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		<title><![CDATA[Latest posts for the thread "Space Marine 1850 against Dark Eldar"]]></title>
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				<title>Space Marine 1850 against Dark Eldar</title>
				<description><![CDATA[ Newish to the game and playing some Dark Eldar, can anyone offer improvements to this list?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Vulkan<br /> Troops - 2x tacticals with powerfist, flamers, heavy bolters<br /> Elites - 5x sternguards with combi-meltas in drop pod<br />            - 1x dread with multi-melta and autocannon<br />            - assault terms in landraider crusader (i think thats it, the one with guns)<br /> Fast - 2x stormtalons, one with with basic machine gun loadout, one with skyhammers<br /> Heavy - Thunderfire cannon and techmarine<br />             - Predator with autocannon and las sponsons<br />             - 5x devestator squad with two las, two rockets]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 18:24:36]]> GMT</pubDate>
				<author><![CDATA[ AmazingSandwich]]></author>
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				<title>Space Marine 1850 against Dark Eldar</title>
				<description><![CDATA[ - Drop the fists on the tacs (overpriced and you'll likely never get to use them since they are at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 1)<br /> <br /> - Give your Tacs meltas instead of Heavy Bolters to take better advantage of vulkan<br /> <br /> - I don't like <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads personally.  They're wau overpriced for what you get.  Drop it ad add more sternguard or another <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad instead.<br /> <br /> - I like the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.  I like the Stormtalons.  At 1850 you seem low on troops.<br /> <br /> *caveat : I've not played against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> personally and I don't know what you need to go against them.  These opinions are based on general C: <span class="glossaryitem" onmouseover='gp(119);'>SM</span> experience*<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 18:37:44]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Space Marine 1850 against Dark Eldar</title>
				<description><![CDATA[ No thats helpful, I generally agree with devestators... the setup I have is 170points while a predator with full las is like 160 I think... however troops are easier to drop in cover and more targets to shoot I suppose.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> What do people think of dropping in two land speeders with meltas instead of dread? Does this work out? Is it viable? I would have vulkan for re-rolls<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 18:43:35]]> GMT</pubDate>
				<author><![CDATA[ AmazingSandwich]]></author>
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				<title>Space Marine 1850 against Dark Eldar</title>
				<description><![CDATA[ Against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, fire weapons are fantastic and melta weapons are a bit overkill. The strongest armor <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can field is 11 and it is on an open topped model. So long as you pin you should destroy it.<br /> <br /> Granted, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> armor will usually have night shields and possibly have flickerfields. The former reduces your range by 6"(This decreases when melta kicks in, when rapid fire hits, etc) and the latter gives a 5+ invul save. Their skimmers are best brough down by mid strength mass fire with a 4' range. Even with the night shields, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are generally limited to 3' range for shooting so you will be able to shoot them if they can shoot you with your lascannons, missiles, autocannons etc.<br /> <br /> Agree about dropping the powerfist. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are very fast in combat and if you are fighting a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> assault unit your dead anyway. Against shooty <span class="glossaryitem" onmouseover='gp(27);'>DE</span> your going to win without needing it. Most have poor armor and T3, or some kind of invul. The fist will help if you find yourself in combat with a talos, but you should be able to cut it down before that happens. You probably want another scoring unit and transportation for them.<br /> <br /> Sternguard are good, consider more, or another squad with combi flamers, or 10, 5 of each weapon and combat squad out of the pod. <br /> <br /> A dread is okay for range, I would advise against speeders as the main <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapon for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is S8 AP2, so they will die fast. They can catch the fast <span class="glossaryitem" onmouseover='gp(27);'>DE</span> skimmers and maybe nuke them, but better hope you get the first shot.<br /> <br /> A land raider is a very easy target for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to deal with, although the crusader can shoot a lot which helps. Since <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have lance weapons just about everywhere it is no more durable than an Av12 tank. Very expensive and will probably be targeted, leaving your assault termiantors in the open. Which, again are overkill. I know you have vulkan but I would bring more fire. The <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> are just going to eat poison and drop, but the shields do help negate the Ap2 heavy weapons.<br /> <br /> Pred is good, just keep it out of lance range.<br /> <br /> A <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is a bit of a mixed bag. The gun is great against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> but <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are also good against the gun. T7 does not matter to an army loaded to the teeth with poisoned shooting. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Jul 2013 22:54:32]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Space Marine 1850 against Dark Eldar</title>
				<description><![CDATA[ Agreed with the doctor, mid strength mass fire is definitely the way to go against <span class="glossaryitem" onmouseover='gp(27);'>de</span>.  Dreads with dual auto cannons are a nightmare for <span class="glossaryitem" onmouseover='gp(27);'>de</span> to deal with, so I would advise getting at least two of those preferably three. That will take care of most of your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> needs, so you can focus on other things.  <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 00:56:11]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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