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		<title><![CDATA[Latest posts for the thread "1750 GK list  for tourny help is welcomed with CC"]]></title>
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				<title>1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ so i have been playing my grey knights again and there is a upcoming tourny for 1750. i have been having success with this list but it seems to be missing something <br /> all <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is welcomed if you do not like something in the list please tell me why or what would work better. I can buy any models that i need. I also have some really sweet <span class="glossaryitem" onmouseover='gp(277);'>OOP</span> models for this army.<br /> <br /> 1750 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Grand master Mordrak =360<br />          4x Ghost knights      <br /> <br /> Troops- termies x 5/ Psybolt ammo/ 1x psycannon/ 2x Halberds/1x <span class="glossaryitem" onmouseover='gp(30);'>DH</span>=245<br /> Troops- termies x 5/ Psybolt ammo/ 1x psycannon/ 2x Halberds/1x <span class="glossaryitem" onmouseover='gp(30);'>DH</span>=245<br /> Troops- <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5 psycannon=110<br /> <br /> Fast- Interceptor's x5 with incinerator=150<br /> <br /> Heavy- Nemesis Dreadknight- Heavys incinerator, Gatling Psilencer, and Personal teleporter=270<br />  Heavy- Nemesis Dreadknight- Heavys incinerator, Gatling Psilencer, and Personal teleporter=270<br /> <br /> fortification- agies with quad gun<br /> <br />  i put the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> on the gun , Mordrak and his ghost's <span class="glossaryitem" onmouseover='gp(471);'>DS</span> were the rest of my army will teleport to. The 2 N Knights and interceptors teleport near hordes or bunched up infantry  and roast them to take out a good chunk of enemy units first turn and throwing threats into my opponent. the termies march up and shoot or go to objectives and camp. so my opponent has several things to deal with right off the bat.<br /> <br /> that is basically how i run them.  something just does not feel right out of the 6 games ive played ive had 5 wins and a tie which was very bad dice rolls on both sides.<br /> feel free to leave <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and comments thanks for any help]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 14:33:13]]> GMT</pubDate>
				<author><![CDATA[ Lovechunks]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ Ive run a nearly identical list with great success.  My major differences were two-fold:  i used 1 big squad of termies instead of 2 small units, and i brought a divination inquisitor with a psycannon attached to the termies for twin-linked sickness.<br /> <br /> That being said, it sounds like youre kicking tail with what you have.  If it aint broke, dont fix it?]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 15:58:24]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[  divination inquisitor with a psycannon does sound fun but than again i would loose the 4 bodies of dead people <span class="glossaryitem" onmouseover='gp(84);'>lol</span> i might try it out with termies in one squad thanks for the advice]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 16:00:24]]> GMT</pubDate>
				<author><![CDATA[ Lovechunks]]></author>
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				<title>1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ I second homeskillet on using the terminators in a big squad instead of 2 small squads. You can combat squad if you need to anyways, plus, it actually makes psybolt worth it. <br /> <br /> Because psybolt is per squad and not per model, you only want to take it for 10 man units, nothing else. However, by simply running the terminators ten strong and combat squadding, you only pay for psybolt once. You have the same effect in game, but saves points before.<br /> <br /> The gatling psilencers are okay on paper, but a bunch of S4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- shots just wont do that much. On average, you net 1-2 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or 2-3 <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> dead. Not bad, but it is rather expensive for the cost. Now, if your meta is deamon heavy and since you will be in a tournament these can be very good particularly against <span class="glossaryitem" onmouseover='gp(93);'>MC</span> spam deamons. I would drop these to try and get a psyker inquisitor or some more <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, or something. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 16:47:46]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ revised list comes out to 1750 on the dot and i gain more bodies i can combat sqaud the termies/ <span class="glossaryitem" onmouseover='gp(221);'>ss</span> if needed<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-malleus inquisitor in termi armor/ psycannon/ psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 divination<br /> <br /> Troops- termies x 10/ Psybolt ammo/ 2x psycannon/ 6x Halberds/1x <span class="glossaryitem" onmouseover='gp(30);'>DH</span>=470<br /> Troops- <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x10 /psybolt ammo 1xpsycannon=210 <br /> <br /> Fast- Interceptor's x10 /psybolt ammo / with 2x incinerator=320<br /> <br /> Heavy- Nemesis Dreadknight- Heavys incinerator, great sword, and Personal teleporter=260<br /> Heavy- Nemesis Dreadknight- Heavys incinerator, Great sword, and Personal teleporter=260 <br /> <br /> fortification- agies with quad gun <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 17:29:47]]> GMT</pubDate>
