<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1750 GK with no allies"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 GK with no allies"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ Not taking allies so you already know this can't be super competitive.  But considering I'm taking *only* stuff from the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex, how good is the following?<br /> <br /> Coteaz<br /> <br /> Fast:<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span>-Interceptors, 2 psycannons, psybolt ammo<br /> <br /> Troops<br /> <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>, 10, 2 psycannon, psybolt ammo, rhino<br /> 11 Henchmen - 3 <span class="glossaryitem" onmouseover='gp(331);'>PC</span> Servitors, 2 Jokaeros, 5 Warrior Acolytes (bolters), Chimera<br /> 12 Henchmen - 6 Psykers, 6 Warrior Acolytes (4 with Storm Bolter, 2 plain), Chimera<br /> 12 Henchmen - 6 Psykers, 6 Warrior Acolytes (4 with Storm Bolter, 2 plain), Chimera<br /> <br /> Heavy:<br /> DreadKnight <span class="glossaryitem" onmouseover='gp(604);'>HI</span> + PT<br /> Psybolt Rifle Dread<br /> Psybolt Rifle Dread<br /> <br /> Aegis Defense line (no guns).<br /> <br /> <br /> A lot of long range fire (at least for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> it is).  Interceptors and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> shunt up a flank to cause trouble, <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> advance up the middle to help, the henchment sit back and shoot.  Thoughts?<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915636.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915636.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 16:50:42]]> GMT</pubDate>
				<author><![CDATA[ Super Newb]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ I think grey knights can be pretty competitive if played right. I would add more armour saturation and take advantage of the cheap flexible henchmen bands more. I'd try not to mix power armour and vehicles - try to maximise one or the other to make your army tougher to take down.<br /> <br /> Also you have very limited anti - flyer capacity at the moment, I'd take a storm raven (or even two as I have here!)<br /> <br /> This is more or less what I'd do:<br /> <br /> Coteaz (joins first warband to twin link plasma and multi meltas with divination - also tries to get ignores cover, 4++ or re-rolling armour saves)<br /> <br /> Troops <br /> Henchmen warband with 3 acolytes with plasma guns, 2 Servitors with multi meltas and four acolytes with bolters - Mounted in Chimera  137<br /> Henchmen warband with 3 acolytes with plasma guns, 1 psyker and two acolytes with bolters - Mounted in Chimera  117<br /> Henchmen warband with 3 acolytes with plasma guns, 1 psyker and two acolytes with bolters - Mounted in Chimera  117<br /> Henchmen warband with 3 acolytes with plasma guns, 1 psyker and two acolytes with bolters - Mounted in Chimera  117<br /> Henchmen warband with 3 acolytes with meltaguns, 1 psyker and two acolytes with bolters - Mounted in Chimera  117<br /> Henchmen warband with 3 acolytes with meltaguns, 1 psyker and two acolytes with bolters - Mounted in Chimera  117<br /> <br /> Fast Atttack:<br /> <br /> Stormraven 205<br /> Stormraven 205<br /> <br /> Heavy: <br /> DreadKnight <span class="glossaryitem" onmouseover='gp(604);'>HI</span> + PT <br /> Psybolt Rifle Dread <br /> Psybolt Rifle Dread <br /> <br /> The henchmen warbands have psykers in to add bonus anti-horde if there are no tougher targets for the unit to take down, and they have two guardsmen to take the first couple of hits when the vehicle explodes and hopefully allow you one more round of shooting with your special weapons.<br /> <br /> Personally I ally some guard in to my list - they're all painted the same (as a slightly sinister inquisitorial police force) so it doesn't detract from the theme of the army - plus those bonus griffons and vendettas really make an impact!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915730.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915730.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 17:17:51]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ Wow Doom Mouse, that's really interesting.  How have henchmen squads of only 6 guys worked out for you?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915824.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915824.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 17:48:47]]> GMT</pubDate>
				<author><![CDATA[ Super Newb]]></author>
			</item>
			<item>
				<title>Re:1750 GK with no allies</title>
				<description><![CDATA[ Interesting list - never considered taking all henchmen and no <span class="glossaryitem" onmouseover='gp(305);'>GK</span> troops. I'd be tempted to merge the warbands together though - doesn't that give you a more powerful psychic barrage?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915908.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5915908.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 18:06:11]]> GMT</pubDate>
				<author><![CDATA[ illingwd]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ The six man henchmen units work really well for me, they put out a scary amount of firepower against any target you point them at! The reason I keep them small is to field more chimeras - every extra multi laser, heavy bolter is a bonus, plus having more armoured vehicles puts a far higher strain on the enemy's anti tank weapons (if they don't have too many they're in trouble as they become target priority number one!)<br /> <br /> Oh, one thing I forgot is to add searchlights to the chimeras, forgot grey knights don't get them for free like guard do... A six point investment to shoot whatever I want on turn one is too good to pass up <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I've experimented with larger units of psykers, but have found them a little bit hit and miss, particularly with 'deny the witch' and perils killing the whole squad outright. Swapping out a unit or two for special weapon squads couldn't hurt - I guess it's whatever balance you prefer. That's the main reason I like the henchmen bands, they're so flexible!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916154.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916154.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 19:34:34]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ Oh noes!  I forgot all this time <span class="glossaryitem" onmouseover='gp(305);'>GK</span> chimeras didn't get them for free!  Whoops!<br /> <br /> <br /> Thanks for your advice!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916207.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916207.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 19:50:08]]> GMT</pubDate>
