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		<title><![CDATA[Latest posts for the thread "Felis Panthera - Dark Eldar Titan Hunter (Apoc)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Felis Panthera - Dark Eldar Titan Hunter (Apoc)"]]></description>
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				<title>Felis Panthera - Dark Eldar Titan Hunter (Apoc)</title>
				<description><![CDATA[ Ok, so my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is running an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game on the 13th (surprise surprise) - 1500pts a person.<br /> So it's an excuse to roll out my Titan Hunter, with a support detachment, but it's been a while since my initial testing of this and I just updated it to 6th ed, so here it is for review.<br /> <br /> This is a Biotitan, designed to be used in hunting other Titans, while still being average against everything else.<br /> <img src="http://img5.imageshack.us/img5/9219/rfi4.png" border="0" /><br /> The model is roughly 14" long and 6" tall, the Gravis Liquifier Gun fires out of its mouth, and the Defensive splinter rifles are mounted at the rear.<br /> <br /> It is costed against the Warhound titan (Which is av14/13/10, with 9 hull points, 2 void shields is 750pts and can 2 different Titan weapons.)<br /> Its main weapon is basically an Inferno Gun with -1Str and <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-<span class="glossaryitem" onmouseover='gp(24);'>D6</span> instead of AP3, and a Titan Close Combat Weapon.<br /> T10 is effectively AV13, 6W is effectively 6HP (with a save, but pretty much anything that'll shoot it will nullify its save.)<br /> Otherwise, it has a smattering of Splinter Rifles just for flavour.<br /> By my fuzzy math, it should cause and average 2-3 wounds/pens against regular models a turn, or 5-6 wounds / pens against superheavies in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> And roughly 1-2 wounds with splinter weapons in shooting.<br /> The Gravis Liquifier is an unknown, as it could cause anything between 2 and 20 hits a turn.<br /> <br /> But still, basically -5 wounds, -1T, -1Str and random <span class="glossaryitem" onmouseover='gp(6);'>AP</span> on the weapon, seems like 100pts cheaper than a warhound seems about accurate.<br /> <br /> This isn't set in stone however, and is simply my opinion on the costing - I might have missed something or be outright wrong on some or several points.<br /> I would like to hear opinions, and feedback.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jul 2013 22:39:33]]> GMT</pubDate>
				<author><![CDATA[ Ovion]]></author>
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				<title>Felis Panthera - Dark Eldar Titan Hunter (Apoc)</title>
				<description><![CDATA[ Doesn't seem that bad, although I'd reduce it to S10 and T8/9. Nothing in the game has Destroyer by default, and T10 is just too much really, not even the super-<span class="glossaryitem" onmouseover='gp(233);'>GUO</span> or Hierophants have T10. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/538182/5821859.page</link>
				<pubDate><![CDATA[Mon, 8 Jul 2013 07:11:17]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Felis Panthera - Dark Eldar Titan Hunter (Apoc)</title>
				<description><![CDATA[ The chariot and rider rules seem kind of pointless and unrealistic.  I know that realism doesn't really have a place, but there's no practical way a rider is going to be able to attack from the back of a model that big, especially with a Gauntlet.  To me it's extra rules that over-complicate things to add benefits that are both minor in overall effect while not being "fluffy".]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 07:26:49]]> GMT</pubDate>
				<author><![CDATA[ Chrysis]]></author>
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