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		<title><![CDATA[Latest posts for the thread "Dark Eldar 2000 pts ... Single Force Org."]]></title>
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				<title>Dark Eldar 2000 pts ... Single Force Org.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Baron Sathonyn (105 pts)<br /> <br /> Troop:<br /> Hellions x20 (355 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> <br /> Fast Attack:<br /> Scourges x5 (134 pts)<br /> -Heat Lance x2<br /> Scourges x5 (134 pts)<br /> -Heat Lance x2<br /> Scourges x5 (134 pts)<br /> -Heat Lance x2<br /> <br /> Heavy Support:<br /> Razorwing Jetfighter (175 pts)<br /> -Splinter Cannon, Flickerfield, Nightshield<br /> Razorwing Jetfighter (175 pts)<br /> -Splinter Cannon, Flickerfield, Nightshield<br /> <br /> This is one of my variant list using the Scourges as deep striking taking out the hard to reach places with their heat lance. The one 20 man squad of Hellions is lead by the Baron moving in and out of combat at will for quick strikes to run off into the next area while keeping as protected as they can in combat or jumping from terrain to terrain. The smaller units are either to be used as support or clean up of stragglers from broken down units. The Razorwings are still standard, the nightshields were to just fill in some points, but the Flickerfields in my opinion are still worth the taking since I won't be forced to jink to get the same save. May not be the I will kill everything list, but the survivability of units seem to out last that of single vehicles.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 22:44:09]]> GMT</pubDate>
				<author><![CDATA[ Dastrike]]></author>
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				<title>Dark Eldar 2000 pts ... Single Force Org.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/542517/5888799.page"><b>Dastrike wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Baron Sathonyn (105 pts)<br /> <br /> Troop:<br /> Hellions x20 (355 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> Hellions x10 (195 pts)<br /> -Helliarch w/ Phantasm Grenade Launcher and Stunclaw<br /> <b><br /> You don't need so many Stun Claws - I'd take something like Venom blades instead, with maybe 1 or 2 squads at most with a stun claw. Seriously, maximizing the chance you'll pull off a gimmick that isn't even that effective isn't a great strategy, especially when a lot of armies won't have their <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s in a position where you'll ever get to use them - e.g a cheap Fireblade sitting far, far away behind bubblewrap, or a non CQC <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.</b><br /> <br /> Fast Attack:<br /> Scourges x5 (134 pts)<br /> -Heat Lance x2<br /> Scourges x5 (134 pts)<br /> -Heat Lance x2<br /> Scourges x5 (134 pts)<br /> -Heat Lance x2<br /> <b><br /> Scourges are just all round meh. 9 Shard Carbine shots is still only about 1 dead <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>. Deep striking the scourges within 12'' of a high priority target will be hard enough, and getting within 12'' will be a death sentence for the Scourges as well if you do accomplish the feat- they'll crumble like wet tissue in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and under rapid fire. </b><br /> <br /> <b>I'd whole heartily reccomend Reavers instead- if you turbo boost in from reserve you effectively have a 48'' deepstrike from your board edge that never scatters, and on the turn you do it you get a 3+ cover save against shooting. And you'd be able to use Blade Vanes/Cluster Caltrops to mince a unit to pieces, while still having your heat lances. You'd have 2 units instead of one though, <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> they stack up points pretty quick.</b><br /> <br /> Heavy Support:<br /> Razorwing Jetfighter (175 pts)<br /> -Splinter Cannon, Flickerfield, Nightshield<br /> Razorwing Jetfighter (175 pts)<br /> -Splinter Cannon, Flickerfield, Nightshield<br /> <br /> <b>Night Shields aren't really worth it - they'll mean nothing against the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns that do matter. </b><br /> <br /> This is one of my variant list using the Scourges as deep striking taking out the hard to reach places with their heat lance. The one 20 man squad of Hellions is lead by the Baron moving in and out of combat at will for quick strikes to run off into the next area while keeping as protected as they can in combat or jumping from terrain to terrain. The smaller units are either to be used as support or clean up of stragglers from broken down units. The Razorwings are still standard, the nightshields were to just fill in some points, but the Flickerfields in my opinion are still worth the taking since I won't be forced to jink to get the same save. May not be the I will kill everything list, but the survivability of units seem to out last that of single vehicles.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 23:17:55]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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