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		<title><![CDATA[Latest posts for the thread "Wraithlords and Weapon loadouts"]]></title>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ Personally I am looking to integrate some wrathlords into my mech army.<br /> <br /> I like the damage output and the durability.<br /> <br /> Now I know War Walkers and Dragons are much better <span class="glossaryitem" onmouseover='gp(482);'>AT</span> but I was looking at what might be able to give them this role in my army.<br /> <br /> 2 Lances, 2 Flamers, and a ghost glaive seems a bit odd but that was my first thought.  165 points is a steep investment though.  Especially since I want 2.<br /> <br /> How would you kit an <span class="glossaryitem" onmouseover='gp(482);'>AT</span> Wraithlord?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 20:12:20]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Re:Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I think thats your best <span class="glossaryitem" onmouseover='gp(482);'>AT</span> loadout.  Just gotta suck it up and pay the piper, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 20:38:13]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I keep mine versatile.<br /> <br /> Ghostglaive<br /> 2 Flamers<br /> Scatter Laser<br /> Bright Lance<br /> <br /> It's either X points for 1 extra anti-tank shot OR<br /> X points for 4 S6 shots + twin-linking your anti-tank shot.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 21:25:57]]> GMT</pubDate>
				<author><![CDATA[ Erik_Morkai]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I have 6 <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> and the set ups I use are;<br /> 3 <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> w/ <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(382);'>SC</span>, 2x flamer, Glaive<br /> 3 <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> w/ <span class="glossaryitem" onmouseover='gp(327);'>BL</span>/<span class="glossaryitem" onmouseover='gp(327);'>BL</span>, 2x flamer<br /> <br /> They work nicely. Two of them are magnetized though and I have really been liking that so I recommend doing that.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 22:03:42]]> GMT</pubDate>
				<author><![CDATA[ ansacs]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ You would recommend the dual lance over <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(327);'>BL</span> then for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>?]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 22:55:16]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Re:Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I like 2 chances to pen over one, personally.  Twin-linking one shot is nice, but I just feel having two potential pens is nice.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 00:15:37]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ Double <span class="glossaryitem" onmouseover='gp(327);'>BL</span> is better against all vehicles bigger that <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10. If you are fighting <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or Orks then <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(327);'>BL</span> is maybe better (though double <span class="glossaryitem" onmouseover='gp(219);'>SL</span> is probably better in that instance) The <span class="glossaryitem" onmouseover='gp(219);'>SL</span> basically ensures your <span class="glossaryitem" onmouseover='gp(327);'>BL</span> gets one hit but can only glance <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 and only will do s 16% of hits. Two <span class="glossaryitem" onmouseover='gp(327);'>BL</span> have exactly the same chance of hitting once as a twin linked one with a 33% chance of hitting with two. <br /> <br /> If your <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> are planned to be pure <span class="glossaryitem" onmouseover='gp(482);'>AT</span> then <span class="glossaryitem" onmouseover='gp(327);'>BL</span> x2 is the way to go <br /> <br /> -S]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 00:17:28]]> GMT</pubDate>
				<author><![CDATA[ serathnal]]></author>
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				<title>Re:Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I say double lances too. The value of the scatter laser reroll greatly diminishes when you consider Prescience, Guide and Spirit Marks.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 10:31:01]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ ^ That.<br /> <br /> You can Guide a 2xBL Wraithlord, and get 2 hits.<br /> Using a <span class="glossaryitem" onmouseover='gp(219);'>SL</span> to get twin-link is a waste of a weapon slot, if you have a Farseer to do it for you.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 11:58:23]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I like the scatter laser and star cannon load out. In a wraith heavy list it offers some alright anti infantry fire. Plus it seems to be not so bad at handling lighter armour like AV10 transports.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 12:00:07]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ If you need ranged anti-tank, double Bright Lance all the way. You have flamers for Hordes and you are decent in combat. You can have plenty of other things in your army to take care of other things.<br /> <br /> With how prevalent Guide/prescience is, it should be no problem "guiding" 2 Wraithlords a turn. Bonus if you manage to get Doom!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 12:30:18]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I concur with the previous posters.  This is eldar, you specialize each unit.  I am using starcannons as I have mine specialized as a terminator killer.  Need <span class="glossaryitem" onmouseover='gp(9);'>AV</span>? Brightlances all the way.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 18:17:33]]> GMT</pubDate>
				<author><![CDATA[ Dessorag]]></author>
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				<title>Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/538730.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/538730.page</a><br /> <br /> I kitted them with <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> as above...do people think it suits the list?]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 18:21:13]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Re:Wraithlords and Weapon loadouts</title>
				<description><![CDATA[ I think so.  Other than the Crimson Hunter, you don't have anything else that can pop heavy armor, so the Wraithlords should do it.  What support weapon were you planning on giving the Guardian Defenders?  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 00:47:27]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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