<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "how can a Dreadnaught keep up with ravenwing?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/31.page</link>
		<description><![CDATA[Latest messages posted in the thread "how can a Dreadnaught keep up with ravenwing?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ so i was thinking about my dreadnaught model in my ravenwing army i'm building... how would he keep up? my idea for my <span class="glossaryitem" onmouseover='gp(744);'>RW</span> is the quick speedy force that gets in and out, and a dreadnaught seems very outof place, as i dont think it can hobble along with everyone else.<br /> <br /> what could be some fluff reasons about a dread keeping up with bikes? maybe i give him treds instead of feet?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876716.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876716.page</link>
				<pubDate><![CDATA[Wed, 24 Jul 2013 05:49:32]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ They give him a headstart?<br /> <br /> <br /> Put him in a drop-pod?<br /> <br /> <br /> If you have one of the super-sized new speeders in there, add a harness rig underneath, so they can carry him and drop him off before the battle?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876733.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876733.page</link>
				<pubDate><![CDATA[Wed, 24 Jul 2013 05:56:13]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
			</item>
			<item>
				<title>Re:how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ The simplest option in-game is to give it a drop pod. Fluff-wise though, that's very much a one-shot that wouldn't allow it to keep up still. If that's why you're pondering it - fluff over rules - then treads sounds like a good idea.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876736.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876736.page</link>
				<pubDate><![CDATA[Wed, 24 Jul 2013 05:57:20]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Dreadnought Jump Packs, Armored Core Style (actually I guess Battletech jumpjets would capture the hulking "walking tank" style imperials bring to the table more accurately)! This needs to be in the next Blood Angels codex. <br /> <br /> Fluff-wise I imagine that most dreadnoughts are held in reserve until needed. They don't really need to "keep up" with bikes because they are rapidly deployed into position by air/space superiority once a battle big enough for them to get involved with breaks out. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876746.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876746.page</link>
				<pubDate><![CDATA[Wed, 24 Jul 2013 06:01:41]]> GMT</pubDate>
				<author><![CDATA[ dementedwombat]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Storm raven ally]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876769.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5876769.page</link>
				<pubDate><![CDATA[Wed, 24 Jul 2013 06:14:10]]> GMT</pubDate>
				<author><![CDATA[ kingleir]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ but how does he get back if he is deployed by drop pod? the bikes would probably flee from battle right after they destroy something. kinda silly for a dread to just stand there.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5883710.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5883710.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 05:04:59]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/129fdc2cd1712ab93205a06bc6c5d737.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5883710.page"><b>Tiger9gamer wrote:</b></a><br/>but how does he get back if he is deployed by drop pod? the bikes would probably flee from battle right after they destroy something. kinda silly for a dread to just stand there.</div></blockquote><br /> <br /> Well do Deathwing Dreadnaughts really fight in melee? I suppose they will always be supporting from afar with their superior fire powers]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5883728.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5883728.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 05:13:08]]> GMT</pubDate>
				<author><![CDATA[ lcmiracle]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/129fdc2cd1712ab93205a06bc6c5d737.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5883710.page"><b>Tiger9gamer wrote:</b></a><br/>but how does he get back if he is deployed by drop pod? the bikes would probably flee from battle right after they destroy something. kinda silly for a dread to just stand there.</div></blockquote><br /> <br /> Why would they flee from battle after destroying their target?<br /> <br /> The Ravenwing are a fast strike force, so they'd speed in and quickly destroy the target. They would clear the area though, not leave enemies around to harass them. If the battle got really intense, its perfectly feasible that a Dreadnought could be dropped in to provide fire support. Then when the target has been destroyed (or captured), the Ravenwing secure the area and the recovery of troops and equipment begins. <br /> <br /> The Ravenwing operate in a way that doesnt lend itself to drawn out engagements. They want to get in, hit on target hard, and then leave. Don't forget that most of their missions involve gathering information on the Fallen and tracing them down. If they find anything (or indeed nothing) of worth, there is no need for them to hang around.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884170.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884170.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 10:31:16]]> GMT</pubDate>
