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		<title><![CDATA[Latest posts for the thread "Chaos Legion Tactic rules"]]></title>
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				<title>Chaos Legion Tactic rules</title>
				<description><![CDATA[ Seeing as <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have their Chapter Tactic rules, I thought <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> should have the same to bring out the flavour and combat preferences of the individual Traitor Legions a bit more.<br /> <br /> Comments and feedback appreciated!<br /> <br /> Chaos Legion Rules<br /> <br /> Special rule: Legion Tactics: Each Chaos Lord may select ONE Legion Tactic from the list below. The army will then be subject to the abilities and restrictions listed below for the Legion they belong to. Note that if more than one Chaos Lord is present in the same army (unless using multiple Force Organisation Charts), the Chaos player must select which Lord’s Legion Tactic will apply for the following battle.<br /> <br /> World Eaters <br /> <br /> •Only units or vehicles with the Mark of Khorne may be used (vehicles may be undedicated however). This includes any allies taken from the Daemon codex.<br /> •All Chaos Marine units (not Lesser Daemons, Greater Daemons or Chaos Spawn) with the Mark of Khorne gain the Martial Pride rule.<br /> •Special Character: Kharn the Betrayer (no others may be used)<br /> •Possessed Chaos Marines in World Eater armies gain the Furious Charge rule for no extra cost and exchange the same rule in the Possessed table for Preferred Enemy instead.<br /> <br /> Martial Pride <br /> <br /> The character gains the Preferred Enemy rule if a model in base contact has a weapon skill equal to or higher than their own or is an Independent Character or Monstrous Creature (the favoured of Khorne respect nothing more than martial ability and will search the battlefield for the most powerful opponent they can find). Note that extra attacks gained from the Blood Rage rule do not benefit from re-rolls. This rule only applies if the Character directs their attacks against the model(s) listed above – it would be most dishonourable to use the re-rolls to strike down lesser opponents!<br /> <br /> Emperors Children <br /> <br /> •Only units or vehicles with the Mark of Slaanesh may be used (vehicles may be undedicated however). This includes any allies taken from the Daemon codex.<br /> •All units with the Mark of Slaanesh gain the Fleet rule if they do not already have it.<br /> •Special Character: Lucius the Eternal, Fabius Bile (no others may be used)<br /> •All <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices in the Emperors Children army may use Combat Drugs with the points cost and effects listed in Codex Dark Eldar.<br /> •Possessed Chaos Marines in Emperors Children armies gain the Fleet of Foot rule for no extra cost and exchange the same rule in the Possessed table for the Warp Scream ability listed below.<br /> <br /> Warp Scream<br /> <br /> The Possessed unleash an ultrasonic scream as they charge into close combat, disorientating their foes and making them more vulnerable to the coming assault. Any unit assaulted by Emperors Children Possessed must take a Leadership test before any attacks are rolled. If this test is passed there is no effect. If the test is failed the unit counts as having an Initiative and Weapon Skill of 1 for the ensuing round of combat. Units that are fearless and walkers that are not open topped are immune to the Warp Scream.<br /> <br /> Death Guard<br />  <br /> •Only units or vehicles with the Mark of Nurgle may be used (vehicles may be undedicated however). This includes any allies taken from the Daemon codex.<br /> •All units with the Mark of Nurgle in a Death Guard army are only affected by poison on a 6+ instead of the usual required roll e.g. dark eldar splinter weaponry normally wounds on a 4+ but will only wound a member of the Death Guard on a 6. This ability also applies to sniper rifles, including weaponry used by Vindicare Assassins.<br /> •Special Character: Typhus (no others may be used)<br /> •Possessed Chaos Marines in Death Guard armies gain the Feel No Pain rule for no extra cost and exchange the same rule in the Possessed table for Poisoned Attacks (4+ - close combat attacks only) instead.<br /> <br /> Thousand Sons  <br /> <br /> •Only units or vehicles with the Mark of Tzeench may be used (vehicles may be undedicated however). This includes any allies taken from the Daemon codex.