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		<title><![CDATA[Latest posts for the thread "Tyranid competitive 2000"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tyranid competitive 2000"]]></description>
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				<title>Tyranid competitive 2000</title>
				<description><![CDATA[ Getting back into tyranids, trying to create a good list. Going for a reserves theme as well.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 545<br /> Flyrant, 2 Devourers 260<br /> <br /> Flyrant, 2 Devourers, Hive Commander 285<br /> <br /> Elite 520<br /> 2 Zoanthropes, Pod 160<br /> <br /> 10 Ymgarls 230<br /> <br /> Doom, Pod 130<br /> <br /> Troops 735<br /> 10 Termagants 50<br /> <br /> 10 Termagants 50<br /> <br /> 10 Termagants 50<br /> <br /> Tervigon, psychic power, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> 195<br /> <br /> Tervigon, psychic power, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> 195<br /> <br /> Tervigon, psychic power, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> 195<br /> <br /> Heavy Support 200<br /> Trygon 200]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 05:50:53]]> GMT</pubDate>
				<author><![CDATA[ ralphinator]]></author>
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				<title>Tyranid competitive 2000</title>
				<description><![CDATA[ 19 Ymargls is a bit much, go with 6-8.  It's easier to fit in terrain if its tight.<br /> <br /> Otherwise solid list.  Maybe use some of those points to add to you gant units.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 07:13:51]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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				<title>Tyranid competitive 2000</title>
				<description><![CDATA[ I could drop 2 ymgarls and max out the psychic powers for the tervigons. Thanks, I'll think about it.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 07:21:33]]> GMT</pubDate>
				<author><![CDATA[ ralphinator]]></author>
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				<title>Re:Tyranid competitive 2000</title>
				<description><![CDATA[ The more I think about it, the more I like that change. Two bodies for three extra biomancy rolls sounds perfect. As for trygons, I plan on deepstriking him with the improved roll from hive commander, but what are people's experiences with running him up the board vs deepstriking?]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:21:53]]> GMT</pubDate>
				<author><![CDATA[ ralphinator]]></author>
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				<title>Re:Tyranid competitive 2000</title>
				<description><![CDATA[ Generally without other threats the Trygon will just get blown away.  However, with the Doom and Zoans coming in you might get it to survive.  Walking Trygons normally come in pairs and move up with other suitably killy units like a Swarmlord w/ Guard.  <br /> <br /> As for your list as a whole, basically your normal Tervigon heavy list.  I would agree with dropping a couple Ymgarls for the rolls on Biomancy.  Getting Iron Arm on a Tervigon is just too essential to miss.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:57:14]]> GMT</pubDate>
				<author><![CDATA[ djm55]]></author>
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				<title>Re:Tyranid competitive 2000</title>
				<description><![CDATA[ Fielding this question: how valuable would a third zoanthrope be? Ive never used them before, and although I find ts and <span class="glossaryitem" onmouseover='gp(160);'>ag</span> a great combination, if I dropped them on the three tervigons I could fill out the zoan brood to three.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 09:33:12]]> GMT</pubDate>
				<author><![CDATA[ ralphinator]]></author>
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