				<author><![CDATA[ HerbaciousT]]></author>
			</item>
			<item>
				<title>Re:how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Raven-pattern Segway <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884205.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884205.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 10:56:05]]> GMT</pubDate>
				<author><![CDATA[ Kroothawk]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Dark angels have a perticular fondness of the "Mortis dreadnought", the one with 2 autocannons. It would, most likely stay in one place, and provide super long range fire support. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884212.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884212.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 10:59:38]]> GMT</pubDate>
				<author><![CDATA[ Evileyes]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a476ec81b62d50b919a61b9699fe6a5a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5884212.page"><b>Evileyes wrote:</b></a><br/>Dark angels have a perticular fondness of the "Mortis dreadnought", the one with 2 autocannons. It would, most likely stay in one place, and provide super long range fire support. </div></blockquote><br /> <br /> Mortis dreadnoughts are dual ranged in general (Yet they still didn't give them the option,  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> )<br /> <br /> Traditional Mortis has: Dual Autocannons, Dual missile launchers, Dual Lascannons (All twinlinked if I remember right)<br /> <br /> So yes, they would be providing fire support, though the Deathwing Dreadnought is a more varied sort. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884773.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884773.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 14:24:27]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ yea, it's a mortis dread.<br /> <br /> and okay, thanks guys!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884942.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5884942.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 15:13:40]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Drop pod or allied Storm Raven is the way to go.<br /> I'd lean toward storm raven... because it's got the word Raven in it.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5885227.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5885227.page</link>
				<pubDate><![CDATA[Fri, 26 Jul 2013 16:30:10]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5e88f0764335a063ef93db0f72942da4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5884773.page"><b>ZebioLizard2 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a476ec81b62d50b919a61b9699fe6a5a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5884212.page"><b>Evileyes wrote:</b></a><br/>Dark angels have a perticular fondness of the "Mortis dreadnought", the one with 2 autocannons. It would, most likely stay in one place, and provide super long range fire support. </div></blockquote><br /> <br /> Mortis dreadnoughts are dual ranged in general (Yet they still didn't give them the option,  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> )<br /> <br /> Traditional Mortis has: Dual Autocannons, Dual missile launchers, Dual Lascannons (All twinlinked if I remember right)<br /> <br /> So yes, they would be providing fire support, though the Deathwing Dreadnought is a more varied sort. </div></blockquote> <br /> <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> won't make the Mortis kit because <span class="glossaryitem" onmouseover='gp(39);'>Fw</span> already does and they don't like cannibalizing from <span class="glossaryitem" onmouseover='gp(39);'>Fw</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5887065.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5887065.page</link>
				<pubDate><![CDATA[Sat, 27 Jul 2013 05:54:48]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/129fdc2cd1712ab93205a06bc6c5d737.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5883710.page"><b>Tiger9gamer wrote:</b></a><br/>but how does he get back if he is deployed by drop pod? the bikes would probably flee from battle right after they destroy something. kinda silly for a dread to just stand there.</div></blockquote><br /> <br /> "Guys? Guys? Aw damn... Better start walking then..." *metallic crying<br />  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I found it a bit weird that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> didn't get the storm raven <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>... Seems right up the Ravenwing street for other forces supporting them other than the deathwing...<br /> <br /> <br /> Von Chogg]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5887369.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5887369.page</link>
				<pubDate><![CDATA[Sat, 27 Jul 2013 10:15:49]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
			</item>
			<item>
				<title>Re:how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Assembly on the spot? ;P<br /> <br /> Nah drop pod probs or dropped out of an aircraft..]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5894528.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5894528.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 21:01:48]]> GMT</pubDate>
