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				<title>1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ This is a beefed up version of the 1000 point army here  <a href="http://www.dakkadakka.com/dakkaforum/posts/list/538153.page#5823505" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/538153.page#5823505</a>  or <a href="http://cmdctr.net/lists/shooty/" target="_blank" rel="nofollow">http://cmdctr.net/lists/shooty/</a><br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <br /> 2 <b>Haemonculous</b> - 1 Liquifier Gun, Splinter Pistol, Close Combat Weapon with Wyches<br /> 1 Liquifier Gun, Scissorhands. 1 with Incubi<br /> 145<br /> <br /> <u>Elites</u><br /> <br /> 4 <b>Kabalite Trueborn</b> - 4 Blasters, Venom w/ Splinter Cannon Upgrade, Night Shields<br /> 183<br /> 5 <b>Incubi</b> - 1 Klaivex w/ demiklaives w/ Raider w/ Nightshields<br /> 195<br /> <br /> <u>Troops</u><br /> <br /> 10 <b>Sniper Boat Warriors</b> - 1 Splinter Cannon 1 Raider w/ NightShields<br /> 170<br /> 10 <b>Splinter Boat Warriors</b> - 1 Splinter Cannon, 1 Blaster 1 Raider w/ Splinter Racks, Nightshields<br /> 195<br /> 7 <b>Wyches</b> - 1 Shardnet/Impaler, Hexatrix w/ Venom Blades, Haywire Grenades, Raider w/ Night Shields<br /> 189<br /> 10 <b>Wracks</b> - 2 Liquifier Gun, 1 Raider with Nightshields<br /> 190<br /> <br /> <u>Heavy Support</u><br /> <br /> 1 <b>Ravager</b> - Night shield<br /> 115<br /> 1 <b>Ravager</b> - Night Shield<br /> 115<br /> <br /> <u>Total: 1507</u><br /> <br /> Big question here: Do I swap out the Wyches for an Archon/Succubus, or some other unit? Any additional feedback is welcome around how to maximize my point use in these units, tactica or really anything.<br /> <br /> Happy Hunting.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 07:47:36]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Re:1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ On your specific question, my experience is that the strongest <span class="glossaryitem" onmouseover='gp(27);'>DE</span> combat character is an Archon with the Huskblade/Shadowfield combo. He does need a squad, though, so putting him with Incubi (or Wyches) is a strong option.<br /> <br /> Generally speaking, though, Wyches are paper tigers. I always take a unit, because I love them, but they will be hurt badly by overwatch unless you launch a charge from cover, with Phantasm Grenade Launchers. Once in combat, they are godlike at tying units down, thanks to a 4+ dodge, and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. <br /> <br /> So, I would drop one Haemonculus, take an Archon, and put him with the Incubi and mount them in a Venom. The other Haemonculus would go in with the Wyches.<br /> <br /> One other thought:  you might want to consider taking smaller squads of Warriors, and mounting them in Venoms. My preferred setup is:<br /> <br /> 5 warriors with splinter rifles, 1 with blaster<br /> Venom with 2 x Splinter Cannon, Nightshields<br /> <br /> Total point cost is 135, for a unit that moves 12" every turn, and puts of 12 poisoned shots at 36", or 20 poisoned and 1 Blaster shots at 12".<br /> <br /> They are incredibly mobile, and put out a huge range amount of firepower. You have a blaster if you need to race up and wreck a heavy, and you drop off small units of troops to hold objectives in the endgame. As I often want to keep at arms length from enemy units, I generally fire the splintercannons, moving at 12" a turn, only closing with the warriors to rapid-fire range to deliver a coup-<span class="glossaryitem" onmouseover='gp(27);'>de</span>-grace against stragglers or lone enemy units.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 11:15:24]]> GMT</pubDate>
				<author><![CDATA[ Cataphractii]]></author>
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				<title>1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ Seconded on the smaller units in a Venom.  I usually run mine as:<br /> <br /> 5 Wyches w/Haywires<br /> Venom w/2x Splinter Cannons & Nightshields<br /> 135pts<br /> <br /> I like it because those Cannons have tons of range, and once you're within 12" you're in position to drop a tank with the Haywires.  I prefer that setup because Dark Eldar are lacking heavily in anti-tank, so any chance to add more in is one worth taking.  Low points make it a great suicide squad.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 13:49:56]]> GMT</pubDate>
				<author><![CDATA[ EmbracetheChaos]]></author>
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				<title>1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ I am in agreement with the Venom Combo with either wyches or warriors. You get the speed and the shots that you would want for dirt cheap. <br /> <br /> The Archon is a solid upgrade with the Shadow Field and Huskblade, since he'll have high survivability that goes along with it. If you have the extra 10 points to spare then take the Ghostplate but usually he'll get smoked by a heavy weapon.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 14:13:32]]> GMT</pubDate>
				<author><![CDATA[ Dastrike]]></author>
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				<title>Re:1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ It all depends on what you want from your combat <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I wouldn't say huskblade archon is the bestest in the universe, when factoring in point efficiency and not going after <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> like some crazy savages attacking anything in sight, succubus is great. Archon has 2++ save that can be used anywhere, ability to buy <span class="glossaryitem" onmouseover='gp(542);'>PGL</span> which goes great with incubi or grotesques(quite popular retinue these days), and AP2 <span class="glossaryitem" onmouseover='gp(269);'>ID</span> goodness. Succubus, on the other hand, is just a wych outside combat, but in combat, and not against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, she can do just as good as an archon, or better if it's not a drugged up archon(provided you don't roll 1 all the time like I do...), remember drugs cost for archon but not for succubus, and she does that all at a lower cost... But she can't bring a <span class="glossaryitem" onmouseover='gp(542);'>PGL</span>, so your incubi would have to avoid charging into terrains. An archon dressed up properly to overcome his weakness(S3) and with <span class="glossaryitem" onmouseover='gp(542);'>PGL</span> will cost almost twice the price of a succubus.