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		<title><![CDATA[Latest posts for the thread "2k Vanilla marines."]]></title>
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				<title>2k Vanilla marines.</title>
				<description><![CDATA[ This is my new list. Alot of these models are things I just got. So I havent really learned to use them yet, however I am going to give it a shot. Feed back is welcome. I will listen to advice, comments critisicms complaints. Feel free to voice them. However, I prefer you dont say things like "that list blows man" with no reason behind it. Stuff like that I wll assume its cause your jealous...<br /> <br /> 2k Space Marine  "Eternal Brotherhood"<br /> <br /> Fortifaction; <br /> Aegis defense line with Quad gun. 100<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>; <br /> Perdo Kantor (using a counts as Captain). 175<br /> <br /> Troops;<br /> Scouts 8 man unit. 7 sniper rifles, Sgt. Telion 164 <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>. Squad 10 man unit, Melta gun, Multi-Melta. 175<br />                                 Drop Pod        35<br /> Elites;<br /> Assualt Terminators 6 man squad, all <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span>     240<br /> Sternguard 10 man squad 2 combi-meltas, 2 combi-plasma Sgt. With power fist  295<br />                                 Drop Pod       35<br /> Sternguard 5 man  Sgt with Combi plasma              130<br /> <br /> Fast attack;<br /> Vanguard Vet. plasma pistol, 1 guy with dual lightning claws, a fist, some power weapons.  215<br />                                  Razorback with Las/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma           75<br /> <br /> Heavy Support;<br /> Land Raider Crusader  with multi melta                             260<br /> Thunderfire cannon                                  100<br /> <br /> Basicly the Drop pod <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad comes in first turn. Combat squaded. Meltas in one, sgt in the other. Blow up vechile. Shoot bad guys with the other squad. The 5 man sternguard starts and stays near the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. The snipers and Telion hide out in a ruins buffed by the tech marine. <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> shoots biggest threat first, working to smallest. The razorback with its Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> screens for the Crusader. they both charge. Termies assualt first then the Vanguard do as well. The drop pod sternguard is combat squaded and land on a flank. concentrate fire, down goes fraiser! I am using a reposed lord head chopper for my counts as Pedro at the moment. If he doesnt work out right, I will try something else...]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 04:25:38]]> GMT</pubDate>
				<author><![CDATA[ Alexi]]></author>
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				<title>2k Vanilla marines.</title>
				<description><![CDATA[ You're way too light on troops for 2k points.  I try to take 4 scoring units at 2000 points, if not more.  You have 339 points out of TWO THOUSAND spent on your troops.<br /> <br /> Where are you putting Cantor?<br /> <br /> What will you do against flying units? Particulary flying monstrous creatures.  At 2000 points you can definitely expect one or two in games.]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 07:05:09]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
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				<title>Re:2k Vanilla marines.</title>
				<description><![CDATA[ I have 6 scoring units. Scout squad (1) <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad  combat squaded (2,3) Sternguard combat squaded (4,5) Sternguard (6)  <br /> <br />   I will admit I am unsure where to put Pedro. I am gonna try to put him with the backfield Sternguard or riding in the Land Raider.<br /> <br />  I admit I spent alot of points in my elites slot with a 10 man sternguard a 5 man sternguard and 6 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> terms. However, since sternguard can use special issue ammo, it makes them almost as good if not better the devastators. They have a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> round, an ignore cover round and of course my personal favorite....wound on 2+. However, Pedro Cantor has a special rule that makes Sternguard a scoring unit.<br /> <br /> <br />  I am hoping to use the Quad Gun from the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> as a flyer defense...it is made for that correct?]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 08:01:55]]> GMT</pubDate>
				<author><![CDATA[ Alexi]]></author>
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