				<author><![CDATA[ Waaghboss Grobnub]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ The raven wing land speeders drag the dreadnought along in a trailer like a kid drags a toy wagon <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5894644.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5894644.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 21:28:15]]> GMT</pubDate>
				<author><![CDATA[ Viersche]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Rocket-skates.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5894671.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5894671.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 21:34:02]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f1b18bd88cc3cc24f351fc83dc51f5cd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5894671.page"><b>Psienesis wrote:</b></a><br/>Rocket-skates.</div></blockquote><br /> <br /> thats not that stupid an idea. One of the things I really liked about the Heavy Gear computer games was that each mech had a secondary mobility system that basically boiled down to in-line skates or tracks that could be deployed for fast redeployment. You needed to go back to walking to use cover effectively, but it would give the dread a means to keep up with the bikes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896394.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896394.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 12:35:06]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Fire up the AllSpark, see if you can get a Dreadnought/Land Speeder Transformer. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> The real problem of course is that if you ally in a Stormraven (which is probably the best option), you'll also need to ally in the Dreads, you can't use your ally's transports...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896449.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 12:56:23]]> GMT</pubDate>
				<author><![CDATA[ BunnyCommando]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/541800/5896449.page"><b>BunnyCommando wrote:</b></a><br/>Fire up the AllSpark, see if you can get a Dreadnought/Land Speeder Transformer. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> </div></blockquote><br /> <br /> Funny you should say that...<br /> <br /> I never did get around to doing a flying version of this guy <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/gallery/374696-Deathwing%2C%20Dreadnought%2C%20Sc2%2C%20Viking.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/6/6/374696_sm-Deathwing%2C%20Dreadnought%2C%20Sc2%2C%20Viking.JPG" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/241886-vikfly.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/7/1/241886_sm-vikfly.jpg" border="0" /></a><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896615.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896615.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 13:56:56]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Heelys.<br /> <br /> <img src="http://www.kateskates.co.uk/productimages/HeeleysWaveKidsBlackCharcoalHeelyShoeL.jpg" border="0" />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896736.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896736.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 14:19:00]]> GMT</pubDate>
				<author><![CDATA[ Avatar 720]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ this topic... is more awesome than I originally envisioned it would be @__@]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896983.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5896983.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 15:34:37]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b7b82a7ec6de40781fd6ef338b41892.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5896615.page"><b>Flinty wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/541800/5896449.page"><b>BunnyCommando wrote:</b></a><br/>Fire up the AllSpark, see if you can get a Dreadnought/Land Speeder Transformer. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> </div></blockquote><br /> <br /> Funny you should say that...<br /> <br /> I never did get around to doing a flying version of this guy <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/gallery/374696-Deathwing%2C%20Dreadnought%2C%20Sc2%2C%20Viking.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/6/6/374696_sm-Deathwing%2C%20Dreadnought%2C%20Sc2%2C%20Viking.JPG" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/241886-vikfly.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2011/7/1/241886_sm-vikfly.jpg" border="0" /></a><br /> <br /> </div></blockquote><br /> <br /> How the ...  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> ; I wonder if BLZ consciously not release 28mm miniatures of their vidya game characters to distant themselves from Warhammer.<br /> Well, it's all fun and good, but it'd be heresy to the machine gods to do that to a <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, so they may have custom teleporter on them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5897184.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5897184.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 16:30:12]]> GMT</pubDate>
				<author><![CDATA[ lcmiracle]]></author>
			</item>
			<item>
