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		<title><![CDATA[Latest posts for the thread "Two handed weapons"]]></title>
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				<title>Two handed weapons</title>
				<description><![CDATA[ Currently having a two-handed weapon is all curse, no blessing. With all the effort <span class="glossaryitem" onmouseover='gp(50);'>GW</span> went into differentiating power weapons, they completely dropped the ball in appropriately giving two-handed vs. one-handed weapons flavor, especially when talking about claymores and giant axes.<br /> <br /> As it stands a two-handed weapon is little more than getting no attack bonus... here is my proposal instead: <br /> <br /> Two handed weapons have the same profile as their one-handed variant, with the following changes: <br /> - 2 initiative (axes are always unwieldy)<br /> Extra +1 strength to the weapons' profile<br /> Rending<br /> <br /> So: <br /> A two-handed power sword would be +1 <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, rending, at -2 I<br /> A two-handed power axe would be +2 <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, rending, unwieldy<br /> A two-handed power maul (if one existed) would be +3 <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, rending, concussive, at -2 I<br /> <br /> The greater chance to wound helps mitigate the loss of attack, and rending is a small chance to auto-wound given the loss of initiative. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 14:03:29]]> GMT</pubDate>
				<author><![CDATA[ Auswin]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ What about Warscythes and Big choppas?<br /> <br /> Oh and Crowe's sword, he's definitely swinging that thing around with two hands.]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 14:37:56]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ and Blood angels Glaives ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 14:45:58]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ And Necron Staffs, and the Rod of the Covenant.  And power armor wearing daemon/force/thunderhammer wielders. <br /> <br /> Actually I think with the exception of Swords and Flachions, all Grey Knight force weapons are used with two hands, hence why the stormbolter is wrist mounted.]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 14:51:08]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ I think it should apply to anything that adopted a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> profile. In the case of <span class="glossaryitem" onmouseover='gp(10);'>BA</span> glaives they adopted the profile of a two-handed axe or sword.<br /> <br /> Basically if the profile says: "two handed" it should get additional <span class="glossaryitem" onmouseover='gp(123);'>STR</span> and rending to mitigate the loss of the attack. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 15:01:15]]> GMT</pubDate>
				<author><![CDATA[ Auswin]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ a minimum of +1 strength I agree with but the rending is a little much, any 2 handed weapon should just be +1 strength ontop of what ever rules they have]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 16:40:03]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Re:Two handed weapons</title>
				<description><![CDATA[ Sounds like too much for too little loss. -2 initiative it pretty bad in the case of <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, but you still get to hit before power fists and it results in no losses for the power axe except losing an attack for not having a pair of <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>. Honestly I would probably just do rending OR +1 strength, with no loss of initiative. Think of it like Incubi Demi Klaives, they can get extra attacks or they can get a higher strength. Besides, sure a two handed sword is heavier, but you can use both hands to control it, canceling out any loss of agility by running around with a heavy weapon. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 16:59:33]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ what about 'two handed weapons may re-roll their to wound rolls'?<br /> <br /> I would take that over losing the extra attack]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 23:16:59]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ ^That seems feasible.]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 01:33:57]]> GMT</pubDate>
				<author><![CDATA[ amanita]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ Or simply come back to how it was in the Chaos dex 3.5, two handed weapon, doesn't give the extra A for 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> , but gives +1S.]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 02:34:23]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ It is better as is, as it is a simple rule that shows something doesn't let an extra attack, but the weapon itself is usually deadlier (+strength, good <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, not unwieldy).<br /> <br /> If you cost it, you can bring the price down compared with standard weapons, similar to Unwieldy and Specialist weapons being drawbacks.]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 09:09:26]]> GMT</pubDate>
				<author><![CDATA[ Daba]]></author>
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				<title>Two handed weapons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/540636/5858002.page"><b>Auswin wrote:</b></a><br/>Currently having a two-handed weapon is all curse, no blessing. With all the effort <span class="glossaryitem" onmouseover='gp(50);'>GW</span> went into differentiating power weapons, they completely dropped the ball in appropriately giving two-handed vs. one-handed weapons flavor, especially when talking about claymores and giant axes.<br /> <br /> As it stands a two-handed weapon is little more than getting no attack bonus... here is my proposal instead: <br /> <br /> Two handed weapons have the same profile as their one-handed variant, with the following changes: <br /> - 2 initiative (axes are always unwieldy)<br /> Extra +1 strength to the weapons' profile<br /> Rending<br /> <br /> So: <br /> A two-handed power sword would be +1 <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, rending, at -2 I<br /> A two-handed power axe would be +2 <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, rending, unwieldy<br /> A two-handed power maul (if one existed) would be +3 <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, rending, concussive, at -2 I<br /> <br /> The greater chance to wound helps mitigate the loss of attack, and rending is a small chance to auto-wound given the loss of initiative. <br /> </div></blockquote><br /> <br /> well first Storm Shields prevent you from getting +1 attack for 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> but they dont actually take a hand.  So there would be no penalty for using a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and a 2 handed weapon.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/540636/5859924.page"><b>DOOMONYOU wrote:</b></a><br/>what about 'two handed weapons may re-roll their to wound rolls'?<br /> <br /> I would take that over losing the extra attack</div></blockquote><br /> <br /> would make a two handed sword into a single lightning claw<br /> <br /> <br /> I like it more than the -2 <span class="glossaryitem" onmouseover='gp(74);'>init</span>, rending, and +1 strength<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/540636/5858610.page"><b>Buttons wrote:</b></a><br/>Sounds like too much for too little loss. -2 initiative it pretty bad in the case of <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, but you still get to hit before power fists and it results in no losses for the power axe except losing an attack for not having a pair of <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>. Honestly I would probably just do rending OR +1 strength, with no loss of initiative. Think of it like Incubi Demi Klaives, they can get extra attacks or they can get a higher strength. Besides, sure a two handed sword is heavier, but you can use both hands to control it, canceling out any loss of agility by running around with a heavy weapon. </div></blockquote><br /> <br /> at which point a demilkave is +2 attacks or +2 stength<br /> <br /> so you are thinking +1 or +1?]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 21:03:12]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Two handed weapons</title>
				<description><![CDATA[ <blockquote class="uncited"><div>well first Storm Shields prevent you from getting +1 attack for 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> but they dont actually take a hand. So there would be no penalty for using a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and a 2 handed weapon.</div></blockquote><br /> <br /> All <span class="glossaryitem" onmouseover='gp(221);'>SS</span> models have them holding it in their hand. It's combat shields that can be put on bolt pistols that give an extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> attack<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 23:08:20]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>Re:Two handed weapons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/540636/5863391.page"><b>DOOMONYOU wrote:</b></a><br/><blockquote class="uncited"><div>well first Storm Shields prevent you from getting +1 attack for 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> but they dont actually take a hand. So there would be no penalty for using a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and a 2 handed weapon.</div></blockquote><br /> <br /> All <span class="glossaryitem" onmouseover='gp(221);'>SS</span> models have them holding it in their hand. It's combat shields that can be put on bolt pistols that give an extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> attack<br /> <br /> <br /> </div></blockquote><br /> <br /> Models are holding it, but the wording of the rules in some codexes is that it prevents your from getting +1 attack, not that it takes a hand.  ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 15:12:19]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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