<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Codex Supplement: Khorne's Legions"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Codex Supplement: Khorne's Legions"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Codex Supplement: Khorne's Legions</title>
				<description><![CDATA[ Howdy all,<br /> <br /> First draft of a supplement to both Codex: Chaos Space Marines and Chaos Daemons, to shift the entire army to Mono-Khorne. It is written such that either army can make use of it but for best effect, the 2 should be allied together. Any Chaos Marine army may elect to be a Khornate host provided it meets the requirements, as can any Daemon army. Allying 2 Khornate Hosts together still uses up the ally 'slot'.<br /> <br /> <b><span style="font-size: 24px; line-height: normal;"><font color='red'>Host of Khorne</font></span></b><br /> <br /> <b>Requirements:</b> Your Warlord must have the Mark of Khorne or Daemon of Khorne special rule. All units must either be Khorne-aligned or Undivided. All vehicles are considered Khorne-aligned for the purposes of Warpstorm, Icons etc. No model in the army may have a Psychic Mastery level greater than 1.<br /> Any units spawned by a Portalglyph or 'Summoned from the Warp' Warpstorm result must be Bloodletters.<br /> <br /> <b>Warlord table:</b><br /> Blood for the Blood God: The Warlord gains the Rampage special rule.<br /> Skulls for the skull throne: When the Warlord kills an enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span> or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in close combat, you may roll twice on the Boon table and choose either result if a Chaos Marine. Chaos Daemons immediately recieve a free Lesser Reward instead.<br /> To the slaughter!: The Warlord and all units within 6" may redeploy as per the Scout special rule. This does not grant Outflank.<br /> Death incarnate: The Warlord's melee weapons have the Instant Death rule<br /> Witchbane: If the Warlord passes a roll to Deny the Witch, the casting psyker immediately suffers Perils of the Warp<br /> From whence the blood flows: The Warlord gains +1 Attack and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> when he suffers his first wound<br /> <br /> <br /> Khorne Berzerkers become a Troops Choice, regardless of Warlord choice or Primary/Secondary detachment<br /> Helbrutes, Maulerfiends, Forgefiends and Defilers may take the Mark of Khorne for 5pts. A Helbrute with this Mark will always roll Blood Frenzy when resolving a Crazed result.<br /> <br /> Butchers Nails are available as an upgrade for Chosen, Possessed, Terminators, Mutilators, Bikers, Raptors or Havocs that bear the Mark of Khorne.<br /> These grant Fearless, Furious Charge and +1WS for +4pts/model on top of the usual Mark effects.<br /> Chosen with Butchers Nails can take Juggernauts for +25pts each.<br /> Havocs with Butchers Nails gain Preferred Enemy when shooting with Autocannons or Heavy Bolters.<br /> Any model with Butchers Nails can take a Chainaxe for +3pts in addition to any existing equipment.<br /> <br /> Daemons may Deep-Strike onto a friendly Icon of Wrath as though it were an Icon of Chaos.<br /> Bloodthirsters may purchase a Locus at the same prices as a Herald of Khorne.<br /> A Herald of Khorne may purchase an Icon of Chaos for 15pts. This may be further upgraded to a Banner of Blood for an additional 10pts.<br /> <br /> <br /> <b>Gifts of Khorne:</b> These are available to any character with access to either Chaos Rewards (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) or an Exalted Gift (CD). These are allowed on top of the 50pt Reward limit.<br /> Collar of Khorne: 10pts. The bearer benefits from +2 to all Deny the Witch rolls<br /> Blessings of the Blood God: 10pts. The bearer gains a 2+ Invulnerable save against any weapon with the Force property.<br /> Unholy Might: 15pts. The bearer gains +1 Strength. This is included for the purposes of Strength Tests, Vector Strike etc.<br /> Obsidian Armour: 25pts. 3+ Armour save. Any unit in combat with the bearer immediately loses the effects of any Blessings or Maledictions, and cannot attempt to manifest Psychic Powers.<br /> <br /> Chaos Marines only:<br /> Berzerker's Glaive: 40pts. S+1, AP3, Melee, Daemon Weapon, Two-Handed, Bloodgruel. For every wound inflicted in close combat, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 5+ the wielder regains a lost wound.<br /> Butchers Nails: 15pts.<br /> <br /> Chaos Daemons gain 2 new Hellforged Artefacts as options when rolling for Exalted Gifts:<br /> Totem of Endless Bloodletting: The effects of any Locus carried by the bearer will affect all Daemons of Khorne within 6", exactly as if they were in the same unit.<br /> Standard of Dark Insanity: 30pts. May only be taken by a Herald of Khorne with an Icon. At the beginning of every enemy shooting phase, every enemy unit within 12" of the Herald must take a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test. If this test is failed, the unit must forfeit any shooting and declare a charge against the closest visible enemy in their subsequent assault phase.<br /> <br /> <br /> <b>Khorne Ascendant:</b> If Daemons are the primary detachment, the standard Warpstorm table is replaced with Khorne's own.<br /> <br /> 2: The Storm Abates<br /> 3: The Dark Prince Thirsts<br /> 4: Warp Ebb<br /> 5: Dreadskull bombardment: Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for every unengaged enemy unit on the table. On the roll of a 6, they immediately recieve a Soul Blaze counter. Models charging such affected units do not suffer the Initiative penalty for charging through cover.