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		<title><![CDATA[Latest posts for the thread "Grey Knights with Lord Hector Rex"]]></title>
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				<title>Grey Knights with Lord Hector Rex</title>
				<description><![CDATA[ Just seen Lord Hector Rex on <a href="http://www.forgeworld.co.uk/Warhammer-40000/Grey-Knights/INQUISITOR-LORD-HECTOR-REX-AND-RETINUE.html" target="_new" rel="nofollow">Forgeworld</a> and thought I'd try building an army list around him as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. Here's what I came up with.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Lord Hector Rex<br /> <br /> Elites: Inquisitorial retinue (1x mystic, 1x acolyte, 6x psykers)<br /> <br /> Troops: <br /> 1 x strike squad of 10 <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> (2 psycannons, 2 daemon hammers, psybolt ammo)<br /> 1 x terminator squad of 10 (2 daemon hammers, 1 incinerator, 1 psycannon)<br /> <br /> Fast attack:<br /> 1 x interceptor squad of 5 (1 daemon hammer, 1 incinerator)<br /> <br /> Heavy support:<br /> 1 x nemesis dreadknight (heavy psycannon, heavy incinerator, greatsword)<br /> <br /> Dedicated transports:<br /> 1 x inquisitorial chimera<br /> 1 x rhino (for strike squad)<br /> <br /> Comes to 1419 pts. Feedback welcome!]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 15:27:04]]> GMT</pubDate>
				<author><![CDATA[ illingwd]]></author>
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				<title>Grey Knights with Lord Hector Rex</title>
				<description><![CDATA[ Hmm, i wouldnt bother with the heavy psycannon on the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, the psykers are always risky.  If you want to give them a shot, use coteaz so you can take a few squads.  They have a 25% chance to fail the test so you cant really rely on them unless you take more than one squad.<br /> <br /> A Librarian would help you make the most of your units.  Take servo skulls too.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 06:47:47]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
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				<title>Grey Knights with Lord Hector Rex</title>
				<description><![CDATA[ I agree with dropping the psycan on the DKnight.<br /> <br /> Take two psycannons in the Termies, instead of an incinerator. Killing too many models (which an incinerator will do) can deny yourself the assault. I always find that my Termies roll low for assault distance, so I want as good a chance as possible, which means no flamers!<br /> <br /> Try fitting Coteaz into the list. Divination rolls always help <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. And instead of Psykers, consider Warriors with bolters. At 5ppm, they are some of the most cost-effective firepower in the game.<br /> <br /> I'm also curious to see how you'd deploy. Foot-slogging Termies is a bit of a bummer, what with all the AP2 out there these days (Tau suits and Wraithguard!). Maybe combat squad the Termies, putting both psycans in one unit, so that they can focus the anti-tank on tanks, and the other half can shoot infantry. Giving them Psybolts will also make them much more deadly at range.<br /> <br /> And finally, your GKI are 160, yes? That's the same price as a DKnight with incinerator, which I think would be a much more viable option in this list. You don't have too many bodies, and a T6 W4 Sv2+ <span class="glossaryitem" onmouseover='gp(93);'>MC</span> is definitely sturdier than 5 marines! Admittedly, he's a bit slower, but when he gets there, it's a massacre!]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 07:18:05]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Re:Grey Knights with Lord Hector Rex</title>
				<description><![CDATA[ Thanks for the advice. <br /> <br /> As you suggested I've decided to bin the psykers as I'm not taking Coteaz. I also wondered about taking a techmarine given the cool upgrades. So now I've come up with this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> - Lord Hector Rex<br /> - Librarian w/ two additional psychic powers (quicksilver, warp rift)<br /> <br /> Troops:<br /> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> strike squad of ten as before<br /> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminator squad as before (but with 2 psycannons this time)<br /> <br /> Heavy support:<br /> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> dreadknight with heavy incinerator<br /> - <span class="glossaryitem" onmouseover='gp(305);'>GK</span> dreadknight with heavy incinerator<br /> <br /> Elite:<br /> - Vindicare assassin <br /> OR<br /> - Techmarine w/ servo skulls conversion beamer and orbital strike relay<br /> <br /> In terms of deployment I'm thinking:<br /> - Use dreadknight to spear head the attack<br /> - Deploy Librarian with one combat squad of terminators - footslog at the front line or defend a position as needed.<br /> - Deploy assassin or techmarine with other terminator squad (including both psycannons) - occupy high ground and focus high power ranged attacks on key targets<br /> <br /> <br /> Any thoughts? Only problem now is that I'm at 1564 points. Could lose the Librarian, which would give me a spare 100pts or so to play with?<br /> <br /> My other thought was to make some sacrifices somewhere and get a stormraven gunship. I could then deploy my terminators in that and get some air support too. But I'd then have to lose one of my dreadknights I think... argh!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 18:25:37]]> GMT</pubDate>
				<author><![CDATA[ illingwd]]></author>
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				<title>Grey Knights with Lord Hector Rex</title>
				<description><![CDATA[ The only time I have ever had success with the OSR is in Apocalypse, when the enemy models are packed in so tightly that you can't possibly miss. Scattering <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" every single time is really a big bummer.<br /> And since the OSR is Ordnance, you won't be able to even shoot the conversion beamer. Choose EITHER the beamer OR the OSR. And don't choose the OSR <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> You could then take a Warband with the saved points; put some Warriors (7 w/ bolters) with the Techie, so that the Techmarine has some ablative wounds before dying himself.<br /> That would put you at...1549?]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 19:12:33]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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