<br /> <br /> So if you want to have points to spend elsewhere, aren't particularly concern with terrain-hidden units, and have little intention in charging into <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>; though to be honest, while not as satisfying as a huskblade, venom blade is quite a good universal weapon against anything; then go for succubus. If you want to be sure to take down some multiwound 2+ character, do want the ability to charge into terrain, and really feel like that you have your ways to overcome that S3 wall, then go with an archon.<br /> <br /> I sorta agree with what others have said, the "sniper boat" isn't all that sniper-y, considering that with a smaller unit, ie the blaster warrior venom combo mentioned, you can get more splinter shots out at "sniper" range, 4 v 12, that is, not to mention the extra blaster.<br /> <br /> Your splinter boat would do better without the blaster, and/or <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, the blaster has little place in an AI boat, it's primarily an <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapon, if you go after mech with the boat, the racks and 9 warriors are just gonna stand around, never mix role with <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, you want it to do its job and be done with it asap, because you may not get a 2nd turn with that unit. The reason why the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> could be dropped is because racks don't work with <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, you get 4 shots starting from 36" as you move close, at 12" range, the extra shots aren't gonna net you a whole lot of wounds when compared with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> splinter rifles, but the biggest problem with it is... extra points on an already expensive unit.]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 16:55:53]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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				<title>1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ Ok, here's the new list. I swapped out a troops slot for a tooled up Archon. To be honest, it definitely makes me uneasy having only 3 scoring units, but if I have more powerful units denying and creating space, that makes good sense too. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Archon - Huskblade, Soul Trap, Shadow Field, Combat Drugs with wyches.<br /> 145<br /> 2 Haemonculous - 1 Liquifier Gun, Splinter Pistol, Close Combat Weapon with Wyches <br /> 1 Liquifier Gun, Scissorhands. 1 with Incubi <br /> 145 <br /> <br /> Elites <br /> <br /> 4 Kabalite Trueborn - 4 Blasters, Venom w/ Splinter Cannon Upgrade, Night Shields <br /> 183 <br /> 5 Incubi - 1 Klaivex w/ demiklaives w/ Raider w/ Nightshields <br /> 215 <br /> <br /> Troops <br /> <br /> 5 Blaster Boat Warriors - 1 Blaster 1 Venom w/ Splinter Cannon, Nightshields<br /> 135<br /> 8 Wyches - 1 Shardnet/Impaler, Hexatrix w/ Venom Blades, Haywire Grenades, Phantasm Grenade Launcher in a Raider w/ Night Shields <br /> 201 <br /> 5 Wracks - 1 Liquifier Gun, 1 Raider with Nightshields <br /> 130 <br /> <br /> Heavy Support <br /> <br /> 3 Ravager - Night shield <br /> 345<br /> <br /> Total: 1499<br /> <br /> I really like having the Haemies because <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> will bulk up the Archon and his wyches as well as the Incubi giving me what i hope is a more sustainable <span class="glossaryitem" onmouseover='gp(19);'>CC</span> core with a decent amount of staying power. Also, with the Archon hanging out with the wyches, I wont have to save on his 2++ in a lot of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> situations and this group can go <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>/Character hunting.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 23:03:03]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Re:1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ I'll suggest not taking scissorhands on the incubi-haemy, haemies don't have fleet, with random charge, you may want that reroll to ensure your assault units get into range. 'Side haemies don't really add much in combat anyway. If the haemy(ies) left on boat miraculously survive the next turn of shooting, you can then have him/them drive around flamer-ing people's faces off. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Ultimately, the decision is on you though, if you want to have him in combat, keep the upgrade(or may be split it into 2 <span class="glossaryitem" onmouseover='gp(554);'>VB</span>, 1 for each haemy).<br /> <br /> Otherwise, I think it's a good list.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 23:19:50]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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				<title>1500 point Dark Eldar - Shooty with a hint of CC</title>
				<description><![CDATA[ Ok, here's my revision from your feedback, Baron. I'm taking the scissorhands off of the Haemy, who's job it is to donate a pain token, then zoom around in the dedicated transport flamering as much as possible. I'm also taking out a Ravager (I only own one, so this is nice on my wallet) and subbing in a set of 5 warriors with a blaster in a Raider with Night Shields. I lose 1 darklance shot per turn and one of them gets cut in half for distance, but I pick up another scoring unit.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 06:40:26]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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