<br /> •Special Character: Ahriman (no others may be used)<br /> •A Thousand Sons Chaos Lord may become a level 2 Sorceror for + 40pts. In addition, Sorcerers become a 0-1 choice but up to 3 may be taken as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> •Any unit which may take an Aspiring Champion (with the exception of Possessed) may instead be led by an Aspiring Sorcerer with the point’s costs and options found in the Thousand Sons entry in Codex Chaos Space Marines.<br /> •Possessed Chaos Marines in Thousand Sons armies may choose to sacrifice their roll on the Possessed table. If they choose to do this, the squad may roll one power on the Tzeentch discipline table. The squad also becomes subject to the Brotherhood of Sorcerers rule.<br /> <br /> Black Legion<br /> <br /> •May use any mark of Chaos<br /> •All cult units (Plague marines, Noise Marines, Thousand Sons, Khorne Bezerkers are Troops regardless of the Chaos Lords mark<br /> •May use any god specific vehicle upgrades<br /> •Special Character : Abbadon the Despoiler (no others may be used)<br /> •Armies led by Abbadon may take Chaos Terminators as Troop Choices<br /> <br /> Alpha Legion <br /> <br /> •All Chaos Marine units (not Lesser Daemons, Greater Daemons or Chaos Spawn) gain the Stealth and Move Through Cover rules for +2pts per model. <br /> •An army led by an Alpha Legion Chaos Lord automatically gains the Master of Deception Warlord Trait. In addition, the Chaos Lord may roll an additional Warlord Trait as normal (re-rolling if he gets the same Trait again).<br /> •The only mark that may be taken by any unit or character is the Mark of Chaos Undivided.<br /> •The Alpha Legion player may force his opponent to re-roll one successful Reserves roll per turn to represent Alpha Legion agents working behind enemy lines.<br /> •Cultists - The Cultists used by the Alpha Legion are highly trained specialists as opposed to the worthless rabble herded into battle by the other Legions. Therefore they are counted as Imperial Guard Veterans with the same point’s cost and options. They also gain the Infiltrate rule at +2 points per model. <br /> <br /> Note that Alpha Legion Cultists may still not be taken as compulsory Troops choices and you may not have more Cultists squads than Chaos Marine squads. Alpha Legion Cultists are not subject to the Unholy Rage rule as they are trained professionals, not crazed madmen with little or no military experience. They may however take the Mark of Chaos Undivided at the usual points cost for a unit (i.e. 2pts per model). See below for the Unholy Rage and Beneath the God's Notice rules that apply to Cultists.<br /> <br /> Red Corsairs<br /> <br /> •All Chaos Marine units (not Lesser Daemons, Greater Daemons or Chaos Spawn) have the ‘And they shall know no fear’ rule. <br /> •Allies from Codex Space Marines are counted as Battle Brothers.<br /> •May not take any troops aligned to a specific Chaos god (i.e. Khorne Berzerkers) or any Marks of Chaos (including the Mark of Chaos Undivided).<br /> •Special Characters: Huron Blackheart, Fabius Bile.<br /> <br /> Night Lords <br /> <br /> •All Chaos Marine units gain the Night Vision special rule at no cost.<br /> •Chaos Raptors may be taken as Troops in any army including a Night Lords Chaos Lord as long as the Lord also has a jump pack. <br /> •The only mark that may be taken by any unit or character is the Mark of Chaos Undivided.<br /> •An army containing a Night Lords Chaos Lord may choose to sacrifice 2 Heavy Support choices in order to gain a single extra Fast Attack choice. <br /> •Every Chaos Marine unit in the army gains the Terror Tactics rule below at 3pts per model. Every model in a unit must take it if any do.<br /> <br /> Terror Tactics<br /> <br /> The Night Lords are experts at spreading fear and confusion amongst their foes. Any enemy unit that takes a Morale Check from wounds caused by a Night Lords Chaos Marine unit (see units not included above) suffer an additional -1 penalty to their Leadership. If the test is taken as a result of close combat wounds and the Night Lords unit causes twice as many wounds as it suffers, this penalty is increased to -2.<br /> In addition, all Night Lord shooting attacks with the rapid fire or assault weapon type (with the exception of template or blast weapons) are treated as having the pinning characteristic (see Warhammer 40,000 rulebook for details).<br /> <br /> Iron Warriors<br /> <br /> •The only mark that may be taken by any unit or character is the Mark of Chaos Undivided.<br /> •May not take allies from Codex Chaos Daemons.<br /> •All Chaos Marine units (not Lesser Daemons, Greater Daemons or Chaos Spawn) gain the Tank Hunters rule at +3pts per model. <br /> •Vindicators may be taken in squadrons of 1-3 per Heavy Support choice (but become a 0-1 choice).