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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ Aquired some eldar for a good deal.  Let me know how fast my space elfs will die?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Avatar<br /> <br /> Farseer<br /> <br /> Elite:<br /> <br /> Wraithguard(5) was thinking of making these D-scythes<br />      Wave Serpent Shurican cannons glued on:( would rather they were <span class="glossaryitem" onmouseover='gp(219);'>SL</span>!)<br /> <br /> Firedragons(6)<br />      <br /> Troops:<br /> <br /> Guardians(10)<br /> <br /> Dire Avengers(10)<br />      Wave serpent <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, again glued on.<br /> Rangers(5)<br /> <br /> Fast attack:<br /> <br /> Vypers(3) with <span class="glossaryitem" onmouseover='gp(219);'>SL</span><br /> <br /> Heavy support:<br /> <br /> Falcon with <span class="glossaryitem" onmouseover='gp(219);'>SL</span> and cannon.  Fragons ride here<br /> <br /> Fire prism<br /> <br /> Dark reapers(5)<br /> <br /> <br /> So not too optimal but still workable?  Im fairly excited for this army, any unit I need to "make it work".<br /> <br /> Im thinking the farseer goes with DR for guide and hope a large squad of marines walks in front of it and the prism <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Im abit worried about flyers killing my army with impunity but hey, welcome to 6th edition I guess.<br /> Avatar im not too sure how to play yet. Dont want him to just be a 200 pt body guard for farseer really.<br /> Count on the vypers to zip in behind enemy lines and let the wackiness ensue.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 03:20:23]]> GMT</pubDate>
				<author><![CDATA[ jedi76]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ Are you taking everything basically stock? You could list the upgrades you are using, if any.<br /> <br /> The avatar works well with fast shot, as he probably wont make it combat, but can make it into double tap melta range. The avatar gives two things, one being a fearless bubble, and the other is a fire magnet. You basically just rush him into something and hope he makes his points back...which may or may not happen. With T6 and only a 5++ to fall back on any decent amount of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire will drop him. Nice if you get fortune on him to protect em but even still, wont last all that long.<br /> <br /> <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in a serpent work well with either weapon, I use cannons but scythes are fantastic.<br /> <br /> Foot guardians need a weapon platform, probably a scatter laser.<br /> <br /> Vypers are ok, and if you can model on shuriken cannons to go with the scatter lasers. <br /> <br /> Falcons are subpar transports for dragons, but better than running them on foot. They do make good shuttles for rangers or small squads if you need. <br /> <br /> The dark reapers could use an exarch. Night vision is a good power and so is fast shot. Take starshot missiles for just the exarch for a decent all rounder unit. Giving the whole squad missiles is expensive for a bunch of T3 models, but can be dangerous if used correctly. <br /> <br /> You want holo fields on every 12/12/10 chassis you field, they are absolutely fantastic. Consider spirit stones for the falcon and prism. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 03:43:00]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Eldar list not sucky?</title>
				<description><![CDATA[ Thanks Doc. I'm definitely using my reaper exarch, he looks quite awesome standing on a space marine helmet <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> You think it's worth giving him flak missiles "just in case"? Or should I just get a quad gun for my <span class="glossaryitem" onmouseover='gp(805);'>AA</span>?<br /> <br /> Also wondering if i should get some warp spiders. Could they keep up with my vypers and wreak extra havoc?<br /> Really don't like those models though. I'd rather get hawks but they don't seem as effective <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 01:14:36]]> GMT</pubDate>
				<author><![CDATA[ jedi76]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ Flak missies are a joke against fliers that matter, like vendettas and hellturkeys. The lighter fliers can be dropped by other means, and honestly serpents with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> scatter lasers are your best <span class="glossaryitem" onmouseover='gp(805);'>AA</span>(Work on converting those pronto)<br /> <br /> Warp spiders are also fantastic. Absolutely fantastic, and yes they keep up and kill everything. Even unguided, they are decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, and guided they are outright gross.<br /> <br /> Hawks are also good, but serve a vastly different purpose. While spiders fill the role of killing most tanks, <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, small elite squads, <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and fliers hawks are all about crowd control. They mulch through hordes and blobs like it was nothing. In a pinch, they will also destroy just about any tank they assault providing 5 or more are alive. <br /> <br /> Spiders work better in most lists, but if you find yourself short on volume of fire then hawks are the way to go. