model cannot be moved within 1' of an enemy model.  Vehicles, including immobile vehicles, retain their original facing if moved.  Any models that cannot be moved out of the way are destroyed.  After all casualties are determined replace the 10' blast template with the Jaws of the Deep.  <br /> <br /> Additionally, mark the position under the Jaws of the Deep's base.  Any Tyranid unit (excluding those with wings or Gargantuan creatures) may attempt to utilize this tunnel network and emerge from it instead of arriving as normal.  If they chose to do so, place the entire unit so that all units are within 6' of the marker and are in unit coherency.  If any models cannot be placed because of enemy models within 1' or impassable terrain the excess are removed as casualties.  The unit may assault on the same turn as it arrives as well as move and shoot due to the sheer size of the tunnel created.  No more than two units may emerge from each tunnel entrance per turn.  If a second unit emerges from the same entrance during the turn, then neither may assault on that turn.  <br /> <br /> Unlike most units, the Jaws may assault on the same turn it emerges from reserves.  <br /> <br /> Burrow: The Jaws of the deep can at any time if it is not locked in close combat, elect to re-burrow into the earth.  If it chooses to do so, remove it from the table and place it back in reserves.  It automatically emerges via deep strike on your next movement phase.  Note that the Jaws may not deep strike and burrow on the same turn.  <br /> <br /> Fluff: First seen as a massive, reaver titan sized Trygon like beast tore into an entire Titan legion on it's own, ripping apart the god machines in a ravenous frenzy to tear a hole through the Adeptus Mechanicus lines and open a path for the forces of Hive Fleet Leviathan to bring about the fall of Megyere.  Single mindedly devoted to the task of putting an end to the manufacturing of weapons on Megyere after the Hive Mind determined that the destruction of such a major forgeworld would render countless other worlds easy prey, the creature ignored pain and injury and laid waste to dozens of Titans and Leviathans.   It's surprising speed allowing it to rapidly lock itself into combat with the dreadful god machines and rolling cathedrals of the machine cult.   <br /> <br /> The vaunted shielding that they so relied on proved useless when faced with a foe so close to it, the forty meter tall serpentine monstrosity hacking off massive limbs and ripping into plasma cores while weaving around mighty chainfists and bayonets and pushing past the fire of defensive batteries in it's mad frenzy to rid the world of it's potent defenders.  It's wounds sealing themselves as it went from god machine to god machine, systematically destroying them all before throwing itself at the Bastion walls that presented the final obstacles to the planet's destruction by the hive mind.   <br /> <br /> Pushing past the techno-sorcery and unmatched firepower that only a major forgeworld could bring to bear, the Creature launched itself at the shielded walls and hammered at them relentlessly, slamming it's claws and jaws into the shields and adamantium structure with no regard for the injuries it was suffering.  Even as chunks of it's flesh were ripped asunder and it's warp shield collapsed it kept on slamming into the wall.  Finally, a hellstorm blast tore out it's heart and ended it's life, but not before it tore down a massive chunk of the wall.     <br /> <br /> But like other supposedly unique Tyranid organisms, this creature has an odd habit of appearing wherever it would be useful, once again hacking into the largest machines and monsters of it's foes, killing huge Daemons, Squiggoths, Gargants, Titans, and massive tanks all alike in service to the eternal hunger of it's species.  <br /> <br /> Battle of forgefane:  <br /> <br /> On forgefane it lead the push past the Iron Warrior's defenses, earning it the moniker of "tremorbeast" from the fearful Iron Warriors as it terrorized them.  The Chaos Space marines and their legions of traitor guardsmen, dark mechanicus, daemons, and cultists soon grew to fear the creature more than their own gods as it would emerge without warning, lay waste to all in it's sight, then disappear just as suddenly.   <br /> <br /> "We thought we were safe.We had our mighty engines, and obliterators, our legions of guardsmen and cultists, our great daemons and sorcery, our dark fleet in orbit, our own mighty armor and weapons.  We had held this world for ten thousand years against xenos and the slaves of the corpse emperor.  When our world shook and churned, we dismissed it as abnormal geological activity, nothing for the warriors of Chaos to fear.  But then our sorcerers started to scream...not of the scratching of daemons or the gnawing of our gods, but of the voices of a billion billion hungry mouths, clawing and biting and casting a dark shadow.  We thought the gods were testing us, until our scanners and sorcery revealed them, a Tyranid fleet a thousand hive ships strong with more Krakens than we could fathom.  <br /> <br /> We dismissed them, what threat could mere hungry beasts pose to the scions of Perturabo?  