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		<title><![CDATA[Latest posts for the thread "trying the Krieg assault brigade"]]></title>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ This is a project that I want to built for the next few years (money pit) and I want to have a WWI: a lot of troops and cheap weapon. For now, this is my core (1470 pts and i have a few pts for option) and I dont have enough pts for now to use the Forlone Hope (for now). <br /> <br /> I know this not a competitive list and I'm not a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player (I played <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>). <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 quatermaster 								75 pts<br /> <br /> Elite<br /> 3x hydra 									225 pts<br /> 2x 10 engineer squad							260 pts<br /> 	-carcass, demolition charge, hades<br /> <br /> Troops<br /> 10x grenadier 								130 pts<br /> 10x grenadier 								130 pts<br /> Infantry platoon<br /> 	1x command squad  						50 pts<br /> 	10x infantry squad 						70 pts<br /> 	10x infantry squad 						70 pts<br /> 	10x infantry squad 						70 pts<br /> 	<br /> Heavy<br /> 2x heavy weapon platoon<br /> 	3x tw heavy stubber 						75 pts<br /> 	3x tw heavy stubber 						75 pts	<br /> 4 heavy mortars 							240 pts<br /> 	-carcasse<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 00:59:51]]> GMT</pubDate>
				<author><![CDATA[ hellpato]]></author>
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				<title>Re:trying the Krieg assault brigade</title>
				<description><![CDATA[ So you automatically lose against vehicles. Is this ok with you?]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 04:11:12]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:trying the Krieg assault brigade</title>
				<description><![CDATA[ <blockquote class="uncited"><div>So you automatically lose against vehicles. Is this ok with you?</div></blockquote><br /> <br /> seeing everything is packing Krak grenades and he has 2 hades with Melta cutters you might want to re-state that, A vehicle heavy list, yeah, he might have a bit of trouble, but a few vehicles can be dealt with. Spending the extra points on meltas/melta bombs would help but to say auto lose is going a bit too far. Heavy mortars stop light vehicles too, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 ordnance isn't too bad on 10/11 side armour.  <br /> <br /> Maybe dropping the engineers to 5 man squads could spare some points, spares the 'damn' factor if the drill dies too. Carcass shell have not done it for me either, gain vs loss doesn't work out.<br /> <br /> Aegis line for the mortars/hydras will increase their surviveability too]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 08:39:58]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ Quad guns are pretty nice, and would probably fit into the army theme.<br /> <br /> Why Grenadiers and not another platoon?<br /> <br /> 3 Hydras seems a bit overkill.<br /> <br /> The rapiers are probably against your army theme, aren't they?]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 10:10:35]]> GMT</pubDate>
				<author><![CDATA[ DrunkPhilisoph]]></author>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ I have 500 pts to think about the tank and I did't set my mind for tanks (medusa, thunderer, leman russ) or flyer. Downsizing the engineers to 5 will be good after a few plays and removing one or two Hydra will give me two more platoons. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/543801/5909677.page"><b>DrunkPhilisoph wrote:</b></a><br/>Quad guns are pretty nice, and would probably fit into the army theme.<br /> <br /> Why Grenadiers and not another platoon?<br /> <br /> 3 Hydras seems a bit overkill.<br /> <br /> The rapiers are probably against your army theme, aren't they?</div></blockquote><br /> <br /> Grenadiers is for small pts games and use them for allies with the heavy mortars. If I have it, use it even I know is a pts sink hole. The rapiers don't goes again my theme. I used them with my <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army and I want to do something different. I can use <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> with 3 lasecannon for the same cost of 2 rapiers. <br /> <br /> That the problem when your starting something new. What is too much and what I miss. I can remove the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> for thudd guns, tanks of flyers. Tooooo much option.]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 11:39:58]]> GMT</pubDate>
				<author><![CDATA[ hellpato]]></author>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ Look at a spec weapons upgrade pack to make changes to your grenadiers or engineers as to throw some flexible <span class="glossaryitem" onmouseover='gp(482);'>AT</span> or AP2 in the fray. They may not get to fire but will cause the opponent to consider where he puts his vehicles and allow you to dictate how some of the battle goes]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 21:00:33]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Re:trying the Krieg assault brigade</title>
				<description><![CDATA[ Mmmmm, use some meltagun with the engineers with hades and enjoy the sweat on your opponent face.]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 21:42:41]]> GMT</pubDate>
				<author><![CDATA[ hellpato]]></author>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ Meltaguns on engineers is too late for anti-tank. they are in turn 3 at the earliest and turn 5 the latest. the 50 points you spend on engineers is really there to get the drill in with its melta cutter. The engineers are to deny objectives late game mostly.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 02:57:18]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ Flamers on your IS's would be valuable for being charged or assaulting so consider them a win win item. What do you normally face?]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 06:47:21]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/543801/5911877.page"><b>badgermeister wrote:</b></a><br/>Flamers on your IS's would be valuable for being charged or assaulting so consider them a win win item. What do you normally face?</div></blockquote><br /> <br /> I played mostly again <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, Eldar and Necron. I need to add some leman russ (executioner and vanquisher) or thunderer again tanks. For the troops, mass shooting and the heavy mortar. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 19:39:24]]> GMT</pubDate>
				<author><![CDATA[ hellpato]]></author>
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				<title>trying the Krieg assault brigade</title>
				<description><![CDATA[ I've only just started playing with my krieg after collecting since the beginning of the year and the thunderer has proven to be awesome as its not been popped so far and it's first shot took out lucius and 5 berserkers. I will be investing in more thudd guns and running an infantry heavy list like yourself but without the heavy weapons squads.  I'll be throwing in <span class="glossaryitem" onmouseover='gp(254);'>MBs</span> , flamers and lots of death riders and ally in heavy artillery.  I have grenadiers for smaller point games but will be moving towards 3 x 2 IS's + <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for full value on the respawn]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 20:15:48]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Re:trying the Krieg assault brigade</title>
				<description><![CDATA[ For a low pts game or allied, I made a simple list (quatermaster, 2x grenadiers squad and 4 heavy mortars with carcass).<br /> <br /> For the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, heavy stubber because is twin links and they look good (ok, fluff, I know the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and autocannon are better ) and max it with 3 lasecannon. <br /> <br /> Looking how the game are played in 6ed with the objective, I hope to hold the objectives a long time with the help of the Forlon Hope to fill the heavy casualty. Hades and engineers to contest the objective at turn five. That mean not taking a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> but another quatermaster cadre or two <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with quatermaster.... tough choice.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 20:39:21]]> GMT</pubDate>
				<author><![CDATA[ hellpato]]></author>
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