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 01:29:59]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ I feel like and aegis defense line would do wonders for you. add some reliable <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and give the reapers cover in case of ap3. also gives you options of an objective in the back and guardians taking cover which behind a fortification is +2 so a 2+ cover save <br /> <br /> exarch with fast shot on an icarus lasgun is good if you lack points for a quad gun btu even quad gun that is 5 intercept shots over 4. on non intercept turns guardians can shoot it while the reaper exarch shots his gun which really should be the stock reaper gun as fast shot and exarch make him a 50 point model already<br /> <br /> I agree with the doc on alot and will echo wraiths with the stock cannons. ou have to be real close to flame things, though nothing says f you terminators like d3 x5 ap2 hits  averages 10 hits and 5 wounds but they would be a moron to charge it. <br /> <br /> if all you have is a falcon for the dragons to ride in that is cool, but if you have another wave serpent they will be mroe liekly to get where they are needed, just under no circumstance shoot the shield till they are dropped off ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 02:02:10]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/534354.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/534354.page</a><br /> <br /> actually not the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  The best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> from the ground is actually once again:<br /> <br /> <br /> <br /> <br /> YEP...<br /> <br /> WARP SPIDERS!]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 02:02:13]]> GMT</pubDate>
				<author><![CDATA[ qballony]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/538841/5832533.page"><b>qballony wrote:</b></a><br/>http://www.dakkadakka.com/dakkaforum/posts/list/534354.page<br /> <br /> actually not the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  The best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> from the ground is actually once again:<br /> <br /> <br /> <br /> <br /> YEP...<br /> <br /> WARP SPIDERS!</div></blockquote><br /> <br /> 10 warp spiders are alot of points, 190 and while they are fast can't always get to the flyer reliably. 48 inch range gun gets to intercept and likely there will <span class="glossaryitem" onmouseover='gp(569);'>eb</span> no blind spots]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 02:28:24]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ a few things:<br /> <br /> a) was responding to DR sterling re: wave serpents. you got caught in between that<br /> <br /> b) how much is an icarus cannon on an aegis and squad with less bodies but same saves?<br /> <br /> c) aegis is just going to be ignored.  Not even worth taking unless for the gun.  Lets look at it:  the top armies are arguably Daemons/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>/Tau/Crons/Eldar/Nids.  None of those really care about cover saves.<br /> <br /> Daemons: flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> that just hit you turn 2.  Assualt troops hit you turn 2.  Usually don't shoot much<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>: Helldrakes<br /> <br /> Tau: Markerlights or smart missles<br /> <br /> Crons: Wraiths and oh yeah just walk up and heavy tesla you to death...4+ cover is not going to save you from the lightning hops or anything like that.  Worst case: the crons just drop 2-4 immortal squads behind your aegis heck they can even do reg warriors.<br /> <br /> Eldar: wave serpents. Oh yeah and just going balls deep on you so that they are behind your aegis and not caring about it.<br /> <br /> Tyranids: kind of like a slower daemons coming across the board which means they have to shoot for 2 turns so that might have helped if half their army including a bunch of things that just wreck immobile armies usually come in turn 2.  Why do you think they love wrecking Static armies like Tau and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> so much?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 02:45:58]]> GMT</pubDate>
				<author><![CDATA[ qballony]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/538841/5832650.page"><b>qballony wrote:</b></a><br/>a few things:<br /> <br /> a) was responding to DR sterling re: wave serpents. you got caught in between that<br /> </div></blockquote><br /> <br /> Yes, warp spiders are the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in the codex. I was referring to the scatter serpent being the best option with what he had in his list(or could at least modify). Also, they are still hindered by range even with their mobility. Certainly a great unit and I did suggest adding some. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 04:06:42]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89adade780349ecf4e560a261115acb3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/538841/5832600.page"><b>G00fySmiley wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/538841/5832533.page"><b>qballony wrote:</b></a><br/>http://www.dakkadakka.com/dakkaforum/posts/list/534354.page<br /> <br /> actually not the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  The best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> from the ground is actually once again:<br /> <br /> <br /> <br /> <br /> YEP...<br /> <br /> WARP SPIDERS!</div></blockquote><br /> <br /> 10 warp spiders are alot of points, 190 and while they are fast can't always get to the flyer reliably. 48 inch range gun gets to intercept and likely there will <span class="glossaryitem" onmouseover='gp(569);'>eb</span> no blind spots</div></blockquote><br /> <br /> Warp Spiders can have a potential threat range of 24"  (12 from warp jump move+6; run 6" then have a 12" range on gun") then they can move 12" in assault phase so potentially move 36" a turn...Getting into position shouldn't be a problem and if you can move your spiders into a place of the board where the opponent won't want to move his flyers you win because you control where the flyer will go...