<br /> •Armies containing an Iron Warriors Chaos Lord may choose to sacrifice 2 Fast Attack choices in order to gain a single extra Heavy Support choice. This may only be done once per detachment.<br /> •An Iron Warriors army may take 0-5 Warpsmiths as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Choice. In addition, Iron Warriors may use Thunderfire Cannons from the Space Marine codex.<br /> <br /> Word Bearers<br /> <br /> •The only mark that may be taken by any unit or character is the Mark of Chaos Undivided.<br /> •Any daemon unit in a Word Bearer army (including allies from the Daemon codex) may re-roll a failed summoning roll to represent the unholy rituals carried out by the Word Bearers before the battle. <br /> •An army containing a Word Bearers Chaos Lord may sacrifice 1 Elite, Heavy Support or Fast Attack choice and gain 1 extra Troop choice per slot sacrificed. This may only be done once. For example, the player could choose to sacrifice 1 Elite and 1 Fast Attack choice and gain 2 extra Troops choices. The player may not choose to sacrifice 2 choices from the same slot, for example 2 Elite choices.<br /> •Gal Vorbak – The Word Bearers were the first Legion to fully embrace Chaos in its entirety and the first to give up their bodies and souls to daemonic possession. Therefore, possessed squads in a Word Bearers army may roll twice on the Possession table and choose which result will apply.<br /> •The Word Bearers are infamous for herding thousands or millions of deranged Cultists before them in battle, even during the dark days of the Heresy. To represent this, the limit on Cultist squad’s vs Chaos Marine squads is lifted for Word Bearers armies. In addition, the unholy rage rule applies to Word Bearers Cultists even after the death of their Champion.<br /> •A single Word Bearers Chaos Lord or Dark Apostle may take the Arch Heretic ability at +25pts. This ability may only be taken once per detachment of Word Bearers.<br /> <br /> New ability for Word Bearer Chaos Lords/Dark Apostles: Arch Heretic<br /> <br /> The Word Bearers’ passionate oratory and fervent devotion to the Dark Powers inspires his followers to greater acts on the battlefield in hopes of attracting the notice of the gods themselves. All Word Bearers Chaos Marine units and Cultist units (not any type of Daemons, Greater Daemons or Chaos Spawn) within 12” of the character with this ability gains the Furious Charge and Preferred Enemy rules.<br /> <br /> Additional rules for chaos cultists<br /> <br /> Chaos Cultists gain the Unholy Rage and Beneath the Gods’ Notice rules below.<br /> <br /> Unholy rage – When the Cultist unit fails a Leadership test, the Chaos player may choose to remove one model per point the test is failed by (e.g. 2 models are removed if a 10 is rolled) as they suffer the brunt of the Cultist Champion's unholy wrath. The unit is then treated as if it had passed the test. This ability is only active as long as the Champion is still alive.<br /> <br /> Beneath the Gods’ Notice – Cultists may not be taken as compulsory Troops choices and you may not have more Cultist units than Chaos Space Marine units (including Cult units) in your Troops selections. Cultist Champions are not subject to the Champions of Chaos rule forcing them to issue and accept challenges and may never receive Chaos Boons.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 11:57:35]]> GMT</pubDate>
				<author><![CDATA[ rohansoldier]]></author>
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				<title>Re:Chaos Legion Tactic rules</title>
				<description><![CDATA[ I really like these, good work! The iron warriors one seems a little overpriced or underpriced depending on the unit, but that's not a huge deal.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 16:39:26]]> GMT</pubDate>
				<author><![CDATA[ Quintinus]]></author>
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				<title>Chaos Legion Tactic rules</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1047015b50ceeb12b4a619dc5a5f2b30.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/539360/5837417.page"><b>rohansoldier wrote:</b></a><br/><br /> •All Chaos Marine units (not Lesser Daemons, Greater Daemons or Chaos Spawn) gain the Stealth and Move Through Cover rules for +2pts per model. <br /> •All Chaos Marine units (not Lesser Daemons, Greater Daemons or Chaos Spawn) gain the Tank Hunters rule at +3pts per model. <br /> <br /> </div></blockquote><br /> <br /> May take or Must take?  Im not sure Iron Warriors would want to ake 8 point cultists?  ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 17:28:12]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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