We were veterans of ten thousand years of defense.  We engaged in a defense throughout the system, striking at their fleet as our dogma dictated, pulling back as they came in their multitudes.  But On the third hit and run assault, what we mistook for clouds of gas passing through the system revealed themselves to be spores hiding the other half of their fleet.   Most of our ships were caught in the vise, and they descended upon them like savage animals.  Ships that had seen thousands of years of battle, mighty chaos leviathans, and xeno mercenaries all wiped out in a few hours.  The sorcerers said they all died screaming.   <br /> <br /> The rest of our fleet hung above us, our defense lasers and batteries filled the void with death.  But they smashed through without pause or heed.  Some of us requested to flee, but that fool.  That warp damned fool Kolvax bid us to stay, proclaiming that we would not fall.  At first it was glorious, to kill so many writhing, screaming and mewling xenos.  They ground theirselves against our defenses as every other foe had.  Dying in piles so thick we used their corpses to make ramparts.  But they never stopped coming.  They came in waves and we pushed them back, again and again and again.  <br /> <br /> But the gifts became harder and harder to receive.  The voice of our gods quieter and quieter, until it was drowned out by the scratching hunger of a race that outnumbered the stars.   We fought and killed, we sacrificed their corpses to the Dark Gods, we gloried in their deaths, but whereas every tide before them broke, they only seemed to feed on our efforts.  They were beyond mere beasts, they learned and adapted, each wave better suited to our slaughter than the last.  But we didn't know our doom until that thing appeared.  We rallied around a bloodthirster we had summoned, cutting through them like a scythe through chaff.   <br /> <br /> But then the ground itself betrayed us, crumbling into the abyss below before the tremorbeast as it rose and devoured a dozen battle brothers and slaughtered our cultists.  The Bloodthirster roared it's challenge and bellowed chants to Khorne, but the creature simply reached over and impaled it with one of it's claws before biting it in half.  And following it came the Great Devourer in all it's multitudes.  Thousands of lesser serpent beasts rose and let forth more of them through, our fortresses began collapsing as they ate away their foundations.   <br /> <br /> Kolvax, damnable fool, thought to slay the beast himself.  Even as it destroyed our Titans and slew our Daemons, he sought to fight it.  When he finally found it after it slaughtered four bloodthirsters and reduced two of our titans into scrap and sent a lord of change screaming into the warp, he still sought to charge it.  The imbecile only got off a single swing before it ran him through with it's tail and tossed him into it's mouth before ripping the walls of our fortress down like cardboard.  Six hundred defilers lost in two hours, hundreds of brothers eaten, billions of slaves, dozens of titans, thousands of daemons, millions of mercenaries all lost to us!  <br /> <br /> Before I fled on a stormbird, I saw one of them...like the Hive Tyrants but with four swords and a malevolent intelligence to it's eye.  Looking at the Tremorbeast lay waste to our defenses approvingly.  Later I would learn the loyalist's name for the beast, Swarmlord.  And that the creature that shattered our defenses helped the devourer Shatter Gryphonne IV, a world Kolvax long dreamed of claiming for himself.  Know this cretin, we are warriors of chaos, but we are not invincible, do not underestimate the Xeno, they are a more dogged threat to us than the false Imperium, and now they are at your doorstep.  <br /> <br />  Over a thousand iron warriors died on that world, their geneseed forever lost to us and the enemy now aware of all our weaknesses.  You think yourselves peerless for overwhelming this subsector a scant century ago.  You dismiss the Hive Fleet battering down at your walls as simple beasts.  You have not learned how to properly scorn the devourer with the gifts of Chaos..  And that is why I came to your wretched subsector, to warn you of the threat these aliens pose.  To whip you dogs into shape and form a proper defense against the greatest threat to Chaos...*distant rumbling*...What was that?....<br /> <br /> *Room shakes* No...it cannot be....*screeching and roaring* No...The Tyranids could not have advanced so quickly!  *sound of masonry collapsing*  No!  The beast returns!  *Firing of reaperautocannon and screaming* I WILL NOT BE TAKEN BY YOU BE-*Sound identified as terminator armor being penetrated, low growling, and teeth chomping*-AAAAAAAGGGGGHHHH" Iron Warriors Chaos Lord Argentik Solemnbane's last known words during the fall of the traitor held subsector Jyrl, lost to the Imperium following the "Descent of the Ravagers" to Hive Fleet Hydra, over four thousand traitor marines belonging to several renegade chapters, the Iron warriors, Word Bearers, and Emperor's children traitor legions, roughly three hundred fifty billion cultists, and eight hundred million traitor guardsmen and chaos PDF elements estimated to have been slain. Recording found by Grey Knights purgatory squad following the arrival of a crusade fleet dispatched earlier to reclaim or exterminate subsector for the Imperium.  