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		<title><![CDATA[Latest posts for the thread "750 points White Scars"]]></title>
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				<title>750 points White Scars</title>
				<description><![CDATA[ Hey guys, i'm starting a fluffy white scars army and i have about 750 points so far. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <br /> Captain 195pts <br /> -bike<br /> -artificer armour<br /> -digi weapons<br /> -relic blade<br /> -melta bombs<br /> <br /> Troops 555pts<br /> bike squad 4+1<br /> 2x plasma<br /> Sergeant with:<br /> -melta bombs<br /> -power weapon (power lance)<br /> <br /> bike squad 4+1<br /> 2x plasma<br /> Sergeant with:<br /> -melta bombs<br /> -power weapon (power lance)<br /> <br /> bike squad 4+1<br /> 1x plasma<br /> Sergeant with:<br /> -melta bombs<br /> -power weapon (power lance)<br /> <br /> I've chosen plasma over melta because at this level i'm unlikely to face any high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> stuff, the have longer range and they can rapid fire.<br /> <br /> to get up to 1,000 i will add an attack bike to each squad, probably with heavy bolters and also a fast attack choice of attack bikes with meltas.<br /> <br /> any feedback/ideas for this list and what to add later for higher point games would be great.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 15:21:27]]> GMT</pubDate>
				<author><![CDATA[ Mong_Feesh]]></author>
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				<title>Re:750 points White Scars</title>
				<description><![CDATA[ You'd be surprised how much armour you can fit into 750 points.<br /> <br /> How about this as an alternative;<br /> <br /> Captain<br /> + bike<br /> + artificer armour<br /> + relic blade<br /> + hellfire rounds<br /> 200<br /> <br /> 5 bikes<br /> + 2 melta guns<br /> + combi melta<br /> + <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike<br /> 220<br /> <br /> 5 bikes <br /> + 2 plasma guns<br /> + combi plasma<br /> + <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike<br /> 230<br /> <br /> Land speeder<br /> + multi melta<br /> + typhoon missile launcher<br /> 100<br /> <br /> It's fluffy and has anti tank and anti infantry. You will struggle against fliers though.<br /> <br /> You could drop the combi weapons on the sergeants to upgrade the melta guns on the first squad to plasma guns.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 15:39:35]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>750 points White Scars</title>
				<description><![CDATA[ Your Captain needs better weapon Relic blade is dead in 6th swap for power fist and lightning claw. Much better combo, more attacks ability to deal with 2+ save and ability to go at initiative if against 3+ or worse save...<br /> <br /> Otherwise a Landraider auto beats your army...]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 18:18:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:750 points White Scars</title>
				<description><![CDATA[ Thanks for the feedback guys,<br /> <br /> If you wouldn't mind clearing a couple of things up for me<br /> edbradders -  As i'm already playing an 'elite' army, shouldn't i go for boys over toys?<br /> Also, I would have though that plasma guns and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes complimented each other well, as they are both 24" range and plasma can still be reasonably useful in going after upto AV13, whereas with melta guns you have to get within 12 to use, at which time the plasma could be rapid firing.<br /> Wouldn't 2x <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes be better than a land speeder? 4 wounds with a 3+ save for the same points as a 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> model with 5+ jink, the attack bikes just sound like a better deal!<br /> <br /> FlingitNow - Absolutely the best combo is <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, but I don't think that combo looks good on a biker model and i've already got the white scars captain commander from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. My only other reservation is that i'd be saving myself 20-30 (?) points which can go towards plasma guns in my bike squads to deal with the 2+ save ]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 11:43:10]]> GMT</pubDate>
				<author><![CDATA[ Mong_Feesh]]></author>
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				<title>750 points White Scars</title>
				<description><![CDATA[ The problem is if you play against Dark Eldar you are screwed as your T5 is just ignored by their splinter rifles and they can outmanouver you with fastest vehicles, outnumber you with more boys and use longer-ranged weapons. <br /> <br /> This tactic works great with Imperial Gurads I belive, as they won't have much vehicles in 750 points except a Leman Russ or a Vendetta that you can easly kill with the speeder and all their S3 lasguns will need 6s to wound you, so here you go.<br /> <br /> With marines you may have a hard time if someone is playing a competitive list (I know a guy that sticks 8x lascannons in a 500 points list).<br /> <br /> As for Eldar I belive this is a risky tactic as they usually bring some WarWalkers and they can pop out so much firepower that an elite army like this can be quite easly outgunned.<br /> <br /> For necrons well you will make him have a hard time, but if he brought a flyer, it' s all about who gets the best dice rolls.<br /> <br /> As for tyranids I belive you can outmanouver them quite fine, pouring out a lot of firepower and if threatened simply turbo-boosting away as they cannot keep up with you.<br /> <br /> Here's what I think, tell me if you agree or not.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 14:23:08]]> GMT</pubDate>
				<author><![CDATA[ Fritzzer]]></author>
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