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		<title><![CDATA[Latest posts for the thread "Scatter distance based on range. "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Scatter distance based on range. "]]></description>
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				<title>Scatter distance based on range. </title>
				<description><![CDATA[ Ever had to try and make a shot at models 4" in front of you, but had the shot scatter onto your team BEHIND you or the middle of nowhere 90 degrees off?<br /> <br /> <br /> I'<span class="glossaryitem" onmouseover='gp(82);'>ld</span> like to see scatter distance reduces as the target got closer. <br /> <br /> Example: <br /> Range 1-12" scatter = 1d3<br /> Range 11-24" scatter = <span class="glossaryitem" onmouseover='gp(24);'>d6</span><br /> Range 24+ scatter = <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/542927/5894909.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/542927/5894909.page</link>
				<pubDate><![CDATA[Mon, 29 Jul 2013 22:47:42]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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			<item>
				<title>Scatter distance based on range. </title>
				<description><![CDATA[ While your giving a bonus to dudes firing at close range, your not penalizing long range shooting to balance it out.<br /> <br /> Personally I think firing a blast weapon at someone so close shouldn't be possible. Never mind rewarded.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/542927/5896077.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/542927/5896077.page</link>
				<pubDate><![CDATA[Tue, 30 Jul 2013 09:17:30]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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