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		<title><![CDATA[Latest posts for the thread "What are some cheesy new unit builds for Nids in 6th?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "What are some cheesy new unit builds for Nids in 6th?"]]></description>
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				<title>What are some cheesy new unit builds for Nids in 6th?</title>
				<description><![CDATA[ Just recently, I came across the triple Zoanthrope build in a pod, give them all psychic shriek and try for obj something power for vehichles. I love they way this works because you can  devastate one unit utterly. I was wondering what other cheesy builds have come up? Dakka dakkas topics move way too fast too search. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 19:15:06]]> GMT</pubDate>
				<author><![CDATA[ ivoreagleye]]></author>
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				<title>Re:What are some cheesy new unit builds for Nids in 6th?</title>
				<description><![CDATA[ Compared to 5th, Tervigons got even better with access to rulebook psychic powers, the Doom got even better because people are running more infantry blobs than vehicles, Hive Tyrants got better thanks to new psychic powers (especially on the Swarmlord) and Wings making them Flying Monstrous Creatures, and as you've mentioned Zoanthropes benefit from the psychic powers as well, pretty much everything else is the same or worse than they were in 5th.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 01:16:27]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>What are some cheesy new unit builds for Nids in 6th?</title>
				<description><![CDATA[ Nid "cheese" runs like this: <br /> 1. Put as many psykers in as you can.<br /> 2. If an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, roll on Biomancy.<br /> 3. If not, roll on Telepathy.<br /> 4. If it can, buy wings.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 01:27:41]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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