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		<title><![CDATA[Latest posts for the thread "BS 6+ and twin-linked weapons"]]></title>
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				<title>BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ I can across this the other day.  I had a 5 markerlights on a unit with only my <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> broadsides in range.  So, I used the markerlights to increase my <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to a crazy BS7.  But they are twin-linked.  How is this resolved?  Is the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 7 usless becuase I am re-rolling the misses anyway, or does it allows me to re-roll my re-roll misses.  i.e. I roll 3 1's.  So, do I re-roll then again as initial shots(twin-linked s 2+) or do I roll for the BS7 re-roll of 5+ and re-roll the 5+ for twin-linked.<br /> <br /> I'm thinking I prob only get 1 re-roll so going past <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 is pointless.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 04:25:44]]> GMT</pubDate>
				<author><![CDATA[ spaztacus]]></author>
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				<title>BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ Page 5 does put forth the limitation that you are worried about, that you can only re-roll a dice once regardless of the number of special rules granting re-rolls.  Without a rule giving you specific permission to re-roll a single dice more then once, you need to obey this restriction and therefore must take the second result as your final result.  This restriction likely exists as each re-roll increases the chance of you getting the result you want and if you stacked special rules just right you can almost guarantee success.  It is unlikely they wanted a situation where certain combinations of special rules to eliminate the random element of the game completely.  <br /> <br /> As an example lets put the command and control and twin-linked together on a model with a 4+ to hit.   Such a model would only fail to hit 12.5% of the time, which is very good hit rate for a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 model.  On a model with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> score of 5, that percentage drops down to somewhere around 2.5%, which is very close to a guaranteed result.  This example doesn't even address the fact you could easily get three or four of the things if it wasn't for this restriction. 5 Marker-lights on a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 model, with C&C effect in play and twin link could get that percentage down to a fraction of a percent.... <br /> <br /> That is, if it wasn't for page 5 telling you to take the second result as the final result. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 04:44:53]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
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				<title>Re:BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ You're right, any <span class="glossaryitem" onmouseover='gp(14);'>BS</span> past 5 is useless on a twin-linked method, you can never re-roll a re-roll.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 05:00:56]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/541160/5866627.page"><b>spaztacus wrote:</b></a><br/>I can across this the other day.  I had a 5 markerlights on a unit with only my <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> broadsides in range.  So, I used the markerlights to increase my <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to a crazy BS7.  But they are twin-linked.  How is this resolved?  Is the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 7 usless becuase I am re-rolling the misses anyway, or does it allows me to re-roll my re-roll misses.  i.e. I roll 3 1's.  So, do I re-roll then again as initial shots(twin-linked s 2+) or do I roll for the BS7 re-roll of 5+ and re-roll the 5+ for twin-linked.<br /> <br /> I'm thinking I prob only get 1 re-roll so going past <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 is pointless.</div></blockquote>Well, if you're strapped for Markerlights, going past BS4 is pointless because the re-rolling still covers any misses. Re-rolling BS5 is a tad excessive.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 13:56:11]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01ac54e704f7682743a0bad6a9bab3e2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541160/5867458.page"><b>McNinja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/541160/5866627.page"><b>spaztacus wrote:</b></a><br/>I can across this the other day.  I had a 5 markerlights on a unit with only my <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> broadsides in range.  So, I used the markerlights to increase my <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to a crazy BS7.  But they are twin-linked.  How is this resolved?  Is the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 7 usless becuase I am re-rolling the misses anyway, or does it allows me to re-roll my re-roll misses.  i.e. I roll 3 1's.  So, do I re-roll then again as initial shots(twin-linked s 2+) or do I roll for the BS7 re-roll of 5+ and re-roll the 5+ for twin-linked.<br /> <br /> I'm thinking I prob only get 1 re-roll so going past <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 is pointless.</div></blockquote>Well, if you're strapped for Markerlights, going past BS4 is pointless because the re-rolling still covers any misses. Re-rolling BS5 is a tad excessive.</div></blockquote><br /> <br /> If you absolutely need to have a 97.22% chance to hit it might, haven't you ever had a game come down to a single dice roll?]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 14:30:14]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be96ffae8c080b775442184f46e0770e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541160/5867533.page"><b>PrinceRaven wrote:</b></a><br/><br /> If you absolutely need to have a 97.22% chance to hit it might, haven't you ever had a game come down to a single dice roll?</div></blockquote><br /> <br /> Have you ever had your Stormraven shot down in one hit by a snap shot off a combi-melta the turn after it comes in in a 1k points game? &gt;.&lt;   Granted, that was 3 rolls, but my lord were they good rolls...for him haha.  Occasionally it can come down to a single, or very low number of rolls, making the difference if it involves killing off a high threat unit.  Not often though.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 17:19:22]]> GMT</pubDate>
				<author><![CDATA[ troa]]></author>
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				<title>BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8419c115baacf3f50aa3d32f43e43136.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541160/5867921.page"><b>troa wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be96ffae8c080b775442184f46e0770e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541160/5867533.page"><b>PrinceRaven wrote:</b></a><br/><br /> If you absolutely need to have a 97.22% chance to hit it might, haven't you ever had a game come down to a single dice roll?</div></blockquote><br /> <br /> Have you ever had your Stormraven shot down in one hit by a snap shot off a combi-melta the turn after it comes in in a 1k points game? &gt;.&lt;   Granted, that was 3 rolls, but my lord were they good rolls...for him haha.  Occasionally it can come down to a single, or very low number of rolls, making the difference if it involves killing off a high threat unit.  Not often though.</div></blockquote><br /> <br /> I have had a Night Scythe take out a Toughness 9 Hive Tyrant in 1 round of shooting.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 17:29:19]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>Re:BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ Without the book handy, it's either the rules for twin linked or for BS6+...but somewhere we're told that in such situations the twin-link reroll is to be used. So you can't go with the lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span> reroll even if you wanted to.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 18:15:12]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
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				<title>Re:BS 6+ and twin-linked weapons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f5be6da584f0fba7cb0e7a82f664cf8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541160/5868059.page"><b>Super Ready wrote:</b></a><br/>Without the book handy, it's either the rules for twin linked or for BS6+...but somewhere we're told that in such situations the twin-link reroll is to be used. So you can't go with the lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span> reroll even if you wanted to.</div></blockquote><br /> <br /> Page 13, under <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 6+ (bottom right corner).]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 18:55:16]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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