<br /> 6: Khorne's Wrath<br /> 7: The Warp is calm<br /> 8: Khorne's Wrath<br /> 9: Bloodrain: Any enemy Flying Monstrous Creatures must immediately take a Grounding check. All friendly units may reroll charge distances in the subsequent assault phase.<br /> 10: Warp Surge<br /> 11: Release the Hounds: Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for every enemy character on the table. On the roll of a 6, they are immediately the target of 4 attacks resolved at WS7, S5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-. Look out Sir! may not be taken against these attacks. <br /> 12: Summoned from the Warp.<br /> <br /> <br /> I feel there is equal scope for Nurgle, Tzeenntch and Slaaneshii Hosts, which would follow a similar formula. Any comments are welcome.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5893901.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5893901.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 18:00:54]]> GMT</pubDate>
				<author><![CDATA[ Mozzamanx]]></author>
			</item>
			<item>
				<title>Re:Codex Supplement: Khorne's Legions</title>
				<description><![CDATA[ I love this.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5893921.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5893921.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 18:06:08]]> GMT</pubDate>
				<author><![CDATA[ sub-zero]]></author>
			</item>
			<item>
				<title>Codex Supplement: Khorne's Legions</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/542876/5893901.page"><b>Mozzamanx wrote:</b></a><br/><br /> <br /> Butchers Nails are available as an upgrade for Chosen, Possessed, Terminators, Mutilators, Bikers, Raptors, Havocs or any independant characters that bear the Mark of Khorne.<br /> These grant Fearless, Furious Charge and +1WS for +4pts/model on top of the usual Mark effects.<br /> Chosen with Butchers Nails can take Juggernauts for +25pts each.<br /> Havocs with Butchers Nails gain Preferred Enemy when shooting with Autocannons or Heavy Bolters.<br /> Any model with Butchers Nails can take a Chainaxe for +3pts in addition to any existing equipment.<br /> </div></blockquote><br /> <br /> I like being able to give it to <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s but it needs to have a different cost associated with it for <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>.  A warpsmith getting +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Fearless, and Furious Charge is worth more than 4 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>.  Hell even a Dark Apostle getting +1WS and Furious charge is worth more than 4ppm.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5894054.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5894054.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 18:49:27]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
			</item>
			<item>
				<title>Codex Supplement: Khorne's Legions</title>
				<description><![CDATA[ Many thanks for the comments.<br /> <br /> @Exergy: 15pts sound fair? I shall move them to the 'Rewards' section of the list for <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>. The previous cost was really for convenience or to save space, I agree that it was quite the bargain.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5894119.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5894119.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 19:09:33]]> GMT</pubDate>
				<author><![CDATA[ Mozzamanx]]></author>
			</item>
			<item>
				<title>Codex Supplement: Khorne's Legions</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/542876/5894119.page"><b>Mozzamanx wrote:</b></a><br/>Many thanks for the comments.<br /> <br /> @Exergy: 15pts sound fair? I shall move them to the 'Rewards' section of the list for <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>. The previous cost was really for convenience or to save space, I agree that it was quite the bargain.</div></blockquote><br /> <br /> The more I think about it the more I think it needs to be dependent on the each unit.  <br /> <br /> Units that already have fearless benefit a lot less than units that do not have it.  <br /> <br /> For units that do not have fearless, I would say it should cost double how much <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> costs.<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 4points<br /> Cultists 2 points<br /> etc<br /> <br /> For units that do have fearless, like possessed make it equal to the cost of <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>.<br /> For <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> with fearless, 10 points<br /> For <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> without fearless (only the Warpsmith) 15 points<br /> <br /> <br /> The numbers could use tweeking, perhaps double the cost -1 or <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> +1 for units without fearless but you get the idea.  More expensive units should pay a little more while cultists pay less.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5894182.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/542876/5894182.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 19:24:42]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
			</item>
	</channel>
</rss>