The Grey Knights detachment reportedly informed the Inquisition that they were extremely disappointed, a sentiment held by everyone involved in what has become known as "The non-crusade" among other more farcical nicknames.  <br /> <br /> "What a bloody waste of our time."  - Warmaster Rodrick bitterly reported upon finding that the subsector was stripped clean of all life by Tyranids a year before arrival.        <br /> <br /> The Administratum officials in charge of organizing the crusade who failed to authorize further intelligence into the subsector were promptly sent to Gulags in northern Valhalla as penance.  <br /> <br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 16:49:46]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ So looking at i and seeing Toughness 9 that kinda threw me off i understand <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> being a literal pain in the ass in <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> for <span class="glossaryitem" onmouseover='gp(93);'>MC</span> because everything in there dmn cusion can hurt them But i think rounds intended to Kill Tanks would have a slightly better chance of hurting the thing i would put it at T 8 i don't remember that stats on the Herophant ----- But i like your fluff writen for him and i find it somewhat resonable .....my Vanquishers aren't liking that Toughness 9 .......and my plasma can't hurt you almost .]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 17:51:04]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ All good but I'm pretty sure the tremor beast was unleashed by Hive Fleet Leviathan not jormungadr ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 18:45:28]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/536889/5797307.page"><b>BaconUprising wrote:</b></a><br/>All good but I'm pretty sure the tremor beast was unleashed by Hive Fleet Leviathan not jormungadr </div></blockquote> <br /> Mine or his?]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 18:48:11]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ His. Once again great fluff Kain]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 19:10:17]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/536889/5797307.page"><b>BaconUprising wrote:</b></a><br/>All good but I'm pretty sure the tremor beast was unleashed by Hive Fleet Leviathan not jormungadr </div></blockquote><br /> <br /> No, Jormungandr. It is described in the Hive Fleet Jormungandr section of the Nids codex but not named.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 19:27:57]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/536889/5797398.page"><b>Deadshot wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/536889/5797307.page"><b>BaconUprising wrote:</b></a><br/>All good but I'm pretty sure the tremor beast was unleashed by Hive Fleet Leviathan not jormungadr </div></blockquote><br /> <br /> No, Jormungandr. It is described in the Hive Fleet Jormungandr section of the Nids codex but not named.</div></blockquote> <br /> The tremorbeast is the name the Iron warriors gave for a digging biotitan that wrecked their lines on Forgefane.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 19:30:46]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ Well... its what I use when I refer to the one on Megyre. Odds are it the same genus and Jormungandr came first. So that's just what I call it.]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 19:52:23]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2c8707a3a6b2746ec5e51ca3324023c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/536889/5797454.page"><b>Deadshot wrote:</b></a><br/>Well... its what I use when I refer to the one on Megyre. Odds are it the same genus and Jormungandr came first. So that's just what I call it.</div></blockquote> <br /> Well, "special individual" Tyranids have this weird habit of popping up in different hive fleets in completely different parts of the galaxy.  So they're probably not actually unique.<br /> <br /> In any case, I think the actual name for this genus is the Haruspex, an old as balls genus from chapter approved materials way back in 01.  ]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 19:56:52]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Tremorbeast Bio-Titan</title>
				<description><![CDATA[ Hm... might be a good alternate name. I'll do some digging on it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Did some digging on Lexicanum and think this may be the one I'm looking for<br /> <br />  <a href="http://wh40k.lexicanum.com/wiki/Viragon#.UdCW57tw2rs" target="_blank" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>.lexicanum.com/wiki/Viragon#.UdCW57tw2rs</a>]]></description>
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				<pubDate><![CDATA[Sun, 30 Jun 2013 20:10:49]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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