				<title>Re:how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Chaos used to transport their dreadnaughts in their own vehicles with cages. Maybe Ravenwing do something similar?<br /> <img src="http://www.openminds.tv/wp-content/uploads/transport.jpg" border="0" /><br /> The US Army does a similar thing with their tanks to get them where they need to be in a hurry.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5897408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5897408.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 17:38:28]]> GMT</pubDate>
				<author><![CDATA[ MWHistorian]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Tow bar, roller skates, length of chain. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5897415.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5897415.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 17:40:45]]> GMT</pubDate>
				<author><![CDATA[ Eetion]]></author>
			</item>
			<item>
				<title>Re:how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70c6528fcc14f1e91a663a37418a3bec.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/541800/5884205.page"><b>Kroothawk wrote:</b></a><br/>Raven-pattern Segway <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Big bad dread on souped up segway =  much awesomeness   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5899789.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5899789.page</link>
				<pubDate><![CDATA[Wed, 31 Jul 2013 09:55:09]]> GMT</pubDate>
				<author><![CDATA[ Longsword04]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ Now I want to see a dread on a souped up chopper.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5899948.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5899948.page</link>
				<pubDate><![CDATA[Wed, 31 Jul 2013 11:34:34]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ In Damnation Crusade, Dreadnaughts are shown to be deployed as a second wave in lightning assaults.  they either walk in, or they drop pod in.  As for keeping up, Damnation crusade also shows dreadnaughts running at a good clip.  Tankred actually charges a tau broadside suit fast enough that it doesnt seem able to get a good target lock on him.  Its possible they just trot along with the bikes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5908198.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5908198.page</link>
				<pubDate><![CDATA[Fri, 2 Aug 2013 19:52:24]]> GMT</pubDate>
				<author><![CDATA[ OlGreye]]></author>
			</item>
			<item>
				<title>Re:how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ <i>The Fallen huddled behind his rock, waiting for an opportunity to escape. He had to move quickly to the next rock or else he'd never get to the starport.  All that stood between him and the nearest freighter was an open expanse of rock-clustered grassland... wait. He squinted to see the boxlike shape of a dreadnought plodding its way towards him.  He also knew his former battle-brother was out of firing range with his multi-melta and storm bolter, so the Fallen got up and ran.  With his lighter weight he'd have no trouble getting to the spaceport first.<br /> <br /> All that the Fallen heard behind him was a loud FOOMP and a cry of "REPEEEeeeeeeennnnnnnn...!" fading away from him.<br /> <br /> "Dreadnoughts don't make those noises," the Fallen thought to himself.<br /> <br /> He ran faster, closing in on the launch bays and freedom from the Ravenwing's pursuers.<br /> <br /> Suddenly his ears were filled with a whistling noise mixed with the sound of "...eeeeeeeEEEEEEEEEEEEEENNNNNNNNNT!" and then a squishing noise as the dreadnought landed on the unfortunate man.<br /> <br /> "YOU'D BETTER LIVE LONG ENOUGH FOR ASMODAI <span class="glossaryitem" onmouseover='gp(421);'>TO</span> SEE <span class="glossaryitem" onmouseover='gp(421);'>TO</span> YOU," the dreadnought's voice boomed as he looked down on the Fallen's crushed legs. "YOU HAVE A LOT OF EXPLAINING <span class="glossaryitem" onmouseover='gp(421);'>TO</span> DO, BROTHER."<br /> <br /> Soon, the word spread through the communication network of the Fallen that Ravenwing found a new weapon in their search.</i><br /> <br /> Strap a rocket to a dreadnought and he'll find a way to keep up.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5908366.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5908366.page</link>
				<pubDate><![CDATA[Fri, 2 Aug 2013 20:31:42]]> GMT</pubDate>
				<author><![CDATA[ PaperworkNinja]]></author>
			</item>
			<item>
				<title>Re:how can a Dreadnaught keep up with ravenwing?</title>
				<description><![CDATA[ If your looking for a fluff reason to justify dreadnoughts .... once the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> corner whatever foe they are facing, a few dreads pod in and play clean up crew, then are extracted after the fighting by thunderhawks or storm talons (... o wait <span class="glossaryitem" onmouseover='gp(25);'>DA</span> lost their storm talon <span class="glossaryitem" onmouseover='gp(179);'>STC</span>).<br /> <br /> <u> .... or maybe nephallim fighters are so useless in-game in because fluff wise they carry dreadnoughts around instead of decent armaments?</u>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5909349.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/541800/5909349.page</link>
				<pubDate><![CDATA[Sat, 3 Aug 2013 05:20:27]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
			</item>
	</channel>
</rss>