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		<title><![CDATA[Latest posts for the thread "Ravenwing 1500"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ravenwing 1500"]]></description>
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				<title>Ravenwing 1500</title>
				<description><![CDATA[ Hello guys. Ive been thinking about a pure ravenwing army, with some speeders becouse I love them. Here is the result:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> -Sammael in corvex: 200<br /> -Ravenwing command squad x5. 1 <span class="glossaryitem" onmouseover='gp(380);'>GL</span>. Standard of Devastation: 265<br /> -Techmarine. Bike: 70<br /> -Ravenwing command squad x5. 1 <span class="glossaryitem" onmouseover='gp(380);'>GL</span>: 200<br /> <br /> TROOPS<br /> -Ravenwing attack squadron x6. 2 meltas: 181<br /> -Ravenwing attack squadron x6. 2 meltas: 181<br /> -Ravenwing attack squadron x6. 1 meltas: 171<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> -Darkshoud: 80<br /> -Land Speeder Typhoon: 75<br /> -Land Speeder Typhoon: 75<br /> <br /> 1498<br /> <br /> The thing is put the techmarine in the standard squad for that 2+  save and Sammael in one RAS for the skilled rider. Ill probably leave the other 5 command squad outflankin for surprising and the Darkshroud will stay with the 23 bikes, turboboosting all the time untill it get destroyed (2+ jink save)<br /> the two <span class="glossaryitem" onmouseover='gp(456);'>LS</span> will stay behind the Darkshroud too for that +1 jink save or maybe stay a bit far and try to destroy light vehicules, light infantry or shoot <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.<br /> <br /> What do you think about it guys? Comments will be apreciated <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 08:08:00]]> GMT</pubDate>
				<author><![CDATA[ eldorien]]></author>
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				<title>Ravenwing 1500</title>
				<description><![CDATA[ Your list looks awesome! <br /> <br /> The only issue is outflanking the command squad.  If you do that then you lose the Standard for a couple turns which amounts to a loss in some hefty fire power from the RAS.<br /> <br /> Hope to see some pictures in the Gallery of your army!]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 19:37:55]]> GMT</pubDate>
				<author><![CDATA[ Apostle Pat]]></author>
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				<title>Re:Ravenwing 1500</title>
				<description><![CDATA[ As above, don't outflank. Your biggest asset of a devastation list is hitting hard and fast. You don't want to be waiting for reserves.<br /> <br /> I don't know if the list is technically legal. Although the codex is written badly and does say you may take a <span class="glossaryitem" onmouseover='gp(156);'>RCS</span> for each "<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice on a bike", I'm pretty sure as intended it would not include a tech marine, as you need a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to unlock him too. <br /> I would contest it, and I suspect other players would too. <br /> <br /> If you do run 2 <span class="glossaryitem" onmouseover='gp(156);'>RCS</span>, then consider the Ravenwing banner, auto-pass hit and run can be useful.<br /> <br /> If you use forgeworld models, consider the Javelin over the typhoon, same points for better armour and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> missiles. whats not to like. ]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 20:02:08]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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