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		<title><![CDATA[Latest posts for the thread "CSM Battleforce - how assemble it?"]]></title>
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				<title>CSM Battleforce - how assemble it?</title>
				<description><![CDATA[ Having dabbled with painting and whatnot for years, I've recently gotten into the actual PLAYING, and I'm hooked. Thank you, Dark Vengeance. <br /> <br /> So now I have the Codex Chaos Space Marines and a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Battleforce. I've halfway assembled the rhino and am currently painting its interior. My plan is to play small games on a monthly basis and slowly work myself up. I figured the battleforce was a good starting point, but I'm at a loss as to how I should assemble it, what equipment works etc. Any pointers would be welcome, the more detailed the better. I'm going for a heavy Slaanesh theme though and will paint anything pink given the right excuse.   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 15:45:40]]> GMT</pubDate>
				<author><![CDATA[ Rasclomalum]]></author>
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				<title>CSM Battleforce - how assemble it?</title>
				<description><![CDATA[ battleforce has 3 bikes,10 marines, 5 possesed, and a rhino from memory.<br /> <br /> bikes<br /> very fast very cheap but in squads of 3 they break too easily consider in future expanding that squad and making one a biker lord to deal with leadership, for now outfit one with a meltagun and/or give the champ a powerfist and use it as a tankhunter suicide squad slanesshi bikers with a icon of excess take a lot of fire to kill and mathwise can take more boltershots than nurgle bikers.<br /> <br /> possesed<br /> dont like them too much but the wings are great if you want a stylish jump pack character<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> beware its easy to overspend on these, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> its mainly personal preference to how you want to outfit this squad i run mine in 10 man groups with Votw and additional <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons if I have points, but i play against a lot of marines and hatered is good and +1LD is always useful]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 19:25:35]]> GMT</pubDate>
				<author><![CDATA[ Blackskull]]></author>
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				<title>CSM Battleforce - how assemble it?</title>
				<description><![CDATA[ Blackskull has it right on what is in the battleforce, and has some good points. My own additions would be as so:<br /> <br /> Buy another biker as soon as possible, and make a biker lord (Use the possessed bits if you want a more unique looking one). This will give you a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, and one you will always want to use (even at higher points games) at that.<br /> <br /> I would personally mix the Possessed part with the Chaos Space Marines to make 15 regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, then proceed to purchase 5 more marines, and use a bits site (or ask around) in order to get the special weapons you want.<br /> <br /> If memory serves, you will have one Meltagun, one Flamer and one Plasma Gun within the battleforce. If you can, get a hold of another Plasma gun, and perhaps 2 more Meltas.<br /> <br /> Build the following squads:<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 Plasma Gun, 7 Bolters, Aspiring Champion (whatever equipment you want on him).<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 Melta Gun, 7 Bolt Pistol&<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Aspiring Champion (with a power sword, or a lightning claw if you can get one).<br /> Put the second squad in the Rhino.<br /> <br /> This will give you a good start to an army, between these, the bikers and the biker lord you have a fully legal force of about 600 points or so, so from there it is a short jump (One small squad of whatever you want) to go to 750 for your next increase.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 19:39:46]]> GMT</pubDate>
				<author><![CDATA[ Riptor]]></author>
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				<title>CSM Battleforce - how assemble it?</title>
				<description><![CDATA[ Thanks for the input! Much appreciated.<br /> <br /> Would you say Burning Brand and Power Sword on the lord, then?]]></description>
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				<pubDate><![CDATA[Fri, 2 Aug 2013 19:58:30]]> GMT</pubDate>
				<author><![CDATA[ Rasclomalum]]></author>
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				<title>Re:CSM Battleforce - how assemble it?</title>
				<description><![CDATA[ Apologies for the double post. <br /> <br /> I've assembled a Chaos Lord as per your recommendations. Put him on a bike, gave him a lightning claw from a Space Wolves sprue and used the mutated arm that looks like it's gushing fire from the Possessed sprue to represent the Burning Brand of Skalathrax. All the frills you'd expect; high initiative from <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, rerolls to wounds, biker toughness and a wicked torrent weapon. Even gave him the possessed head with the big horns and big smile! <br /> <br /> Because I'm learning the game and want to try out a sorcerer, I've assembled a dude with a force sword and a bolt pistol for that very purpose. <br /> <br /> I'm in the process of assembling/painting my rhino (painted the interior halfway through) and pending whether or not I should glue a dirge caster to its roof, and whether or not I should give it a havoc launcher (but perhaps I don't need to glue that option on and remove/add when needed?). <br /> <br /> Tactics question: Am I correct in assuming that the plasma squad will be so shooty that bestowing any additional wargear to the aspiring champion would be a waste of points, whereas the melta squad will be more likely to mash face, justifying the expenditure of a lightning claw as suggested by Riptor?]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 21:04:36]]> GMT</pubDate>
				<author><![CDATA[ Rasclomalum]]></author>
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				<title>CSM Battleforce - how assemble it?</title>
				<description><![CDATA[ Yeah I'd say the plasma squad would be fine without a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon unless you plan on them being close up alone, it also depends if you've got units to help them out in case they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. If you don't a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon is good insurance.]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 21:21:43]]> GMT</pubDate>
				<author><![CDATA[ Nemavon]]></author>
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