<br /> <br /> Between Spiders and Serpents I think Eldar <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is OK but I have recently started adding Tau allies to help with the anti air...Dark Reaper Exarch on a Quad-gun or Icarus Lascannon with Tau Commander giving Tank Hunter is pretty nifty. Fire Interceptor turn flyers come on then use Flak shots in your following shooting phase from <span class="glossaryitem" onmouseover='gp(461);'>EML</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 04:20:02]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/538841/5832650.page"><b>qballony wrote:</b></a><br/>a few things:<br /> <br /> Crons: Worst case: the crons just drop 2-4 immortal squads behind your aegis heck they can even do reg warriors.</div></blockquote><br /> <br /> I agree with everything you said except the above -snip- of your statement.  If they are getting behind your Aegis, you deployed it wrong.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 11:58:33]]> GMT</pubDate>
				<author><![CDATA[ Farseer Faenyin]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ Competitive elder army: Don't bring banshee's.  Have a good grasp of ranges and movement of the army = win.<br /> <br /> Now, you may have to "spam" units of certain types depending on your build.  But if you know your build and playstyle pretty much elder is excellent.  Nearly everything got better and cheaper except a few things which really needed a point increase, either due to abilities or previous cheapness.<br /> <br /> Banshees however, got boned.  I'm not saying they are terrible, there are just much better points sinks. <br /> <br /> Personally, wave serpents, Fireprisms and guardian defender squads seem excellent.  As do wraithguard, wraithscythes, wraith knights. Especially if using the Iyanden Supplement (though that is also good even if not using wraiths for the warlord traits and artifacts).]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 12:31:43]]> GMT</pubDate>
				<author><![CDATA[ firmlog]]></author>
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				<title>Re:Eldar list not sucky?</title>
				<description><![CDATA[ I will reiterate that you really should convert your Wave Serpents to Scatter lasers somehow.  Even if you take other <span class="glossaryitem" onmouseover='gp(805);'>AA</span> options, it is likely you will frequently find yourself taking a Flyer down to 1 hull point.  A few Wave Serpents with Scatter lasers give you a really good chance to finish it off, and the upgrade is very cheap.  So do what you need to do to make that happen.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 13:21:10]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>Re:Eldar list not sucky?</title>
				<description><![CDATA[ Yeah, looking into acquiring some serpent turrets. The whole turret comes off but the guns are glued to the turrets. Might just cut them off. I have plenty of scatterlasers.  That twin link is like free dakka. Hope it doesn't get nerfed in a <span class="glossaryitem" onmouseover='gp(36);'>faq</span> <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> Thanks for the advice. May add some wave spiders and some hawks if I can trade.<br /> Once I get everything painted(if) my wife says I can get a wraithknight!!!<br /> She doubts my space elf Kung Fu. Plus I didn't tell her how much yet <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 22:52:12]]> GMT</pubDate>
				<author><![CDATA[ jedi76]]></author>
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				<title>Eldar list not sucky?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/957e09c1070d10ab8de618ec7b3467b1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/538841/5832880.page"><b>mortetvie wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/89adade780349ecf4e560a261115acb3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/538841/5832600.page"><b>G00fySmiley wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/538841/5832533.page"><b>qballony wrote:</b></a><br/>http://www.dakkadakka.com/dakkaforum/posts/list/534354.page<br /> <br /> actually not the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  The best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> from the ground is actually once again:<br /> <br /> <br /> <br /> <br /> YEP...<br /> <br /> WARP SPIDERS!</div></blockquote><br /> <br /> 10 warp spiders are alot of points, 190 and while they are fast can't always get to the flyer reliably. 48 inch range gun gets to intercept and likely there will <span class="glossaryitem" onmouseover='gp(569);'>eb</span> no blind spots</div></blockquote><br /> <br /> Warp Spiders can have a potential threat range of 24"  (12 from warp jump move+6; run 6" then have a 12" range on gun") then they can move 12" in assault phase so potentially move 36" a turn...Getting into position shouldn't be a problem and if you can move your spiders into a place of the board where the opponent won't want to move his flyers you win because you control where the flyer will go...<br /> <br /> Between Spiders and Serpents I think Eldar <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is OK but I have recently started adding Tau allies to help with the anti air...Dark Reaper Exarch on a Quad-gun or Icarus Lascannon with Tau Commander giving Tank Hunter is pretty nifty. Fire Interceptor turn flyers come on then use Flak shots in your following shooting phase from <span class="glossaryitem" onmouseover='gp(461);'>EML</span>.<br /> <br /> </div></blockquote><br /> <br /> I am not denying they are good just pointing out that a lascannon or quadgun can intercept and hard to out range. That said I still am now that I read more and got used to keeping them alive with good positioning am loving crimson hunters]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 01:20:44]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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