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		<title><![CDATA[Latest posts for the thread "1,500 semi-competative Necron list... with no scythes"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1,500 semi-competative Necron list... with no scythes"]]></description>
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				<title>1,500 semi-competative Necron list... with no scythes</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (400pts)</b><br /> Destroyer Lord - <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Sep Weave (160pts)<br /> Nemesor Zahndrekh (185)<br /> Harbinger of Destruction - solar pulse (55pts)<br /> <br /> <b>Troops (463pts)</b><br /> 9x Necron Immortals (153pts)<br /> Guass vs everything, but tesla when fighting <span class="glossaryitem" onmouseover='gp(95);'>MeQs</span><br /> 5x Necron Warriors (65pts)<br /> (Ghost Ark - 115)<br /> 10x Necron Warrior (130pts)<br /> <br /> <b>Fast Attack (365pts)</b><br /> 8x Canoptek Scarab Base (120pts)<br /> 6x Wratihs, 3x whipcoil 1xParticle Caster (had 7 extra points) - 245<br /> <br /> <br /> <b>Heavy Support (270pts)</b><br /> Annihilation Barge - 90<br /> Annihilation Barge - 90<br /> Annihilation Barge - 90<br /> <br /> <b>Total: 1,498</b><br /> <br /> Zahndrekh with 10 Warriors, using <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to make the unit survivable, Zahndrek comes with an Orb and this unit is supported by ghost ark. 5x warriors with destruct tek inside the ghost ark, taking shots at tanks. This 6 man unit will be similar to the 5 man walk on from reserves late in the game to get an objective. <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> with wraiths. 8 scarabs hug cover as they move. Immortals march up to an objective and rape what infantry is holding it, (but <span class="glossaryitem" onmouseover='gp(95);'>MeQs</span> will put up a fight). The annihilation barges will really put the hurt down on turn one, but after flyers arrive, the A barges switch to <span class="glossaryitem" onmouseover='gp(805);'>AA</span> duty. <br /> Hopefully I will go second. I will be closer to the enemy, because they will have moved first. I can use the solar pulse first turn if I need to, and give a unit Night Vision via Zahndrek, and also take away stealth from a nearby unit. So that's 2 units that thought they were safe in the open during night fighting, who now must just take the fire. If the enemy has flyers, good! Less stuff starting on his board, more stuff for my to concentrate fire on, destroying units. My ghost ark with passnegers and 1o man squad +Zahndrek will make a  24 inch blob where any stormraven hovering to unload troops will be annihilated. Just imagine Zahndrek giving tank hunter to one of my annihilation barges who is shooting at a nasty helldrake or another flyer. <br /> The reason I didn't take any flyers is 3 fold:<br /> 1. Any dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span> (i.e. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> hydra) units the enemy has taken, are now pretty much a waste of points and easy kill point for me. <br /> 2. Buying 2 more A barges is about $20 cheaper than buying 2 scythes. and 2 scythes are not very effective in a 1,500 point game. But 3 A barges are <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> The scythes are very fragile, and while some armies are all but defenseless against them (*COUGH* 'Nids *Cough*), 2 scythes would only provide easy kill points for enemy flyers and <span class="glossaryitem" onmouseover='gp(805);'>AA</span> units. Oh yeah, and A barges cannot be intercepted.<br /> 3. Getting the A barges made some wiggle room in my list, and allowed me to take immortals. (I removed 2x night scythe and 1x group of 5 warriors from my previous list idea.)<br /> <br />  Are my A barges enough, or will they be killed even with their 3+ cover save from jink and shrouded from night fighting and solar pulse? Plus, 4 armor 13 vehicles (open topped :c) with 5+ save for just moving is pretty formidable. If the enemy heavy weapons target the barges, my scarabs and wraiths will reach them and that will be carnage. If the heavy weapons focus on my wraiths + scarabs, my A barges are ready for the oncoming flyer threat. I'm scared a heldrake will pop up and toast my immortals. <br /> <br /> What do you guys think?<br /> <br /> *Also, who do you think I should make my warlord? Zahndrekh  or the <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span>?]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 17:43:52]]> GMT</pubDate>
				<author><![CDATA[ Der Metzgermeister]]></author>
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				<title>1,500 semi-competative Necron list... with no scythes</title>
				<description><![CDATA[ Good list, couple of quick suggestions.<br /> <br /> For warlord, take Zandrekh, but put him with the immortals.  That would be a better use of the orb (you already have a <span class="glossaryitem" onmouseover='gp(574);'>GA</span> to regen warriors).  I'd also be inclined to drop one warrior and use the particle caster points to get the 10th immortal.<br /> <br /> I'd also take Tesla in preference to Gauss, because I tend to keep the immortals beyond rapid fire range so Tesla helps more.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 07:13:27]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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