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		<title><![CDATA[Latest posts for the thread "500 pt anti-TyranId Tau"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "500 pt anti-TyranId Tau"]]></description>
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				<title>500 pt anti-TyranId Tau</title>
				<description><![CDATA[ Playing my brother's nids soon. I've played them before with my Black Templars (it went <i>okay</i>) but this is my first time using Tau, in fact, this is my first game with Tau ever. So I wrote up a little armylist, the usual, asking for criticisms and advice. As a first time Tau player, everything is appreciated, because Im really going in blind.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:                     Shas'o; <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, Advanced Targeting system.<br /> 118<br /> Troops:              <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team; 9 shas'la, 1 shas'ui <br /> 100<br />                             <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team; 9 shas'la, 1 shas'ui<br /> 100<br /> Elites:                 XV8 Crisis; Plasma Rifle, <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> 52<br /> Heavy Support: Hammer Head; Submunition rounds, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> 130<br /> <br /> Plans: My brother and I usually play annihilation (which fits the fluff as Tau don't care about "the line" and freely give ground, while Tyranids just generally don't care), and he would most likely agree if I suggest it, so hopefully I can create a strong firebase without having to worry about capturing objectives. My overall plan is to create a firebase, while harassing him with mobile units, causing him to split his assault between the harassers and my firebase. He knows he cant outgun me, so I suspect he will try to swarm me with <span class="glossaryitem" onmouseover='gp(19);'>cc</span> troops while shooty carnifexes and stealers go after my Railhead. For each unit;<br /> <br /> Shas'o: Dakka. He will harass, and hopefully distract, possibly destroy, any stealer swarms, with a special anti-broodlord emphasis with the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> and ATS. (He loves stealers and we agreed that Broodlord can still count as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> like in 5th edition.) This will keep them away from my Railhead, as rending is one of the only threats against it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> teams: Firebase. Protect the Railhead while acting as buttery <span class="glossaryitem" onmouseover='gp(19);'>cc</span> bait with 40 shots at 15". Hopefully the threat of the shooting with the bait of the units will make him indecisive, especially with my harassers, and split his assault. Shas'uis taken for leadership, in case they are targeted by a shootyfex. <br /> <br /> Crisis Suit: Heavy bait, while pretty antiheavy and cheap himself. He will target any <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s while hopefully bouncing in cover. It's a pretty big threat if I can keep him out of harms way which will force him to focus his (relatively) small amounts of fire away from my Railhead. <br /> <br /> Hammerhead: PIEPLATES. Plugged in between my <span class="glossaryitem" onmouseover='gp(39);'>FW</span> teams in the firebase. Anti-swarm at its most basic. <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> is free, and has the same profile as <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s while not needing <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, ignoring cover, and a better range. Pretty easy choice.<br /> <br /> Like stated earlier, my main plan is to hunker down in a cozy corner with my <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s and Railhead, while both of my suits bounce around just generally being donkey-caves while distracting his shooting units from my Railhead. First game, any suggestions welcome. Disclaimer, I don't own piranhas, but I do have kroot, 14 more <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s, stealth team of three, ethereal, skyray, devilfish, 9 pathfinders, and 6  vespid (I know, I was young   <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ) Thanks for reading. I am also promising to post the results of whatever armylist I use for other aspiring anti-Tyranid Tau players, the battle will be sometime this week.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 01:58:55]]> GMT</pubDate>
				<author><![CDATA[ JUBEJUBE]]></author>
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				<title>500 pt anti-TyranId Tau</title>
				<description><![CDATA[ I would drop the Shas'UI off the <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, and add the an extra <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is going to be a very good horde sweeper.<br /> <br /> I would really look at swapping the RailHead for an Ionhead. OR if you expect a Flyrant, the Skyray. You just don't need the ap1 S10 shot which is the main reason to go with the Railhead.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 12:23:16]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>500 pt anti-TyranId Tau</title>
				<description><![CDATA[ Thanks for the reply! I am taking the railhead for the submunition blast, although without markerlights, Im worried it might work worse than hoped for. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 02:39:54]]> GMT</pubDate>
				<author><![CDATA[ JUBEJUBE]]></author>
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				<title>500 pt anti-TyranId Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/544194/5917383.page"><b>JUBEJUBE wrote:</b></a><br/>Thanks for the reply! I am taking the railhead for the submunition blast, although without markerlights, Im worried it might work worse than hoped for. </div></blockquote><br /> <br /> Figured that You can still get it with the Ionhead and a standard 3 shots when not using the blast.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 04:53:59]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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