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				<title>1850 CSM/Daemons, tournament-worthy?</title>
				<description><![CDATA[ Haven't played much 6E yet, but I have a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army coming up to fix that! I'm aiming for tournaments and trying to do as well as possible in them. I am familiar with the basics of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and their weakish Troops section pretty much requires an ally of some sort. Necrons would probably be the best, but are so overrepresented that I'd want something else. As for what I'd like to play, I want to gear towards aggression but not eschew shooting completely. This is what I came up with;<br /> <br /> Chaos Lord, mark of Khorne, veterans of the long war, axe of blind fury, juggernaut of Khorne, sigil of corruption 175<br /> Bloodthirster, 2 greater gifts 290<br /> <br /> 10 Cultists 50<br /> 10 Cultists 50<br /> 10 Daemonettes 90<br /> 10 Daemonettes 90<br /> <br /> 5 Spawn, mark of Nurgle 180<br /> 5 Spawn, mark of Nurgle 180<br /> Heldrake, baleflamer 170<br /> <br /> 5 Havocs, 4 autocannons 115<br /> 3 Obliterators, mark of Nurgle 228<br /> 3 Obliterators, mark of Nurgle 228<br /> <br /> 1846<br /> <br /> The last 4 points will probably go to some autoguns for the cultists to force lucky grounding tests. Would this army benefit from the portalglyph? I think not, as it only adds insurance to your own objectives and went for 2 greater gifts instead. The daemonettes are interchangeable with horrors or plaguebearers, but the improved running of daemonettes has impressed so far.<br /> <br /> Any comments or suggestions?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 08:40:36]]> GMT</pubDate>
				<author><![CDATA[ ptapanin]]></author>
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				<title>Re:1850 CSM/Daemons, tournament-worthy?</title>
				<description><![CDATA[ I would drop the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> on the spawn as they have rage already so you are not benifiting also the troop choices are all a bit squishy! 10 man cultist squads either run or get cut down and T3 5++ will drop quick too.<br /> <br /> I personally would cut <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, VoLW from the lord and perhaps either cut the 2nd spawn squad to 3 or cut both oblit squads to 2. Use the points to either get more cultists or a squad or two of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s with melta or plasma.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 08:50:28]]> GMT</pubDate>
				<author><![CDATA[ stu]]></author>
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				<title>Re:1850 CSM/Daemons, tournament-worthy?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/537918/5813996.page"><b>stu wrote:</b></a><br/>I would drop the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> on the spawn as they have rage already so you are not benifiting also the troop choices are all a bit squishy! 10 man cultist squads either run or get cut down and T3 5++ will drop quick too.<br /> <br /> I personally would cut <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, VoLW from the lord and perhaps either cut the 2nd spawn squad to 3 or cut both oblit squads to 2. Use the points to either get more cultists or a squad or two of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s with melta or plasma.</div></blockquote><br /> You dont play chaos I guess?<br /> __________________________________________________<br /> On the list:<br /> -Lord is best available, maybe swap veteran for meltabombs.<br /> -Thirster is good<br /> -Troops are good<br /> -Heldrake is.. Heldrake.<br /> -You gotta drop marks from one spawn unit if you want your lord to hang with them.<br /> <br /> <br /> No complaining, maybe swap daemonettes to plaguebearers, but that's just my personal fave.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 12:53:38]]> GMT</pubDate>
				<author><![CDATA[ Shan1]]></author>
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				<title>Re:1850 CSM/Daemons, tournament-worthy?</title>
				<description><![CDATA[ I do play chaos, Alot. <br /> <br /> - How much is <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> for a lord? i wouldnt pay too much unless you know your up against marines.<br /> - Im sure those spawn were marked with khone earlier!!! hence the comment, Yes you will need to drop the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> from a squad for them to roll with the lord.<br /> - Agree thirster works well in this list and 2 x greater is the way to go.<br /> - I do worry that those 2 min squads of cultists are going to break or get wipped out against any half decent firepower. <br /> - Bearers instead of daemonettes is probably a good call, they will stick around alot longer against ranged weapons.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 13:08:55]]> GMT</pubDate>
				<author><![CDATA[ stu]]></author>
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				<title>Re:1850 CSM/Daemons, tournament-worthy?</title>
				<description><![CDATA[ The Spawn sure were Nurgle from the beginning. I think T6 Spawn are so much better than T5 Undivided ones that it's not worth to take them just to have the option of joining the Lord there. <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> getting more common make T5 multi-wound melee even worse. I plan to push the Spawn in as a first wave, the Lord can close in slightly behind in Cultists and pounce when opportunity presents itself. Veterans is only 5 points. It'll be seen whether it will get used often enough to be useful, but the potential benefit in up to 13 S6 AP2 attacks is big. Especially with only WS5.<br /> <br /> Having weak Troops is a prerequisite of having a strong army otherwise. Of the rulebook scenarios, only Crusade requires multiple powerful Troops. Purge the Alien has no objectives, Big Guns & Scouring have additional scoring units, Emperor's Will is usually about keeping one marker and contesting the other and I cannot figure a way for any Chaos Troops to actually hold the Relic, so it's best just to deny it and win on secondaries.<br /> <br /> I'll have to try Plaguebearers as well. They can take fire better, but in combat are pretty soft too, especially due to instability. The inability to run, especially after deep strike, is a heavy drawback.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 19:58:44]]> GMT</pubDate>
				<author><![CDATA[ ptapanin]]></author>
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				<title>Re:1850 CSM/Daemons, tournament-worthy?</title>
				<description><![CDATA[ Would swapping the other Spawn unit for 11 Flesh Hounds improve the list? Or Bloodthirster for 10 Flesh Hounds + Herald w/Juggernaut?]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 19:08:03]]> GMT</pubDate>
				<author><![CDATA[ ptapanin]]></author>
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