				<author><![CDATA[ Lovechunks]]></author>
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				<title>1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ The list would struggle against a heavy flier list like crons.]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 17:42:57]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ in my area no one really spams flyers and the  people coming out of town that i know of, also dont spam flyers. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> but if it happens than a good hand shake is indeed in order <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 17:50:02]]> GMT</pubDate>
				<author><![CDATA[ Lovechunks]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ No Mordrak?  Noooooooo!  Just kidding, looks like a tough list.  <br /> <br /> For Anti-air, I'd disagree that you'll have problems.  You have a quad gun, and you can prescience the stormbolters and psycannons.  That's two dead flyers per turn, typically.  ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 19:33:02]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a0879ecbde05d380cffaf1abda0c6d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544077/5913175.page"><b>Homeskillet wrote:</b></a><br/>No Mordrak?  Noooooooo!  Just kidding, looks like a tough list.  <br /> <br /> For Anti-air, I'd disagree that you'll have problems.  You have a quad gun, and you can prescience the stormbolters and psycannons.  That's two dead flyers per turn, typically.  </div></blockquote><br /> <br /> Unless somebody does something crazy like shoot the quad gun  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> and also he hasn't gotten any prescience for the psycans so maybe a dead flier a turn.]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 20:02:48]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544077/5913251.page"><b>A GumyBear wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a0879ecbde05d380cffaf1abda0c6d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544077/5913175.page"><b>Homeskillet wrote:</b></a><br/>No Mordrak?  Noooooooo!  Just kidding, looks like a tough list.  <br /> <br /> For Anti-air, I'd disagree that you'll have problems.  You have a quad gun, and you can prescience the stormbolters and psycannons.  That's two dead flyers per turn, typically.  </div></blockquote><br /> <br /> Unless somebody does something crazy like shoot the quad gun  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> and also he hasn't gotten any prescience for the psycans so maybe a dead flier a turn.</div></blockquote><br /> <br /> Sure he does.  Divination Inquisitor takes Prescience, joins the 10 man squad.  However, taking out the quad gun would definitely suck.  However, if they concentrate big guns on that, that just means the Termies are moving up the field unmolested.  So, take the good with the bad, I guess.]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 22:45:27]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a0879ecbde05d380cffaf1abda0c6d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544077/5913175.page"><b>Homeskillet wrote:</b></a><br/>No Mordrak?  Noooooooo!  Just kidding, looks like a tough list.  <br /> <br /> For Anti-air, I'd disagree that you'll have problems.  You have a quad gun, and you can prescience the stormbolters and psycannons.  That's two dead flyers per turn, typically.  </div></blockquote>a quad gun will not statistically take down a flyer a turn...]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 22:47:49]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>1750 GK list  for tourny help is welcomed with CC</title>
				<description><![CDATA[ I don't think you need greatswords on the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>.  Instead, maybe take another Psycannon in the SSquad, and maybe a halberd on the justicar.  If you could find 5 points a Daemonhammer might make sense in there too.<br /> <br /> Combat squad the SSquad so that both psycannons are in one, both special weapons in the other.  Halberd makes most challenges easy, while the daemon hammer allows the squad to destroy armor or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> if needed.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 00:56:53]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
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