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		<title><![CDATA[Latest posts for the thread "Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?"]]></description>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ So jet pack infantry can just go 12". But, warp jumps are 6+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>". That averages 1" more than the normal jet pack jump. But is it worth risking the fact that you might completely fluff it up? In my opinion right now I would stick with the normal jump unless it would be very beneficial to make a leap of faith (eheh) with a warp jump, as long as the consequences of a bad jump are low.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 14:33:53]]> GMT</pubDate>
				<author><![CDATA[ IcyFireKnight]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ <i>Jet</i>pack infantry can only move 6" a turn in the movement phase...<i>not</i> 12". <i>Jump</i> infantry moves 12" in the movement phase. You are confusing the two. So yes, all day long I'll warp jump in the movement phase as that puts my move between 6 -18". The risk is minimal...you only lose a model on doubles. Big deal. I'll take that while I can move 6-18" ignoring terrain...also taking into account that Warp Spiders have <i>battle focus</i> and get to move <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" again in the assault phase.  ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 15:01:20]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ Whaaaa?? So what do jet pack infantry do? And what is this <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> during the assault phase? wasn't that the last codex? (sorry I don't have my <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, not quite clear on this)]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 15:47:02]]> GMT</pubDate>
				<author><![CDATA[ IcyFireKnight]]></author>
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				<title>Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ Jet Pack infantry move 6" in the movement phase and can thrust move <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" in the assault phase.  They are relentless (which is important to some Tau units, where most jet pack infantry comes from).<br /> <br /> Warp Jump is a special move that warp spiders can make going 6+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" in the movement phase ignoring dangerous terrain, but losing a model on doubles.   <br /> <br /> In the old codex, spiders did their warp jump in the assault phase.  They had to declare a direction, jump <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" and lost a model in doubles.  They were also jump infantry moving up to 12" in the movement phase.   ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 15:52:28]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ Real quick for you.<br /> <br /> 1) Warp Spider unit type was changed from JUMP infantry (examples include Space Marine Assault Marines) to JETPACK infantry (Most famous example are Tau Crisis Suits)<br /> <br /> 1a) As a result of this, Warp Spiders move exactly like Crisis Suits. Ie. 6 inch move and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> assault jump.<br /> <br /> 2) The Warp Jump was moved to the movement phase, allowing Spiders to replace thier 6 inch move with a 6+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> + oops I accdentally sucked my Autarch into the warp because I rolled doubles and randomly selected him shenanigans.<br /> <br /> Thus.  a Squad of Warp Spiders can move<br /> <br /> 6+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> (Warp Jump) + <span class="glossaryitem" onmouseover='gp(24);'>d6</span> w/ re-roll and shooting (Run, Fleet, Battle Focus interplay) + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> (Jet Pack Rules)<br /> <br /> If you are still having trouble wrapping your head around this... 6+5d6 with a shot somewhere in there. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 15:52:39]]> GMT</pubDate>
				<author><![CDATA[ akaean]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ Good to know, I honestly never noticed that Jet only move 6". Lucky as I have never gotten around to actually moving the unit in the movement phase in any games yet.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 16:21:09]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ It makes spiders incredibly mobile.<br /> <br /> - 6" + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" movement phase<br /> - 6" run in shooting phase<br /> - <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" jump in shooting phase.<br /> <br /> That's an average movement of 24.5" a turn.   ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 16:30:19]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ At first I was upset about the change to jetpack.<br /> <br /> Then the first time I played spiders I had to read the rule twice, that it's 6+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and not just <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> inches. I rolled an 11 and my spiders moved 17", then ran another 3 inches in the shooting phase, killed a ravager, and jumped safely out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> all in one turn.<br /> <br /> It's definitely a huge boost.<br /> <br /> To answer the original question, if the 6" jetpack move will get you into range (bearing in mind that you get to run too) then don't risk the jump. But the whole point of warp spiders is that they can cross the table faster than anything to get at targets other units can't reach. I haven't actually ever *not* used warp jump yet when moving warp spiders. It seems like I always need them somewhere.<br /> <br /> It's a 1 in 6 chance of losing a spider, no big deal. Safer than deepstriking.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 19:25:12]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ 1. Warp Jump 6+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>"<br /> 2. Kill something<br /> 3. run <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" re-rolling towards cover<br /> 4. jet pack <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" behind cover.<br /> <br /> 2 and 3 are interchangeable, rinse and repeat each turn.]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 03:53:28]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ Wow, I did not realise that even if you use the warp jump you still get to move as jet pack infantry in the assault phase .... sweet jesus warp spiders...]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 05:47:40]]> GMT</pubDate>
