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		<title><![CDATA[Latest posts for the thread "Kitbash & GS Typhus "]]></title>
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				<title>Kitbash &amp; GS Typhus </title>
				<description><![CDATA[ Spent some time today screwing around with Green Stuff. I've never really used it for anything but gap filling, but in this case it seemed fairly straight forward. Let me know what you think. Beats shelling out $25 for the real thing.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <img src="http://i43.tinypic.com/e061cl.jpg" border="0" /><br /> <br /> <img src="http://i41.tinypic.com/6ds391.jpg" border="0" /><br /> <br /> Super simple: Regular Space Marine body, Nurgle Champion head from <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> sprue, Halberd of Caliban from <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Command Squad box modified with plasticard and a vehicle spike, a severed Marine head from the vehicle spikybits sprue, and gratuitous green stuff. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 22:29:59]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Re:Kitbash &amp; GS Typhus </title>
				<description><![CDATA[ Very nice, turned out better than my old Typhus did. The only thing I'd say is to try and blend the mould into the model more. It currently looks as if it is sitting on top of the armour, smoothing the edges more would allow for it to look like the armour itself is decaying. Intestines are a nice touch.<br /> <br /> Great job! ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 23:34:05]]> GMT</pubDate>
				<author><![CDATA[ Stormtank]]></author>
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				<title>Kitbash &amp; GS Typhus </title>
				<description><![CDATA[ Haha very cool.  Needs some more damage though!  I can see he's not based on a chaos terminator, so you need to do something to make it look more evil.  If I were you I'd scratch up the armor a ton and pockmark it with holes, like I did with my nurgle termies based of <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> models.  Then pull some green stuff across the surface and create some nasty bumps.  Also try and flatten and stretch the edges of the green stuff more, so it looks like its one with the armor.  The head also might need some repositioning or changing.  Overall, very good though and keep working on it.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 05:27:30]]> GMT</pubDate>
				<author><![CDATA[ Color Sgt. Kell]]></author>
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				<title>Kitbash &amp; GS Typhus </title>
				<description><![CDATA[ Yeh looking really nice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I love the head used, has a very plaguey feel with the three eye lenses. For your first exploration outside of gap filling he's looking really nice, so dont stop <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> But <span class="glossaryitem" onmouseover='gp(269);'>id</span> echo what the others said for improvements; mould the edges of the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> more down onto the armour to has a smoother transition. Doesn't need much, but a slightly nicer transition will really bring the model out. <br /> <br /> And then stick a paint job on him <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Keep us posted]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 11:30:38]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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