				<author><![CDATA[ Super Newb]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ I don't understand why you wouldn't just play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> at that point...  Take <span class="glossaryitem" onmouseover='gp(305);'>GK</span> as allies with Coteaz. a henchmen band, your solitary Dreadknight, and one Stormraven.  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is going to do leaf blower better (min special weep squads in chimeras) and you get all their other armor.  What possible advantage do you get from using the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex as your primary detachment?<br /> <br /> I see the inquisitorial henchman bands as pseudo <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies.  You have to take their <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to use them, and they're basically <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, but worse.  This means you can field <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, Pseudo <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, AND another ally, which if properly used, can really solve shortcomings in the codex.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916504.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916504.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 21:05:29]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ I personally love the fluff of the psykers but don't touch them in game play. Although I haven't tried breaking them up into singles like that.... hmmmm]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5916594.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 21:30:07]]> GMT</pubDate>
				<author><![CDATA[ DaemonForge]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ I'd argue that using grey knights as primary is a bonus as it gives you access to tons of cheap special weapon chimeras and I believe they would probably beat the standard veteran spam due to volume.<br /> <br /> I think 4 of my special weapon plasma chimeras would overcome 3 chimeras of plasma veterans in a straight fight while costing 42pts cheaper. Coteaz lets you have six of those more efficient chimeras. <br /> <br /> My henchmen list at 1750 would be:<br /> <br /> Coteaz <br /> <br /> Troops <br /> Henchmen warband with 3 acolytes with plasma guns, 2 Servitors with multi meltas and four acolytes with bolters - Mounted in Chimera with searchlight 138 <br /> Henchmen warband with 3 acolytes with plasma guns, 1 psyker and two acolytes with bolters - Mounted in Chimera with Searchlight 118 <br /> Henchmen warband with 3 acolytes with plasma guns, 1 psyker and two acolytes with bolters - Mounted in Chimera with Searchlight 118 <br /> Henchmen warband with 3 acolytes with plasma guns, 1 psyker and two acolytes with bolters - Mounted in Chimera with Searchlight 118 <br /> Henchmen warband with 3 acolytes with melta guns, 1 psyker and two acolytes with bolters - Mounted in Chimera with Searchlight 118 <br /> Henchmen warband with 3 acolytes with melta guns, 1 psyker and two acolytes with bolters - Mounted in Chimera with Searchlight 118 <br /> <br /> Fast Atttack: <br /> <br /> Stormraven 205 <br /> <br /> Heavy: <br /> Psybolt Rifle Dread<br /> <br /> Allied Guard:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in chimera with 3 plasmas 150<br /> Veteran Squad in Chimera with 3 Grenade Launchers and Autocannon 150 <br /> Vendetta with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsons 140<br /> 2 Griffons in a Squadron 150<br /> <br /> To be honest I would love an army that had the troops of the henchmen but the vendettas and griffons that guard have access to. Griffons have to be my favorite unit in the whole game at the moment <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5917056.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5917056.page</link>
				<pubDate><![CDATA[Mon, 5 Aug 2013 23:54:14]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/544308/5916504.page"><b>Bigfashizzel wrote:</b></a><br/>I don't understand why you wouldn't just play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> at that point...</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can take 6 man sqauds with 3 special weapons?  That's kind of the point of his list...<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5918445.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5918445.page</link>
				<pubDate><![CDATA[Tue, 6 Aug 2013 13:25:43]]> GMT</pubDate>
				<author><![CDATA[ Super Newb]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ While I like the list Doom Mouse posted, I am concerned about a few things:<br /> <br /> The individual psykers...why? Yes, I see 5 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 large blast templates but...on average these will not accomplish much. <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8 means 1/3 leadership fails or perils of the warp, so right there you lose your psyker investment pretty quickly. Personally, I'd rather run one or two large units of psykers, for a nice fat blast template and a little better risk vs. reward situation. At least if it goes off or the dice are kind to you, you have a real weapon instead of 5 piddly ones.<br /> <br /> If you take stormravens, remember they have some nifty abilities, like dropping off a dreadnaught and squad in front of your opponent. You might want to build your list differently for this.<br /> <br /> If you are worried about fliers, also consider an aegis defense line. This would be fantastic to sit all of your long-ranged henchman squads behind. And as long as you are at it, why not take another squad of <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and Jokaero goodness and a second inquisitor to re-roll them?<br /> <br /> Otherwise, I like the Chimaera transport idea. I just hope the volume of fire can overcome the fact that you will be inevitably giving some pretty easy <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> and First Bloods to your enemy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5920793.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5920793.page</link>
				<pubDate><![CDATA[Wed, 7 Aug 2013 02:28:19]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
			</item>
			<item>
				<title>1750 GK with no allies</title>
				<description><![CDATA[ He needs the single psykers when playing hoards like Tyranids. I actually think this is a very creative solution. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5922314.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/544308/5922314.page</link>
				<pubDate><![CDATA[Wed, 7 Aug 2013 14:50:19]]> GMT</pubDate>
				<author><![CDATA[ Heakyeah]]></author>
			</item>
	</channel>
</rss>