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		<title><![CDATA[Latest posts for the thread "1850 Competitive Necrons"]]></title>
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				<title>1850 Competitive Necrons</title>
				<description><![CDATA[ There is a tournament in a couple says and want to get the final touchups on this list so it can be playtested and such.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Nemesor Zandrekh<br /> <br /> Veiltek<br /> <br /> Destroyer Lord<br /> Sempiternal Weave<br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> <br /> TROOPS<br /> 5 Warriors<br /> Night Scythe<br /> <br /> 5 Warriors<br /> Night Scythe<br /> <br /> 9 Warriors<br /> <br /> 9 Warriors<br /> <br /> ELITES<br /> 5 Deathmarks<br /> <br /> FAST ATTACK<br /> 6 Wraiths<br /> Whip Coil<br /> Particle Caster (Had 5 points left over)<br /> <br /> 3 Heavy Destroyers<br /> <br /> HEAVY SUPPORT<br /> Anni Barge<br /> <br /> Anni Barge<br /> <br /> Monolith<br /> <br /> Zandy is for all his useful utilities like tank hunters on heavy destroyers and such. <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> goes with wraiths for obvious reasons and serves as a counter charge unit. The warriors in <span class="glossaryitem" onmouseover='gp(546);'>NS</span> drop down t4ish on objectives. <span class="glossaryitem" onmouseover='gp(546);'>NS</span> focus on <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and light tanks, Anni Barges do the same. Monolith serves as a durable brick to punish armies that don't bring any solid heavy <span class="glossaryitem" onmouseover='gp(482);'>AT</span> (which besides guard, I see a lot at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>). The D&D squad drops down and breaks deathstars and headhunt <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s like any other D&D squad. Heavy Destroyers are my reliable heavy <span class="glossaryitem" onmouseover='gp(482);'>AT</span> besides the wraiths and <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span> and will get most of zandy's attention with tank hunter and night vision if it is night fighting that turn.]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 19:21:18]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>1850 Competitive Necrons</title>
				<description><![CDATA[ Not a bad list, be interested to see how it works for you. I do have a couple of comments. <br /> <br /> Heavy D's units are not hard to put down with any decent <span class="glossaryitem" onmouseover='gp(393);'>VoF</span>.. I would look for terrain to park them in and use the range as much as possible. Naked warrior units also are not overly hard to put down, these are likely first blood targets so I would play them defensive till you get the first blood. <br /> <br /> Veilteks just never work for me so I am not their friend. I would put them in a <span class="glossaryitem" onmouseover='gp(546);'>NS</span> 10 out of 10 times when I run them. You have to be a fair bit gutsy on your <span class="glossaryitem" onmouseover='gp(471);'>DS</span> placement to get more impact. <br /> <br /> In metas where you don't have a lot of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, the mono is gold. Mine is a dust collector because its a promise you will face a dark lance/bright lance/melta/ordnance or high end <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in my meta. It hurts my soul to watch one get exploded. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 19:49:43]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>1850 Competitive Necrons</title>
				<description><![CDATA[ I like the list.<br /> <br /> I've never played a monolith but given the rest of the list I assume you will either be <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or deploying it forward and centrally?  I can see it being useful to provide <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover for the <span class="glossaryitem" onmouseover='gp(602);'>HD</span>.<br /> <br /> I only recently picked up my <span class="glossaryitem" onmouseover='gp(602);'>HD</span>, but the more I play with them the more I like them.  I agree they are fragile, but you probably already know that. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 19:57:41]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1850 Competitive Necrons</title>
				<description><![CDATA[ Ya I agree that warriors aren't the most durable brick in the wall but when parked in some decent area terrain like ruins (very common at our club) they can be pretty well protected vs most things besides tau and ignores cover weapons. The monolith will usually be in the center of my deployment to leave the deathmarks an opening if there are no useful areas to veil into. I know that one of the missions at the tournament will favor deep striking (all units arriving from reserves via <span class="glossaryitem" onmouseover='gp(471);'>DS</span> scatter 2D3 instead of <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>) so I will definitely be taking advantage of that with the d&d squad and the monolith depending on the boards terrain and how crowded my enemy  makes the board.]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 06:23:41]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>1850 Competitive Necrons</title>
				<description><![CDATA[ Sounds great, particularly the reduced scatter!]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 06:51:05]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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