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		<title><![CDATA[Latest posts for the thread "Necrons 1850 Need Advice for Tournament next week"]]></title>
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				<title>Necrons 1850 Need Advice for Tournament next week</title>
				<description><![CDATA[ I need advice on any changes/fixes i should make before i start converting and painting some of the models i need for a tournament this weekend.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Zandy<br /> <br /> Lancetek<br /> Solar Pulse<br /> <br /> Despairtek<br /> Veil of Darkness<br /> <br /> TROOPS<br /> 9 Warriors<br /> 9 Warriors<br /> <br /> 5 Warriors<br /> Night Scythe<br /> <br /> 5 Warriors<br /> Night Scythe<br /> <br /> ELITES<br /> 5 Deathmarks<br /> <br /> Triarch Stalker<br /> <br /> FAST ATTACK<br /> 3 Heavy Destroyers<br /> 3 Heavy Destroyers<br /> <br /> HEAVY SUPPORT<br /> AnniBarge<br /> AnniBarge<br /> Monolith<br /> <br /> I'm still thinking up of some tactics but the basics of the list are here. The stalker twin links shots from heavy destroyers and any other units being used for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> of anti <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>. D&D Squad brings down any deathstars and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units like farsight bombs or <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>'s. Lancetek pops transports with help of warriors glancing. Warriors in <span class="glossaryitem" onmouseover='gp(546);'>NS</span> drop down on objectives in the lategame. Anni Barges and <span class="glossaryitem" onmouseover='gp(546);'>NS</span> take out light tanks, fliers, and basic infantry. Monolith serves as an alternate delivery system for the deathmarks if there is no suitable area for them to deep strike. It also serves as a source of durable <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 which my meta has been starting to skimp on besides basic meltaguns which can be taken out or mitigated easily. Zandy helps me deny my opponent valuable special rules like night vision on broadsides, hammerheads, or riptides, or furious charge on orks etc. he also gives certain units like the desroyers tank hunters and night vision to pick off tanks reliably.<br /> <br /> any C&C is appreciated]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 07:01:16]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Need Advice for Tournament next week</title>
				<description><![CDATA[ Looks good.  Hope the tourney goes well.<br /> <br /> Why the heat ray instead of <span class="glossaryitem" onmouseover='gp(584);'>HGC</span> on the Stalker?  Was it just points?]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 07:24:07]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons 1850 Need Advice for Tournament next week</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/539724/5843178.page"><b>MarkCron wrote:</b></a><br/>Looks good.  Hope the tourney goes well.<br /> <br /> Why the heat ray instead of <span class="glossaryitem" onmouseover='gp(584);'>HGC</span> on the Stalker?  Was it just points?</div></blockquote><br /> <br /> both points and i used the <span class="glossaryitem" onmouseover='gp(584);'>HGC</span> to convert up some of my heavy destroyers since i hate working with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> resin]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 07:45:17]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Need Advice for Tournament next week</title>
				<description><![CDATA[ Hmmm...good idea.  I'm going for the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> kit.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Jul 2013 09:43:30]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons 1850 Need Advice for Tournament next week</title>
				<description><![CDATA[ Shooty is good, as I noted in another post tho, destroyers already get to reroll 1s to hit and wound so you're gaining very little twinlinking them. if you can free up a few points get a couple more despairteks. twinlinking their flamers means even if you're using <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to wound and not a marked 2+ rerolls make them super effective.]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 14:39:22]]> GMT</pubDate>
				<author><![CDATA[ Tumbleweed]]></author>
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				<title>Necrons 1850 Need Advice for Tournament next week</title>
				<description><![CDATA[ Not to bad. Remember that with the shorter range you are making your stalker a target... you won't <span class="glossaryitem" onmouseover='gp(126);'>TL</span> more than one unit before someone realizes it needs to die. ( if they don't know already)<br /> <br /> Also, while HeavyDs are good for shooty, the small unit size makes them easy targets. T5 and 3+ save will only take you so far vs <span class="glossaryitem" onmouseover='gp(393);'>VoF</span>.. make sure to use cover when you can.... <br /> <br /> I have a new shooty list that keeps them behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.. the ones that stated back there did well... those that came out got gunned down in one turn.... so use that range and any cover wisely. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 16:37:25]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Necrons 1850 Need Advice for Tournament next week</title>
				<description><![CDATA[ Ya I'm hoping that the stalker will have fire drawn away by staying near the anni barges. If I ever see that the destroyers will be in trouble I will pop the solar pulse to draw fire over to my front lines.]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 17:07:34]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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