				<author><![CDATA[ IcyFireKnight]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ There's a few times I haven't warped with them.. 6"move + <span class="glossaryitem" onmouseover='gp(24);'>D6</span>"run + <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>"Jet is more than enough to go from cover to cover.. if you have no target worth sacrificing your squad for.. Which during turn 1-2 is a lot of them... Especially since most players tend not to split their army up too much when versing spiders..]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 05:57:01]]> GMT</pubDate>
				<author><![CDATA[ Strayan]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ Yeah I would agree since I can't be bothered to get 2 packs of them I pimp my exarch out and if I lost him to the warp that's 54 points down the drain :|]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 06:05:14]]> GMT</pubDate>
				<author><![CDATA[ IcyFireKnight]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ So how do you determine random allocation? Can you just pick the first model you put your hand to? Or is there actually a system for determining this?]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 18:36:06]]> GMT</pubDate>
				<author><![CDATA[ S.K.Ren]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d0ae134b6eb17440ccb9e0122dc6134.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/543057/5904736.page"><b>S.K.Ren wrote:</b></a><br/>So how do you determine random allocation? Can you just pick the first model you put your hand to? Or is there actually a system for determining this?</div></blockquote><br /> <br /> Depends on how many models there are. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are notorious for not giving a specific method, but any means with equal chance per model works fine. Simplest thing would be the put numbers on pieces of paper and draw from a hat. If there are the right number of models a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, <span class="glossaryitem" onmouseover='gp(340);'>D8</span> or <span class="glossaryitem" onmouseover='gp(342);'>D10</span> would suffice.]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 18:57:08]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ They actually defined Randomising on <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 5 pretty well.]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 20:15:27]]> GMT</pubDate>
				<author><![CDATA[ Quark]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ What does it say? (don't have <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> yet)]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 03:16:01]]> GMT</pubDate>
				<author><![CDATA[ IcyFireKnight]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/543057/5906054.page"><b>IcyFireKnight wrote:</b></a><br/>What does it say? (don't have <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> yet)</div></blockquote><br /> <br /> Dakka is no substitute for an actual rulebook, but you basically roll dice for it. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, your sig made me laugh.]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 07:32:26]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ Yea sometimes I feel bad for running 24....   Sometimes ]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 08:41:35]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ I know it's no substitute, but I could always <span class="glossaryitem" onmouseover='gp(634);'>PM</span> someone to ask them what randomising is about, but you guys can help me if you want. and thank you<br /> <br /> Why 24? Why not 30? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 10:24:06]]> GMT</pubDate>
				<author><![CDATA[ IcyFireKnight]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ wrong thread..]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 02:39:11]]> GMT</pubDate>
				<author><![CDATA[ Admiral General Aladeen]]></author>
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				<title>Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ To answer the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s question, I use the Warp Jump....but with caution.  If I can get into position using normal move, plus battle focus, then I won't warp jump.  Typically, it goes like this: turn 1, warp jump and run across the board to get into shooting range of something I want to die.  That thing dies or is badly wounded, then I assault jump out of its range for retaliation.  Then I spend the rest of the game playing peek-a-boo using normal movement and battle focus, combined with assault jumps, to shoot things to pieces.  If I need to, I'll warp jump to get myself to another target or to get away from other fast-movers.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 06:09:16]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?</title>
				<description><![CDATA[ That was really helpful thank you so much!]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 12:14:14]]> GMT</pubDate>
				<author><![CDATA[ IcyFireKnight]]></author>
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