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				<title>1850 - Orks - Tankbustas in BW</title>
				<description><![CDATA[ I was just messing around with building lists, but I want to walk away from those Lootas for a while and try out Tankbustas. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>					<br /> Warboss - Bike, <span class="glossaryitem" onmouseover='gp(596);'>CB</span>, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>		135<br /> <br /> <b>Elite</b>					<br /> 3x <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> - 3xKombiScorcha		175<br /> -&gt; Trukk - Ram			<br /> 					<br /> 15x Tankbustas - 2xBombSquigs, 2xTankHammers	235<br /> 15x Tankbustas - 2xBombSquigs, 2xTankHammers	235<br /> 									<br /> <b>Troops</b>					<br /> 12x Shootaboyz - 1xBigShoota - Nob, Bosspole 	132<br /> -&gt; Trukk - Ram			<br /> 12x Shootaboyz - 1xBigShoota - Nob, Bosspole 	132<br /> -&gt; Trukk - Ram			<br /> 12x Shootaboyz - 1xBigShoota - Nob, Bosspole 	132<br /> -&gt; Trukk - Ram			<br /> 12x Shootaboyz - 1xBigShoota - Nob, Bosspole 	132<br /> -&gt; Trukk - Ram			<br /> 				<br /> 10x Gretchins	- Runtherder 		40<br /> <br /> 3x <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> - 3xKombiScorcha		175<br /> -&gt; Trukk - Ram<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(35);'>FA</span></b>									<br /> 1x Deffkoptas - TLBS			35<br /> 					<br /> <b><span class="glossaryitem" onmouseover='gp(57);'>HS</span></b>									<br /> Battlewagon - DR, plank, 2xBS	125<br /> Battlewagon - DR, plank, 2xBS	125<br /> 					<br /> <br /> 					<b>1848</b><br /> <br /> The idea of the <span class="glossaryitem" onmouseover='gp(222);'>TB</span>'s are quite simple. Mount the battlewagons, drive 6&quot;/12&quot; around and shoot at vehicles while the squigs do their thing. Potentially, the two units could actually pop 4 vehicles a turn! If the wagons die, I could just kick out some boyz from the transport and have the <span class="glossaryitem" onmouseover='gp(222);'>TB</span> take that instead. This also goes for the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>. They have priority over the boyz regarding transport. The grots are there for moral support, cheerleading and goof around at home objective. <br /> <br /> Possible changes could be to remove the troop <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and maybe even the warboss, and add a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek and 6 buggies for screening purposes and even more distractions. What do you think?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 15:07:47]]> GMT</pubDate>
				<author><![CDATA[ ivalde]]></author>
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				<title>1850 - Orks - Tankbustas in BW</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8 AP3 rocket doesn't bust too many tanks, despite the name. While this list might do decent against light armour, you're still fethed against anything better than <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12-13. You're spending a ton of points for a pretty terrible unit<br /> <br /> I find trukks are much better off with slugga boyz, you can pretty much guarantee a turn 2 assault with them. Much better than trying to do some shooting with a few Orks. Also, unless you have somewhere out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to plop those grots, I'm not sure they'll last long]]></description>
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				<pubDate><![CDATA[Wed, 3 Jul 2013 15:11:31]]> GMT</pubDate>
				<author><![CDATA[ tybg]]></author>
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				<title>1850 - Orks - Tankbustas in BW</title>
				<description><![CDATA[ If the Loota shoots an average of 2 shots, they win just slightly on the lower end of the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> scale. 3 shots they will <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> out-preform the <span class="glossaryitem" onmouseover='gp(222);'>TB</span>'s, but at one shot <span class="glossaryitem" onmouseover='gp(222);'>TB</span> will come out on the top. I would say with the added squig bombs the average 2 shots is then equal to <span class="glossaryitem" onmouseover='gp(222);'>TB</span>'s ability to kill stuff. <br /> <br /> I've never had a really good experience with Lootas, even 20 of them can't do what they are supposed to do. If they can't kill rhinos and big creatures, even spacemarines is a big task for them, why should I then take them? <span class="glossaryitem" onmouseover='gp(222);'>TB</span> can, on average, be just as good choice, especially when dealing with 3+ saves.<br /> <br /> I'll add the sluggas to the trukks. <br /> <br /> Grots will <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> come in from reserves, and the 10 of them have served me greatly in many games.<br /> <br /> What about the Buggies vs <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>? 1 trukk or 6 buggies?]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 10:47:04]]> GMT</pubDate>
				<author><![CDATA[ ivalde]]></author>
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				<title>1850 - Orks - Tankbustas in BW</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/537580/5807716.page"><b>tybg wrote:</b></a><br/>A <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8 AP3 rocket doesn't bust too many tanks, despite the name. While this list might do decent against light armour, you're still fethed against anything better than <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12-13. You're spending a ton of points for a pretty terrible unit<br /> <br /> I find trukks are much better off with slugga boyz, you can pretty much guarantee a turn 2 assault with them. Much better than trying to do some shooting with a few Orks. Also, unless you have somewhere out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to plop those grots, I'm not sure they'll last long</div></blockquote><br /> <br /> Do remember that tankbustas got <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 melta grenades(tankbusta bombs)]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 12:24:07]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Re:1850 - Orks - Tankbustas in BW</title>
				<description><![CDATA[ Agreed with phatonic, tankbusta bombs are actually quite good at busting up any vehicle, the problem is that once you assault that vehicle you can pretty much kiss those tankbustas goodbye.  I think it might be worth trying a more suicidal approach to them, for 105pts you can get 5 tankbustas with 2 tankhammers in a trukk with a reinforced ram.  That's giving you 6 str10 attacks and 3 busta bombs on the charge which should blow up or strip pretty much any vehicle in the game of its <span class="glossaryitem" onmouseover='gp(661);'>hps</span>.  This is what <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players like myself do with haywire grenade wyches, and a 5 man squad of them in a transport cost 20pts more, and are still worth it when you blow up that pesky landraider.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">    ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 20:54:48]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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