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				<title>Grot MegaNob - 2nd model WIP</title>
				<description><![CDATA[ Hey guys,<br /> <br /> EDIT: This is my current working piece my Death skulls Meganob. I am happy with the legs <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, I just need to touch them up and add the detail to the thighs. <br /> But ive just started his chest piece. I am trying to go with quite a skull based look, so i want his chest to be a skull of sorts. Ive laid down the base layer to build up the structure but at the moment Im thinking he needs wider shoulders that I can bring the top of the skull out on? <br /> <br /> <a href="http://www.dakkadakka.com/gallery/520527-Death%20skull%20meganob%20WIP.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/25/520527_sm-Death%20skull%20meganob%20WIP.JPG" border="0" /></a><br /> <br /> This is my best work to date I think <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> he also finally puts me up to 1000 points so hopefully I can start playing asap!<br /> Final touches are needed. I need to file some of the green stuff to get some nicer edges, and perhaps add some rivets. Hope you enjoy <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/gallery/519854-Grot%20Meganob.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/23/519854_sm-Grot%20Meganob.JPG" border="0" /></a><br /> <br /> Solarshock <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 18:10:56]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>Re:Grot MegaNob - WIP (Almost complete)</title>
				<description><![CDATA[ That looks amazing! Really like the greenstuff work on the leg and arms. The left arm kind of bugs me though, I would beef it up maybe give it some more dakka to balance it out otherwise good job!]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 20:15:36]]> GMT</pubDate>
				<author><![CDATA[ JunkyOrk]]></author>
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				<title>Re:Grot MegaNob - WIP (Almost complete)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fe87fd3bbf07adff2294f2ed512c2e7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541682/5875262.page"><b>JunkyOrk wrote:</b></a><br/>That looks amazing! Really like the greenstuff work on the leg and arms. The left arm kind of bugs me though, I would beef it up maybe give it some more dakka to balance it out otherwise good job!</div></blockquote><br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Its a combination of press moulding and sculpting, a tip I picked up off youtube. Definitely helps to get some extra detail worked into it as my free hand work is still limited to larger shapes. Ahhhh originally the other arm was even smaller <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> as it was just a power fist and his right was a single drill.  But as soon as I put two together to see what it looked like I just had to have 3. But its just my taste i think. I like the crazy out of proportion look <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Although the three drills almost pull him over <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> so gona stick a penny to his base to weigh him down. Is that the best way?  <br /> <br /> I had initially intended his weapons to be shoulder mounted and magnetised. But I couldnt find a weapon in my bits box that suited the look. Plus i thought that <span class="glossaryitem" onmouseover='gp(269);'>id</span> probably only really run shoota-skortchas as love the thought of melting faces before charging in. I love the idea of grot meganobs. Working on the next right now <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 21:54:20]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>Grot MegaNob - WIP (Almost complete)</title>
				<description><![CDATA[ Love the Model dude<br /> I'm a fan of the flame -charge-smash. Tactic too. Currently working on an 8 man chaos termie squad, all armed with combi flamers and lightning claws/ chainfists.<br /> Teleport in, burn em to heck then slice them up. <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Jul 2013 22:07:29]]> GMT</pubDate>
				<author><![CDATA[ tomcat31]]></author>
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				<title>Re:Grot MegaNob - WIP (Almost complete)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/541682/5875629.page"><b>Solar Shock wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fe87fd3bbf07adff2294f2ed512c2e7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541682/5875262.page"><b>JunkyOrk wrote:</b></a><br/>That looks amazing! Really like the greenstuff work on the leg and arms. The left arm kind of bugs me though, I would beef it up maybe give it some more dakka to balance it out otherwise good job!</div></blockquote><br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Its a combination of press moulding and sculpting, a tip I picked up off youtube. Definitely helps to get some extra detail worked into it as my free hand work is still limited to larger shapes. Ahhhh originally the other arm was even smaller <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> as it was just a power fist and his right was a single drill.  But as soon as I put two together to see what it looked like I just had to have 3. But its just my taste i think. I like the crazy out of proportion look <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Although the three drills almost pull him over <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> so gona stick a penny to his base to weigh him down. Is that the best way?  <br /> <br /> I had initially intended his weapons to be shoulder mounted and magnetised. But I couldnt find a weapon in my bits box that suited the look. Plus i thought that <span class="glossaryitem" onmouseover='gp(269);'>id</span> probably only really run shoota-skortchas as love the thought of melting faces before charging in. I love the idea of grot meganobs. Working on the next right now <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote><br /> <br /> I do love the triple drill, and I tend to use metal washers as I have a load of them about but penny's work in a pinch too. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jul 2013 00:54:46]]> GMT</pubDate>
				<author><![CDATA[ JunkyOrk]]></author>
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				<title>Re:Grot MegaNob - 2nd model WIP</title>
				<description><![CDATA[ <br /> here Ive expanded his shoulders out by another square of plasticard and worked another level into the skull. <br /> Next step I think is to add the nose and jaws. I think I should keep the jaws as slim as they are now but pronounce them a little more.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/520529-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/7/25/520529_sm-.JPG" border="0" /></a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 14:24:02]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>Grot MegaNob - 2nd model WIP</title>
				<description><![CDATA[ Looking good, can't wait to see him finished]]></description>
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				<pubDate><![CDATA[Thu, 25 Jul 2013 18:12:36]]> GMT</pubDate>
				<author><![CDATA[ tomcat31]]></author>
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