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		<title><![CDATA[Latest posts for the thread "New to GK (2000 PT). Need Advice"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New to GK (2000 PT). Need Advice"]]></description>
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				<title>New to GK (2000 PT). Need Advice</title>
				<description><![CDATA[ Got a tourney coming up. This is the list:<br /> <br /> Librarian (180)<br /> - Halberd<br /> - Might of Titans<br /> - Quicksilver<br /> - Sanctuary<br /> - The Shrouding<br /> - Pammo<br /> <br /> This guy is going with the termies to turn them into I10, AP2, S6 Beasts<br /> <br /> 4x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (780)<br /> - 3x Halberd<br /> - 1x Sword<br /> - 1x Psycannon<br /> - Pammo<br /> - Razorback w/Psybolt, Pammo<br /> <br /> These guys are take and hold, with extra mobility and power from the Razorback.<br /> <br /> GKTS (365)<br /> - 3x Hammer<br /> - 4x Halberd<br /> - 1x Psycannon<br /> - Pammo<br /> <br /> These guys with the libby are there to be the heavy hitters of the army.<br /> <br /> Vidicare Assassin (145)<br /> Take out high priority targets and vehicles<br /> <br /> 2x Rifleman (270)<br /> These guys act as anti-air and also take out all light <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.<br /> <br /> Dreadknight (260)<br /> - Teleporter<br /> - Heavy Incinerator<br /> - Greatsword<br /> <br /> Another in your face models, to draw fire. And hopefully roast some <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.<br /> <br /> Any ideas/critisms are great!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 15:57:21]]> GMT</pubDate>
				<author><![CDATA[ twinner]]></author>
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				<title>New to GK (2000 PT). Need Advice</title>
				<description><![CDATA[ Your libby can toss the halbred and psybolt ammo. Keep the sword as it offers a 3++ in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, to help keep your libby alive. Psybolt is okay for the points, but instead consider warp rift for a shooting power. The loss of I6 from the halbred does not matter as you can just pop quicksilver and the whole squad is I10.<br /> <br /> Only the justicar in the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> squads needs a halbred, and consider a single deamon hammer in the squad for damage. Psybolt is wasted on a 5 man squad, only take it for a full 10 man team. If you are going psybolt for the razorbacks consider adding a stormbolter to make use of the psybolt.<br /> <br /> The terminators should be ten strong to make use of the Libby's buffs. Again, you can toss the halbreds for swords since you have quicksilver. Once you have 10 bodies, grab a second psycannon for more dakka.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Aug 2013 17:51:12]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>New to GK (2000 PT). Need Advice</title>
				<description><![CDATA[ Any reason to use terminators instead of paladins in this list?]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 03:13:12]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
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				<title>New to GK (2000 PT). Need Advice</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/544086/5914183.page"><b>Bigfashizzel wrote:</b></a><br/>Any reason to use terminators instead of paladins in this list?</div></blockquote><br /> <br /> Scoring, and cheaper.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 03:36:07]]> GMT</pubDate>
				<author><![CDATA[ twinner]]></author>
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				<title>New to GK (2000 PT). Need Advice</title>
				<description><![CDATA[ The Librarian will have a 4++ save not a 3++ because he does not have a Iron Halo. <br /> <br /> Also the hammers will still strike at initiative 1 because hammers make you strike last even with quicksilver. Quicksilver brings you to initiative 10, then hammer brings it back down. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 03:55:41]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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