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		<title><![CDATA[Latest posts for the thread "Farsight Enclave (new supplement) 1500 pts list"]]></title>
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				<title>Farsight Enclave (new supplement) 1500 pts list</title>
				<description><![CDATA[ After some fun with my Dark Angels but hitting a bit of a wall to be consistent, I have decided to take the leap with Tau for an upcoming Tournament, especially with the new supplement book. Dusting off my minis and adding a few, here is what I was thinking.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Farsight - 165<br /> <br /> Elites<br /> Riptide - Ion accelerator + shielded missile drone<br /> <br /> Troops - all with Bonding Knives<br /> Crisis team (3) w/ 3x Twin linked Fusion blaster<br /> Crisis team (3) w/ 3x Twin linked Missile pods<br /> Crisis team (3) w/ 3x Twin linked Plasma rifle<br /> Fire warrior squad (12) with pulse rifles<br /> <br /> Fast Attack - all with Bonding Knives<br /> Pathfinders (5) w/ markerlights and Pulse carbines<br /> Pathfinders (5) w/ markerlights and Pulse carbines<br /> <br /> Heavy support - Broadsides with Bonding Knives<br /> Hammerhead gunship w/ Railgun, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> Hammerhead gunship w/ Railgun, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> Broadside team inc. Shas'vre 3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HMP and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>. Shas'vre has Drone controller and 2x Missile drones<br /> <br /> What do you think? I need to find 4 points, maybe losing a Firewarrior. <br /> <br /> The current plan is Farsight drops with the Fusion Blaster team, to cause some pain with their priority targets supported by the Riptide. <br /> Then the Missile team and Plasma frustrate lighter vehicles/troops.<br /> <br /> Heavy support lend fire where required all boosted by the Pathfinders. <br /> <br /> I was considering losing a Hammerhead for more troops, but prefer to have a little back up hence having two ,<br /> <br /> What do you think?<br /> <br /> Thanks,<br /> <br /> NW4NW]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 13:17:04]]> GMT</pubDate>
				<author><![CDATA[ NoWill4NoWay]]></author>
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				<title>Farsight Enclave (new supplement) 1500 pts list</title>
				<description><![CDATA[ Honestly, except for his Warlord Trait, Farsight is weaker than a standard Commander. He is only worth it in a Farsight Bomb list (not with the Farsight supplement though!).<br /> <br /> Crisis are wasted with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapons. Get two normal weapons for 10 points more.<br /> <br /> Shielded missile drone for the Riptide is BAD. Not useless, worse! If it dies (and it dies...) it makes you test Morale. You don't want to lose a Riptide for that...<br /> <br /> Drone controller does NOT work for Missile Drones, so it's useless with Broadsides.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 14:00:26]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>Farsight Enclave (new supplement) 1500 pts list</title>
				<description><![CDATA[ Thanks for the feedback, how about this?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Farsight - 165<br /> <br /> Elites<br /> Riptide - Ion accelerator <br /> <br /> Troops - all with Bonding Knives<br /> Crisis team (3) w/ 3x 2 Fusion blasters<br /> Crisis team (3) w/ 3x 2 Missile pods<br /> Crisis team (3) w/ 3x 2 Plasma rifles<br /> Fire warrior squad (10) with pulse rifles<br /> <br /> Fast Attack<br /> Pathfinders (5) w/ markerlights and Pulse carbines<br /> Pathfinders (5) w/ markerlights and Pulse carbines<br /> <br /> Heavy support<br /> Hammerhead gunship w/ Railgun, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> Hammerhead gunship w/ Railgun, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> Broadside team 3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HMP and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 06:35:49]]> GMT</pubDate>
				<author><![CDATA[ NoWill4NoWay]]></author>
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				<title>Farsight Enclave (new supplement) 1500 pts list</title>
				<description><![CDATA[ Still not good, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.<br /> <br /> To begin, your list is 1527 points, and this without including the (mandatory, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>) submunitions for the Hammerheads.<br /> <br /> You don't have necessary support systems like <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on Broadsides or the Riptide, you lack <span class="glossaryitem" onmouseover='gp(805);'>AA</span> (in an army with the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in the game...), Farsight is wasted with a 3-men Crisis team, the Crisis themselves could benefit from some drones, and in all truth i don't understand why you chose to make a Farsight army... this list could very well be a regular Tau army just replacing one Crisis team with a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> or kroot unit (which you very well should do anyway since the list is over the point limit)... you have nothing that takes from the Farsight codex except troop Crisis, and i generally believe they are not worth it (crisis are good, but you need something else for objectives, because they are fragile).<br /> <br /> Sorry to be blunt, but my advice is: rethink about your strategy, and start fresh with a new list, because this one simply doesn't work.]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 08:03:06]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>Farsight Enclave (new supplement) 1500 pts list</title>
				<description><![CDATA[ Don't worry about being blunt, like I said, it's my first list and i could do with the advice. Will go back to the drawing board!<br /> <br /> Thanks,<br /> <br /> NW4NW]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 12:58:43]]> GMT</pubDate>
				<author><![CDATA[ NoWill4NoWay]]></author>
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				<title>Farsight Enclave (new supplement) 1500 pts list</title>
				<description><![CDATA[ Ok, going back to the drawing board I have put the attached together.<br /> <br /> Better?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander - 2 <span class="glossaryitem" onmouseover='gp(518);'>MPs</span>, 2 marker drones, drone controller and shield <span class="glossaryitem" onmouseover='gp(44);'>gen</span> (with <span class="glossaryitem" onmouseover='gp(518);'>MP</span> Crisis team)<br /> Ethereal<br /> <br /> Elites<br /> Riptide - Ion accelerator, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, Velocity tracker<br /> <br /> Troops<br /> Crisis team - 2x <span class="glossaryitem" onmouseover='gp(518);'>MP</span>'s, <span class="glossaryitem" onmouseover='gp(468);'>EW</span><br /> Crisis team - 2 Fusion Blasters<br /> Fire warrior team (10) - Pulse rifles<br /> Fire warrior team (10) - Pulse rifles<br /> <br /> Fast Attack<br /> Pathfinders (5) - <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Carbines<br /> Pathfinders (5) - <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Carbines<br /> <br /> Heavy Support<br /> Broadside team (3) HMP, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and <span class="glossaryitem" onmouseover='gp(468);'>EW</span><br /> Hammerhead - Railgun with submunition, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> Fortification <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> <br /> All troops required include a Bonding knife as per Farsight rules.<br /> <br /> The thinking is that the Ethereal, <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>, Pathfinders and Broadsides sit behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> in cover, whilst the Crisis teams move up flanks, Riptide and Hammerhead take advantage of markerlights from Pathfinders, picking off key targets. <br /> <br /> I'm torn with the commander, having the shield <span class="glossaryitem" onmouseover='gp(44);'>gen</span> or <span class="glossaryitem" onmouseover='gp(468);'>EW</span>. Picked the Shield <span class="glossaryitem" onmouseover='gp(44);'>gen</span> as he was fairly tough to keep alive in the games I played over the weekend. Ethereal stops troops and sides running off the board and boosts Pulse rifles if opposition troops get close. <br /> <br /> Thanks,<br /> <br /> NW4NW]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 17:23:20]]> GMT</pubDate>
				<author><![CDATA[ NoWill4NoWay]]></author>
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