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		<title><![CDATA[Latest posts for the thread "LAnd raider proteus questions"]]></title>
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				<title>LAnd raider proteus questions</title>
				<description><![CDATA[ I am considering fielding a (possibly 2)  land raider proteus variants.  I was wondering a few things about them.  First of all I know they lack an assault ramp.  Is this as big a problem as I think it is?  What kind of units should go inside one?  Does the penalty to reserve rolls stack if you take more than one?  I remember there being precedent for it with autarch bonuses stacking for incoming reserves.  I just see a great deal of potential for them.  Moving forward with units that either score or can assault after taking a round of shooting could be a use and if the penalty stacks to reserve rolls then they could screw an opponents reserves.  Combine that with armored ceramite to make you melta immune and your talking a really hard nut to crack that can provide a deal of help to the rest of an army.  What do you all think? ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 04:03:26]]> GMT</pubDate>
				<author><![CDATA[ Warboss Niblet]]></author>
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				<title>LAnd raider proteus questions</title>
				<description><![CDATA[ I've got one which I had in mind for using with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army but it fails to make any of my list builds due to not having the assault ramp and limit of only 8 models and not being able to carry terminators. So at the cost of the model points wise and for example to cost of either bezerkers or chosen it makes it a very expensive unit for what it does and what it carries. Model I love though.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 05:57:10]]> GMT</pubDate>
				<author><![CDATA[ mickthesplit]]></author>
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				<title>LAnd raider proteus questions</title>
				<description><![CDATA[ I'll probably have one on some of my legion lists as it's pretty hard to crack and I don't have a dire need of an assault ramp on most of my lists.  Plus the bit of a points deduction for the loss of that ramp is useful elsewhere.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 22:57:58]]> GMT</pubDate>
				<author><![CDATA[ Zuul]]></author>
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				<title>Re:LAnd raider proteus questions</title>
				<description><![CDATA[ Well after you get the ceriamite plating on it its not much cheaper.  What units go well with a proteus?]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 05:43:46]]> GMT</pubDate>
				<author><![CDATA[ Warboss Niblet]]></author>
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				<title>Re:LAnd raider proteus questions</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/544218/5917710.page"><b>Warboss Niblet wrote:</b></a><br/>Well after you get the ceriamite plating on it its not much cheaper.  What units go well with a proteus?</div></blockquote><br /> Devastators, Sternguard, Shooty Command squads, undersized <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads that really need to get to far objectives, scouts. <br /> <br /> Just as a <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> issue the Augry does not actually work in disruptive mode: "at the start of any of the <b>owning player’s turns</b>,....their effect lasting until the start of the <b>next player turn</b>".  T]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 12:32:45]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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